Idk why but the score seems to loop after 2,147,483,647 - Is there a way for the cap to be bypassed? Plz help, I would have had well over 1t score by now.
Nah, it's maximum value for signed 32 bit integer. There is nothing you can do about it, I'd have to update the game to support bigger values. And to be honest, there isn't that much point to keep going for THAT long, doesn't it get boring?
Hi! When I was playing the daily challenge, there seems to be a bug when randomising the tile colour. The picture below says [1] instead of a colour tile.
Also, the board refused to move and no new enemies came out. Had the 'Quicklings' skill ability, but no tiles were clickable & they don't fall all the way down.
Edit: It also didn't appear on the leaderboard (24 Apr 2025)
Dang yeah, look like a bug where it's forever stuck in enemy turn but then don't do anything. Did the enemies stop moving/acting even before you had filled the whole board with them/bricks?
enemies stopped me and each other from doing anything as soon as the whole board got filled up with them, there were seemingly available matches but the game wouldn't let me perform them, even tho the white border still showed up
It usually happens when I get a high enough score. usually, at that point most of the blocks falling are bricks. All the enemies have stopped moving ( either from lag, poor computer wifi or the more probable answer, the quicksand ability assuming that it stacks) (I also usually have most of the ability and as far as I'm concerned it doesn't have to do with curses.
Its probably not the curses, I have right now taken all the curses away and in the next moment after selecting it to take it off, the game froze, or stuck in loading.
I broke my own past hi-score record today (newest score 89 xxx xxx) and wanted to play more. During one of the runs, it is stuck. No new blocks were spawned and nothing fell... The coloured squares cannot be selected and no white border showed up.
Lovely game but sometimes enemy's will ignore blocks being broken under there feet or just strait up teleport (also I once got the curse that blurrs a ability description 3 times in a row)
I'm a bit unclear. With so many professions, where does the differentiation lie? What are the differences at the beginning of the game? Is it only a matter of health points? Then, what's the significance of having different professions?
All the different skills "belong" to one base profession and they are way more likely to appear when playing. Quite a lot of the professions are combinations of two base ones for example (if I remember correctly) palading is cleric + fighter.
Thanks! Yeah, well aware of some bugs and issues on this one. I have too many projects to update and keep up with. And I just keep making more too. 😅 What do you mean by "bugger projects"?
reaching 6th place in v.1.3.1 feels like an achievement :)
For me paladin is the best for reaching high scores. Guaranteed potions + good starting health + holy waters to remove curses. I try to avoid any and all skills that destroy tiles as those cause game over in late game.
I was about lvl 110 when I started receiving curse options together with skills. Even with 10 gambler rerolls I started getting the same skills over and over again - I guess there is a limit on how many times you can get a certain skill.
It would be cool to be able to "forget" a skill every now and then.
During one of the mass killings of monsters the sound and music completely disappeared. Such sound "clipping" happens from time to time, but it usually is temporary. At around 30-35 monsters it sound didn't come back at all.
There are multiple bugs with the tile movements. You can switch tiles places without matching (not related to skills) and some times there is a pause between input and board action, but those have their charm and can be considered tricks of the game.
Would you be interested in collaborating with someone on it?
This is from the daily today:
Early in the game monsters bugged out and they stopped moving. My guess is that an explosion + level up happened at the same time. The only gameplay modifiers at the time were a wildcard (purple + red) and monsters acting slowly.
Cause of death:
I had active teleportation, so during one explosion while teleporting to a new piece, my increased multiplier caused more tiles to be destroyed - including the one I was teleporting to. This one is more of a feature than a bug, but would be a feature which I wouldn't miss :)
My gut reaction was that not really interested but now that I think about it some more I wouldn't be absolutely opposed to opening the repo for some contributions.
All skills can be used by any class. Star just means that it is a skill you have not had ever yet, meaning it will be used towards unlocking some class(es)
The new curses aren't very clear. Why are they happening? I'm hovering over enemies and I can't seem to find it. Are there enemies cursing me? Is it when I make an incorrect switcheroo? is it when I match pieces on myself? Or make a match that doesn't affect enemies?
