Lovely game but sometimes enemy's will ignore blocks being broken under there feet or just strait up teleport (also I once got the curse that blurrs a ability description 3 times in a row)
I'm a bit unclear. With so many professions, where does the differentiation lie? What are the differences at the beginning of the game? Is it only a matter of health points? Then, what's the significance of having different professions?
All the different skills "belong" to one base profession and they are way more likely to appear when playing. Quite a lot of the professions are combinations of two base ones for example (if I remember correctly) palading is cleric + fighter.
Thanks! Yeah, well aware of some bugs and issues on this one. I have too many projects to update and keep up with. And I just keep making more too. 😅 What do you mean by "bugger projects"?
reaching 6th place in v.1.3.1 feels like an achievement :)
For me paladin is the best for reaching high scores. Guaranteed potions + good starting health + holy waters to remove curses. I try to avoid any and all skills that destroy tiles as those cause game over in late game.
I was about lvl 110 when I started receiving curse options together with skills. Even with 10 gambler rerolls I started getting the same skills over and over again - I guess there is a limit on how many times you can get a certain skill.
It would be cool to be able to "forget" a skill every now and then.
During one of the mass killings of monsters the sound and music completely disappeared. Such sound "clipping" happens from time to time, but it usually is temporary. At around 30-35 monsters it sound didn't come back at all.
There are multiple bugs with the tile movements. You can switch tiles places without matching (not related to skills) and some times there is a pause between input and board action, but those have their charm and can be considered tricks of the game.
Would you be interested in collaborating with someone on it?
This is from the daily today:
Early in the game monsters bugged out and they stopped moving. My guess is that an explosion + level up happened at the same time. The only gameplay modifiers at the time were a wildcard (purple + red) and monsters acting slowly.
Cause of death:
I had active teleportation, so during one explosion while teleporting to a new piece, my increased multiplier caused more tiles to be destroyed - including the one I was teleporting to. This one is more of a feature than a bug, but would be a feature which I wouldn't miss :)
My gut reaction was that not really interested but now that I think about it some more I wouldn't be absolutely opposed to opening the repo for some contributions.
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Ideas:
1: A skill that causes future skills to occasionally appear with brick tiles.
2: Skull tiles that hurt you when matched.
3: An enemy that changes the direction of gravity when attacked.
Solid game. Genuinely fun. Makes you think. I dig it.
really an awesome game
thanks
Lovely game but sometimes enemy's will ignore blocks being broken under there feet or just strait up teleport (also I once got the curse that blurrs a ability description 3 times in a row)
I'm a bit unclear. With so many professions, where does the differentiation lie? What are the differences at the beginning of the game? Is it only a matter of health points? Then, what's the significance of having different professions?
All the different skills "belong" to one base profession and they are way more likely to appear when playing. Quite a lot of the professions are combinations of two base ones for example (if I remember correctly) palading is cleric + fighter.
So, are there skills that won't appear in certain professions? Do professions have their own exclusive skills?
Nope, nothing is exclusive but just more likely to appear.
today's daily: Behacked without being Behacked
Really an awesome game. Congrats.
Still, I got a few bug to report.
1 - During some games, enemies will freeze definitively and then infinite score is potentially achievable
2 - At some point, with many +50% exp from kills + double skill per level, you'll get soooo much skill choosing that you don't even play anymore.
3 - Arrived at level 100 (I got pretty patient in skill picking) the game is totally crashed, what a relief.
Anyhow, your games are just awesome and this one is no exception. What bugger projects do you work on ? These must be incredible.
Thanks
Tchoneck
Thanks! Yeah, well aware of some bugs and issues on this one. I have too many projects to update and keep up with. And I just keep making more too. 😅 What do you mean by "bugger projects"?
there is a bug where if you quickly make matches, you will be able to make two pieces move in a way that is impossible.
example:
R=red tile Y=yellow tile G=green tile P=purple tile O=orange tile
imagine you have this order in a row:
RYRPRGPOPP
if you switch the o and the p to make:
RYRPRGOPPP
as the game is processing the decision, you can then try to switch the r and the y:
YRRPRGOPPP
then, as the game finishes processing the o and p switch:
YRRPRGO
you can quickly attempt to switch the r and the p:
YRRRPGO
and half the time, it will work!:
YPGO
와 너무 재밌어서 멈출 수 없었습니다.
this fucking game dosent have anything to let matches exist in impossible situations
I just could not win this one
2 stacks of curses ( more curses) back to back for the next one, also 78% less xp gain.
24 minutes later, i am number 31 in the world on accident
I think I had enough for now :)
reaching 6th place in v.1.3.1 feels like an achievement :)
For me paladin is the best for reaching high scores. Guaranteed potions + good starting health + holy waters to remove curses. I try to avoid any and all skills that destroy tiles as those cause game over in late game.
I was about lvl 110 when I started receiving curse options together with skills. Even with 10 gambler rerolls I started getting the same skills over and over again - I guess there is a limit on how many times you can get a certain skill.
It would be cool to be able to "forget" a skill every now and then.
During one of the mass killings of monsters the sound and music completely disappeared. Such sound "clipping" happens from time to time, but it usually is temporary. At around 30-35 monsters it sound didn't come back at all.
There are multiple bugs with the tile movements. You can switch tiles places without matching (not related to skills) and some times there is a pause between input and board action, but those have their charm and can be considered tricks of the game.
I hope to see an update in the future :)
I love this game too much
do you plan to work on this game further?
I don’t have really any immediate plans but this is one of my favourites of my games so maybe at some point.
Would you be interested in collaborating with someone on it?
This is from the daily today:
Early in the game monsters bugged out and they stopped moving. My guess is that an explosion + level up happened at the same time. The only gameplay modifiers at the time were a wildcard (purple + red) and monsters acting slowly.
Cause of death:
I had active teleportation, so during one explosion while teleporting to a new piece, my increased multiplier caused more tiles to be destroyed - including the one I was teleporting to. This one is more of a feature than a bug, but would be a feature which I wouldn't miss :)
My gut reaction was that not really interested but now that I think about it some more I wouldn't be absolutely opposed to opening the repo for some contributions.
how do you unlock classes?
By picking skills associated with those classes.