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help, no enemy will act, and I can't do anything

and I just keep getting told that enemies are getting 30% faster over and over again

Dang yeah, look like a bug where it's forever stuck in enemy turn but then don't do anything. Did the enemies stop moving/acting even before you had filled the whole board with them/bricks?

enemies stopped me and each other from doing anything as soon as the whole board got filled up with them, there were seemingly available matches but the game wouldn't let me perform them, even tho the white border still showed up

picture I got before it got fully bricked

so at some point the game will stop having the blocks fall or generate new blocks, is there a way to avoid this?

So as far as I know, it's a bug that happens but I have no idea why. Have you found out a way to make it happen consistently?

It usually happens when I get a high enough score.  usually, at that point most of the blocks falling are bricks. All the enemies have stopped moving ( either from lag, poor computer wifi or the more probable answer, the quicksand ability assuming that it stacks) (I also usually have most of the ability and as far as I'm concerned it doesn't have to do with curses.

(Same dude btw just different accounts.)

Its probably not the curses, I have right now taken all the curses away and in the next moment after selecting it to take it off, the game froze, or stuck in loading.

FYI at some point you get curses when leveling up

That is intended behaviour to ramp up the difficulty more.

smart

hey so I got a score of 174 XXX XXX (I forgot the rest) and my score isnt showing up is this becuse my wifi shut down when I was playing?

Probably yeah, you need internet connection at the point when you lose and it (tries to) submit the score.

Hey so I got to lv 94, 19752782 score and now my game wont load the next blocks or drop them for that matter. is there a way to kill you

No please don't kill me! ๐Ÿ˜… But yes, you can hit escape and press quit there to give up and have it submit the score.

dam ok tk

love ur games btw

(2 edits)

Ideas:

1: A skill that causes future skills to occasionally appear with brick tiles.

2: Skull tiles that hurt you when matched.

3: An enemy that changes the direction of gravity when attacked.

Solid game. Genuinely fun. Makes you think. I dig it. 

really an awesome game

thanks

Lovely game but sometimes enemy's will ignore blocks being broken under there feet or just strait up teleport (also I once got the curse that blurrs a ability description 3 times in a row)

I'm a bit unclear. With so many professions, where does the differentiation lie? What are the differences at the beginning of the game? Is it only a matter of health points? Then, what's the significance of having different professions?

All the different skills "belong" to one base profession and they are way more likely to appear when playing. Quite a lot of the professions are combinations of two base ones for example (if I remember correctly) palading is cleric + fighter.

So, are there skills that won't appear in certain professions? Do professions have their own exclusive skills?

Nope, nothing is exclusive but just more likely to appear.

today's daily: Behacked without being Behacked 

Really an awesome game. Congrats.

Still, I got a few bug to report. 

1 - During some games, enemies will freeze definitively and then infinite score is potentially achievable

2 - At some point, with many +50% exp from kills + double skill per level, you'll get soooo much skill choosing that you don't even play anymore.

3 - Arrived at level 100 (I got pretty patient in skill picking) the game is totally crashed, what a relief.

Anyhow, your games are just awesome and this one is no exception. What bugger projects do you work on ? These must be incredible.

Thanks

Tchoneck

Thanks! Yeah, well aware of some bugs and issues on this one. I have too many projects to update and keep up with. And I just keep making more too. ๐Ÿ˜… What do you mean by "bugger projects"?

there is a bug where if you quickly make matches, you will be able to make two pieces move in a way that is impossible.

example:

R=red tile Y=yellow tile G=green tile P=purple tile O=orange tile

imagine you have this order in a row:

RYRPRGPOPP

if you switch the o and the p to make:

RYRPRGOPPP

as the game is processing the decision, you can then try to switch the r and the y:

YRRPRGOPPP

then, as the game finishes processing the o and p switch:

YRRPRGO

you can quickly attempt to switch the r and the p:

YRRRPGO

and half the time, it will work!:

YPGO

์™€ ๋„ˆ๋ฌด ์žฌ๋ฐŒ์–ด์„œ ๋ฉˆ์ถœ ์ˆ˜ ์—†์—ˆ์Šต๋‹ˆ๋‹ค.

this fucking game dosent have anything to let matches exist in impossible situations

I just could not win this one

2 stacks of curses ( more curses) back to back for the next one, also 78% less xp gain.

24 minutes later, i am number 31 in the world on accident

I think I had enough for now :)

reaching 6th place in v.1.3.1 feels like an achievement :)

For me paladin is the best for reaching high scores. Guaranteed potions + good starting health + holy waters to remove curses. I try to avoid any and all skills that destroy tiles as those cause game over in late game. 

I was about lvl 110 when I started receiving curse options together with skills. Even with 10 gambler rerolls I started getting the same skills over and over again - I guess there is a limit on how many times you can get a certain skill.

It would be cool to be able to "forget" a skill every now and then. 

During one of the mass killings of monsters the sound and music completely disappeared. Such sound "clipping" happens from time to time, but it usually is temporary. At around 30-35 monsters it sound didn't come back at all.

There are multiple bugs with the tile movements. You can switch tiles places without matching (not related to skills) and some times there is a pause between input and board action, but those have their charm and can be considered tricks of the game.

I hope to see an update in the future :)

I love this game too much


do you plan to work on this game further?

(+1)

I donโ€™t have really any immediate plans but this is one of my favourites of my games so maybe at some point. 

(1 edit)

Would you be interested in collaborating with someone on it?

This is from the daily today:

Early in the game monsters bugged out and they stopped moving. My guess is that an explosion + level up happened at the same time. The only gameplay modifiers at the time were a wildcard (purple + red) and monsters acting slowly.

Cause of death:

I had active teleportation, so during one explosion while teleporting to a new piece, my increased multiplier caused more tiles to be destroyed - including the one I was teleporting to. This one is more of a feature than a bug, but would be a feature which I wouldn't miss :)

My gut reaction was that not really interested but now that I think about it some more I wouldn't be absolutely opposed to opening the repo for some contributions.

how do you unlock classes?

By picking skills associated with those classes. 

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