Mostly it's also just annoying. I feel I have no power to counter them either.
No they're just appearing on a timer. And you are not really meant to be able to counter them. They were added as a means to actually make the runs end at some point. Just more dangerous enemies weren't enough to keep players from going pretty much infinite.
im not sure if im the only one with this problem but occasionally i end up with a board full of moves i cant make or moves that wont help me like across the board from the slime that's killing me, i understand the board is random but can you add some ability or something to prevent such early losses. ive played about 20 matches and only in one of them ive made it to level three due to matches like this
Yeah dunno, I make it to at least level 5 pretty much every time I play. It might be that you're just wasting possible matches without making kills (ie. not earning exp).
Haha, how on earth did it end up like that. That is quite something! I guess the enemy timers had frozen (known bug and fixed on next patch coming soonish)?
It was a combo of enemy timers and the fact that my level was in the hundred-somethings so the game was having a rough time as is (I was gaining so much EXP that I had to click through the upgrade list for like a solid minute every time I killed an enemy). I really love all the new additions, though, the curses and the class system add a lot!
Haha, right. Yeah I guess it is even though it requires so much luck to get a roll like that. But yeah, it's not really "fair" that you can get so mega lucky and completely blow up your scores like that.
there are these yellow tinted upgrades that only appear on daily games (I like to call them blessings) i assume there's no way to get them in a normal run?
Thanks for adding classes. It makes the game more fun but when I come back today, it's reset. All that progress gone :( Oh well, time to unlock them again.
I have a question: Have you considered porting this to iOs and Android? This would be fun on the go.
Dang, that sucks. Saving stuff on web versions is bit problematic. I tried to save those to browser local storage now. Usually I've used Unity's PlayerPrefs which saves to indexed db on the browser instead but that remains only for some specific url path and that changes when updating the game. So that's not great either. No idea why your local storage would have been wiped though... 🤔🤷♀️
So the downloadable versions are the best bet of course for having a proper save.
Yea I have given it some thought but not sure if it'd be worth it as the game is pretty niche. The browser version already should be kinda playable on mobile too even though there are some issues that'd need to be solved like all the tooltips. And iOS browsers and Unity web exports right now have some weird issue where UI keeps sometimes flickering. But that's out of my hands and will hopefully fix itself on next iOS update just like it suddenly appeared on 15 I think.
reaper is a tiny bit Overpowered in my opinion. i mean... i think the leaderboard proves why- i got to the point where the game gave me curses instead of upgrades, hilarious. also. even when i had the prototeleport upgrade thing, it didn't teleport me to a brick tile in the end, does the ¨teleport to [color] tile instead of dodging¨ overwrite that? (started as tourist btw)
Why is it OP really? Because you can hang in a spot surrounded/protected by rats?
Yeah Blink does override Proto Blink and I guess you had no unoccupied tiles of that color left. Indeed when you've exhausted the skill pool you are offered curses instead.
using chaos orb to get some pretty damn high xp boost upgrades and a upgrade that can attack everything makes it op. you'll be able to hit pretty much everything at once, and rats always have 1 hp. a kill also raises your multiplier if i recall then the fact that you can have all your upgrades relate to black tiles. also i found out that the way tiles generate is usually in a way that ONE match is always possible, but getting black tiles to spawn naturally via the ¨twice as likely to spawn¨ upgrade, this seems to break.
Right right, so it does need "a bit" more of setup besides just being OP on its own. And the tile generation is absolutely random. Reaper just adds a 10% chance of getting a black tile too (so still lower than the normal colors). Unless of course if you stack it with black Trump card in which case it is bumped to 30%.
huh, odd. usually when i have only 1 match on the board, if i do that match, it always generates atleast 1 new possible move, thought that was intended!
Dang, still some corner case causing that. Were you by chance playing on the downloaded standalone and that was the previous time you had the game running? If so could you provide me the logs?
I'm pretty sure I rebooted the game right after but that might've been the only time (meaning it should be the prev.log, right?) but its hard to be sure, I've been playing a whole lot...
