Chainitaire
Chainitaire is a solitare type score attack game made for #mizjam1 where the gist was that everyone was using the same art kit.
You play by placing cards on the playing field making big chains of cards connected by same suit or card value and get more points the more successful links you make with a single placement. There are also some bonus items on the field which give multipliers to score gained from the card on the same cell.
Do you have what it takes to climb to the top of the leaderboards?
Tools used:
- Unity 2019.3
- BeepBox.co
- GarageBand
- Bfxr
Source code:
https://github.com/anttihaavikko/chainitaire
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.3 out of 5 stars (10 total ratings) |
Author | anttihaavikko |
Genre | Card Game, Puzzle |
Made with | Unity |
Tags | Arcade, combos, High Score, Mouse only, Pixel Art, Retro, Singleplayer, Unity |
Download
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Click download now to get access to the following files:
chainitaire-win.zip 30 MB
Version 1
chainitaire-osx.zip 30 MB
Version 1
chainitaire-linux.zip 34 MB
Version 1
Comments
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This is really fun! I would also totally spend $1.99 or something on this if you had a mobile version!
How I got 14,239 points you ask?
It is very "easy"
As I said - easy!
I haven't done any mathematical models to prove the optimal order of cards and using some spreadsheet formulas I could get better numbers I suppose. This is definitely not the best map, so there is room for improvement 15k is definitely doable.
Nicely done! And indeed, easy.
The point 12 is wrong actually though. The bonus items gives and additional multiplier of x10 so a king on a bonus item square on 50th jump would have multiplier of x500. It is shown as 13 x 50 x 10 so I guess it might be easy to confuse it like you did.
And there is a way to significantly increase the score with your method too but obviously I don't want to explain how to completely demolish and "game" my game. 😊Even though it would score more, it also makes it more complex.
Thanks for playing! ❤️
Ah I see. Well that really changes things.
I have been going for following suits, but if you do 4 Aces, followed by 4 2s, followed by 4 3s all the way to 4 Kings that would definitely break the leaderboard ... if you can pull it off
Yes, exactly what I was thinking about 🤔
This is crazy! (in a good way :) ) Like building long chains and luckily connecting them with bridge cards that jump colors, to finally run out of space when I never get the last color card that's suppose to start the chain...
Great game! Some ideas:
- scripted puzzels that can act as tutorials, and
- a open game, where you can move cards and stack them on the side to try out different paths.
Very clever idea! And for a game jam game its really nicely polished. Had to play until first page of highscore :D
Thanks! You didn't stay on the first page for too long though... 😊
Gotta play again :-)
Haha, me too! I'm getting knocked off from the first page soon at this rate also. The top scores are getting mighty impressive.
Great game! I wish I could control which direction the jump goes, because it does not always take the route with the most points.
Oh yes, that was actually quite intentional. The route is selected only based on the next step value and not the whole chain just to encourage players to not just haphazardly throw cards in. Also happened to me so many times during the development that I had "carefully" planned a chain spanning almost the whole board and then immediately upon moving took a wrong turn due to misplaced matching value or something. Thanks for playing!
oh wait, so if there are two possible directions, the step is based on the values of the cards?
Yes it will take the highest value always and a random one in case of ties.
I’m gonna break my highscore tomorrow:D