Been a pretty long term fan and I'm loving the newest update!
The curses definitely make sure runs dont get as out of hand even if I managed a 9mil on my first game of the update-
The memory one is definitely a killer- Because of how skills shape a run and how some can kill runs- Though the highlighting of duplicates help a lot in that aspect so I didn't have to completely rely on my bad memory- It did start getting dicey when my skills started to get off the screen-
A scrollable menu during the pause could help with overbearing numbers of skills though-
And I am absolutely in love with Stackable Upgrades, Entropy, and Chaos Orb. It feels I'm able to get a more balanced set of skills than just- Teleport every where and terraform matches to kill.
There's so many unique skills and I love looking for the newer ones- though you'll always get some stronger than others for different parts of the game I can only see ESP being useful Early game They all seem really balanced, even if you get some skills that are deceptively OP
I'm looking at you Patience for massive scores and Patterns that let me kill a dragon with just matches
I've even started to think about trying to compile a list of all the skills and curses, and perhaps even enemies- Especially with one of the curses relying on the skill icons.
Which I definitely did not try starting pre-1.2 and took a break from due to the manual effort of typing everything and multiple resets because I wanted to see the skills on the avatar and just that single skill
I see lots of good things and ideas being put into this game and I'm truly wanting to stick around to see it!
Yeah 9 mil is no joke but I'd still say it within the bounds of not getting out of hand. I guess it did manage to get the best of you in the end or did you manually quit?
The skill list getting off screen is definitely an oversight on my part. I never really intended the game to go on so long that the list would go off screen. And then after adding the max hp cap and other nerfs, I though it'd be enough. But alas, guess not. I'll add a scroll or something to it on the next patch. 👍
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Idk why but the score seems to loop after 2,147,483,647 - Is there a way for the cap to be bypassed? Plz help, I would have had well over 1t score by now.
Nah, it's maximum value for signed 32 bit integer. There is nothing you can do about it, I'd have to update the game to support bigger values. And to be honest, there isn't that much point to keep going for THAT long, doesn't it get boring?
I gotta cheese - I should have been #1 globally. My strategy was more efficient than every other, sire
For some reason my enemies stopped walking
God said: "I have other plans"
'Nuff said...
The game suddenly froze on this screen for me.
Hi! When I was playing the daily challenge, there seems to be a bug when randomising the tile colour. The picture below says [1] instead of a colour tile.
Also, the board refused to move and no new enemies came out. Had the 'Quicklings' skill ability, but no tiles were clickable & they don't fall all the way down.
Edit: It also didn't appear on the leaderboard (24 Apr 2025)
Stuck several times today again. The bricks refused to fall. Couldn't select the bricks. There are no curses.
and I just keep getting told that enemies are getting 30% faster over and over again
Dang yeah, look like a bug where it's forever stuck in enemy turn but then don't do anything. Did the enemies stop moving/acting even before you had filled the whole board with them/bricks?
enemies stopped me and each other from doing anything as soon as the whole board got filled up with them, there were seemingly available matches but the game wouldn't let me perform them, even tho the white border still showed up
picture I got before it got fully bricked
so at some point the game will stop having the blocks fall or generate new blocks, is there a way to avoid this?
So as far as I know, it's a bug that happens but I have no idea why. Have you found out a way to make it happen consistently?
It usually happens when I get a high enough score. usually, at that point most of the blocks falling are bricks. All the enemies have stopped moving ( either from lag, poor computer wifi or the more probable answer, the quicksand ability assuming that it stacks) (I also usually have most of the ability and as far as I'm concerned it doesn't have to do with curses.
(Same dude btw just different accounts.)
Its probably not the curses, I have right now taken all the curses away and in the next moment after selecting it to take it off, the game froze, or stuck in loading.
I broke my own past hi-score record today (newest score 89 xxx xxx) and wanted to play more. During one of the runs, it is stuck. No new blocks were spawned and nothing fell... The coloured squares cannot be selected and no white border showed up.
thats exactly what it looks lik
The blocks didn't fall and I couldn't select any of them. Normally, a white circle would appear behind every block you select.
Exactly what I went through.
FYI at some point you get curses when leveling up
That is intended behaviour to ramp up the difficulty more.
smart
hey so I got a score of 174 XXX XXX (I forgot the rest) and my score isnt showing up is this becuse my wifi shut down when I was playing?
Probably yeah, you need internet connection at the point when you lose and it (tries to) submit the score.
Hey so I got to lv 94, 19752782 score and now my game wont load the next blocks or drop them for that matter. is there a way to kill you
No please don't kill me! 😅 But yes, you can hit escape and press quit there to give up and have it submit the score.
dam ok tk
love ur games btw
Solid game. Genuinely fun. Makes you think. I dig it.
really an awesome game
thanks
Lovely game but sometimes enemy's will ignore blocks being broken under there feet or just strait up teleport (also I once got the curse that blurrs a ability description 3 times in a row)
I'm a bit unclear. With so many professions, where does the differentiation lie? What are the differences at the beginning of the game? Is it only a matter of health points? Then, what's the significance of having different professions?
All the different skills "belong" to one base profession and they are way more likely to appear when playing. Quite a lot of the professions are combinations of two base ones for example (if I remember correctly) palading is cleric + fighter.
So, are there skills that won't appear in certain professions? Do professions have their own exclusive skills?
Nope, nothing is exclusive but just more likely to appear.
today's daily: Behacked without being Behacked
Really an awesome game. Congrats.
Still, I got a few bug to report.
1 - During some games, enemies will freeze definitively and then infinite score is potentially achievable
2 - At some point, with many +50% exp from kills + double skill per level, you'll get soooo much skill choosing that you don't even play anymore.
3 - Arrived at level 100 (I got pretty patient in skill picking) the game is totally crashed, what a relief.
Anyhow, your games are just awesome and this one is no exception. What bugger projects do you work on ? These must be incredible.
Thanks
Tchoneck
Thanks! Yeah, well aware of some bugs and issues on this one. I have too many projects to update and keep up with. And I just keep making more too. 😅 What do you mean by "bugger projects"?
there is a bug where if you quickly make matches, you will be able to make two pieces move in a way that is impossible.
example:
R=red tile Y=yellow tile G=green tile P=purple tile O=orange tile
imagine you have this order in a row:
RYRPRGPOPP
if you switch the o and the p to make:
RYRPRGOPPP
as the game is processing the decision, you can then try to switch the r and the y:
YRRPRGOPPP
then, as the game finishes processing the o and p switch:
YRRPRGO
you can quickly attempt to switch the r and the p:
YRRRPGO
and half the time, it will work!:
YPGO
와 너무 재밌어서 멈출 수 없었습니다.
this fucking game dosent have anything to let matches exist in impossible situations
I just could not win this one
2 stacks of curses ( more curses) back to back for the next one, also 78% less xp gain.
24 minutes later, i am number 31 in the world on accident
I think I had enough for now :)
reaching 6th place in v.1.3.1 feels like an achievement :)
For me paladin is the best for reaching high scores. Guaranteed potions + good starting health + holy waters to remove curses. I try to avoid any and all skills that destroy tiles as those cause game over in late game.
I was about lvl 110 when I started receiving curse options together with skills. Even with 10 gambler rerolls I started getting the same skills over and over again - I guess there is a limit on how many times you can get a certain skill.
It would be cool to be able to "forget" a skill every now and then.
During one of the mass killings of monsters the sound and music completely disappeared. Such sound "clipping" happens from time to time, but it usually is temporary. At around 30-35 monsters it sound didn't come back at all.
There are multiple bugs with the tile movements. You can switch tiles places without matching (not related to skills) and some times there is a pause between input and board action, but those have their charm and can be considered tricks of the game.
I hope to see an update in the future :)
I love this game too much
do you plan to work on this game further?
I don’t have really any immediate plans but this is one of my favourites of my games so maybe at some point.
Would you be interested in collaborating with someone on it?
This is from the daily today:
Cause of death:
I had active teleportation, so during one explosion while teleporting to a new piece, my increased multiplier caused more tiles to be destroyed - including the one I was teleporting to. This one is more of a feature than a bug, but would be a feature which I wouldn't miss :)
My gut reaction was that not really interested but now that I think about it some more I wouldn't be absolutely opposed to opening the repo for some contributions.
how do you unlock classes?
By picking skills associated with those classes.
this game is challenging but fun
Yup still first after 4 months... I got really lucky.
How do starred skills differ from non-starred skills? Does that mean they can be used by you no matter your current class?
All skills can be used by any class. Star just means that it is a skill you have not had ever yet, meaning it will be used towards unlocking some class(es)
There is a bug where the enemies couldn't move , and i had to stack Wraths to end my run. (btw I got top 7 =)
The new curses aren't very clear. Why are they happening? I'm hovering over enemies and I can't seem to find it. Are there enemies cursing me? Is it when I make an incorrect switcheroo? is it when I match pieces on myself? Or make a match that doesn't affect enemies?
Mostly it's also just annoying. I feel I have no power to counter them either.
No they're just appearing on a timer. And you are not really meant to be able to counter them. They were added as a means to actually make the runs end at some point. Just more dangerous enemies weren't enough to keep players from going pretty much infinite.
Ah, they feel like a punishment more than a limitation or challenge to work against.
im not sure if im the only one with this problem but occasionally i end up with a board full of moves i cant make or moves that wont help me like across the board from the slime that's killing me, i understand the board is random but can you add some ability or something to prevent such early losses. ive played about 20 matches and only in one of them ive made it to level three due to matches like this
Yeah dunno, I make it to at least level 5 pretty much every time I play. It might be that you're just wasting possible matches without making kills (ie. not earning exp).
possibly
(Great game btw <3)
Haha, how on earth did it end up like that. That is quite something! I guess the enemy timers had frozen (known bug and fixed on next patch coming soonish)?
It was a combo of enemy timers and the fact that my level was in the hundred-somethings so the game was having a rough time as is (I was gaining so much EXP that I had to click through the upgrade list for like a solid minute every time I killed an enemy). I really love all the new additions, though, the curses and the class system add a lot!
...
I just got 3.9bil on my third try. I had the witch orb thing which doubles your score when you hit a 2x multiplier. I'm HHuHH. Its way to op.
Haha, right. Yeah I guess it is even though it requires so much luck to get a roll like that. But yeah, it's not really "fair" that you can get so mega lucky and completely blow up your scores like that.
jeez, I didn't know the roll was so rare!
finally, a worthy opponent.
our battle will be legendary!
Ahhh yes script the OLD first place
i didn't even get to use the witch orb in my run
i'll try my best to regain the position... when i feel like it lmao
lol
Some
Somehow managed to walk out of the board and actually stayed there for a moment. I think what happened was few consecutive purple matches
Was it the martial arts skill?
Yes it was.
there are these yellow tinted upgrades that only appear on daily games (I like to call them blessings)
i assume there's no way to get them in a normal run?
Yup, daily modifiers only. I call them boons 😁
Thanks for adding classes. It makes the game more fun but when I come back today, it's reset. All that progress gone :( Oh well, time to unlock them again.
I have a question: Have you considered porting this to iOs and Android? This would be fun on the go.
Dang, that sucks. Saving stuff on web versions is bit problematic. I tried to save those to browser local storage now. Usually I've used Unity's PlayerPrefs which saves to indexed db on the browser instead but that remains only for some specific url path and that changes when updating the game. So that's not great either. No idea why your local storage would have been wiped though... 🤔🤷♀️
So the downloadable versions are the best bet of course for having a proper save.
Yea I have given it some thought but not sure if it'd be worth it as the game is pretty niche. The browser version already should be kinda playable on mobile too even though there are some issues that'd need to be solved like all the tooltips. And iOS browsers and Unity web exports right now have some weird issue where UI keeps sometimes flickering. But that's out of my hands and will hopefully fix itself on next iOS update just like it suddenly appeared on 15 I think.
i mean... i think the leaderboard proves why-
i got to the point where the game gave me curses instead of upgrades, hilarious.
also. even when i had the prototeleport upgrade thing, it didn't teleport me to a brick tile in the end, does the ¨teleport to [color] tile instead of dodging¨ overwrite that? (started as tourist btw)
Nicely done on breaking the game (again)! 😅
Why is it OP really? Because you can hang in a spot surrounded/protected by rats?
Yeah Blink does override Proto Blink and I guess you had no unoccupied tiles of that color left. Indeed when you've exhausted the skill pool you are offered curses instead.
using chaos orb to get some pretty damn high xp boost upgrades and a upgrade that can attack everything makes it op.
you'll be able to hit pretty much everything at once, and rats always have 1 hp.
a kill also raises your multiplier if i recall
then the fact that you can have all your upgrades relate to black tiles.
also
i found out that the way tiles generate is usually in a way that ONE match is always possible, but getting black tiles to spawn naturally via the ¨twice as likely to spawn¨ upgrade, this seems to break.
Right right, so it does need "a bit" more of setup besides just being OP on its own. And the tile generation is absolutely random. Reaper just adds a 10% chance of getting a black tile too (so still lower than the normal colors). Unless of course if you stack it with black Trump card in which case it is bumped to 30%.
huh, odd. usually when i have only 1 match on the board, if i do that match, it always generates atleast 1 new possible move, thought that was intended!
Found a bug where all the enemies just stop acting entirely. Their turn bars just aren't filling up...

Dang, still some corner case causing that. Were you by chance playing on the downloaded standalone and that was the previous time you had the game running? If so could you provide me the logs?
Windows:
%USERPROFILE%\AppData\LocalLow\Antti Haavikko\Behacked\
Mac:
~/Library/Logs/Antti Haavikko/Behacked/
Linux:
~/.config/unity3d/AnttiHaavikko/Behacked/
I'm pretty sure I rebooted the game right after but that might've been the only time (meaning it should be the prev.log, right?) but its hard to be sure, I've been playing a whole lot...
Player.log https://pastebin.com/PsDZTJ4d
Player-prev.log https://pastebin.com/XKgXkP3S
Yeah thanks, there was indeed a null ref error in the prev log which is most likely the cause for the freeze. Will be fixed on the next patch. 👍
Great! glad I had the right log file!
Been a pretty long term fan and I'm loving the newest update!
The curses definitely make sure runs dont get as out of hand even if I managed a 9mil on my first game of the update-
The memory one is definitely a killer- Because of how skills shape a run and how some can kill runs- Though the highlighting of duplicates help a lot in that aspect so I didn't have to completely rely on my bad memory- It did start getting dicey when my skills started to get off the screen-
A scrollable menu during the pause could help with overbearing numbers of skills though-
And I am absolutely in love with Stackable Upgrades, Entropy, and Chaos Orb. It feels I'm able to get a more balanced set of skills than just- Teleport every where and terraform matches to kill.
There's so many unique skills and I love looking for the newer ones- though you'll always get some stronger than others for different parts of the game
I can only see ESP being useful Early gameThey all seem really balanced, even if you get some skills that are deceptively OPI'm looking at you Patience for massive scores and Patterns that let me kill a dragon with just matchesI've even started to think about trying to compile a list of all the skills and curses, and perhaps even enemies- Especially with one of the curses relying on the skill icons.
Which I definitely did not try starting pre-1.2 and took a break from due to the manual effort of typing everything and multiple resets because I wanted to see the skills on the avatar and just that single skillI see lots of good things and ideas being put into this game and I'm truly wanting to stick around to see it!Good to hear! ❤️
Yeah 9 mil is no joke but I'd still say it within the bounds of not getting out of hand. I guess it did manage to get the best of you in the end or did you manually quit?
The skill list getting off screen is definitely an oversight on my part. I never really intended the game to go on so long that the list would go off screen. And then after adding the max hp cap and other nerfs, I though it'd be enough. But alas, guess not. I'll add a scroll or something to it on the next patch. 👍