Making the screen all fuzzy when you slow down or fail a lot doesn't really make it any easier and it already is pretty damn hard to begin with. I only knew there was some way to slow stuff down, because a YouTuber accidentally figured out how to do it. Even if you know where to look for the infograph, nobody will understand that holding down the left mouse button slows down time.
Thanks for playing! Impairing the vision when slowing down the time was very intentional to deter from over using it. I think every single helping functionality should have some kind of downside or limited resource or be made completely automatic instead of having a button. Some people seem to notice and understand the "guide" or time slowing but yeah, I will definitely enhance that somehow if I make a post jam version.
Thanks for playing and making a video! Too bad you never noticed the slowdown mechanic (when you hold the mouse button down), it would have made it a lot easier. I tried to add an infographic about it on the third level but quite a lot of people seem to completely ignore it as being just decoration or not understand what it's trying to tell. But yeah, such things are bound to happen when you make a game in 48 hours just by yourself without any proper play testing from anyone else.
That would have made life so much easier, we spent like 15 mins on one puzzle xD Going to have to replay the game with the new information :) We are glad you made the game tho :)
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Making the screen all fuzzy when you slow down or fail a lot doesn't really make it any easier and it already is pretty damn hard to begin with. I only knew there was some way to slow stuff down, because a YouTuber accidentally figured out how to do it. Even if you know where to look for the infograph, nobody will understand that holding down the left mouse button slows down time.
Thanks for playing! Impairing the vision when slowing down the time was very intentional to deter from over using it. I think every single helping functionality should have some kind of downside or limited resource or be made completely automatic instead of having a button. Some people seem to notice and understand the "guide" or time slowing but yeah, I will definitely enhance that somehow if I make a post jam version.
What is happening? Why is stuff randomly exploding? How did I beat the first level? What is anything?
Stuff. They spawn at your cursor and explode on contact with pretty much anything. Probably by accident. Something.
Thanks or giving it a go! ;)
Loistavaa duunia, nätti ja kokonaisuudessaan todella toimiva peli/Great job, the game looks pretty and everything works well together!
Challenging and sweet, great work. Now, about diaball plushies... :)
This was a fun game!! Good job!! We had a great time!! The game was very well polished!!
Thanks for playing and making a video! Too bad you never noticed the slowdown mechanic (when you hold the mouse button down), it would have made it a lot easier. I tried to add an infographic about it on the third level but quite a lot of people seem to completely ignore it as being just decoration or not understand what it's trying to tell. But yeah, such things are bound to happen when you make a game in 48 hours just by yourself without any proper play testing from anyone else.
That would have made life so much easier, we spent like 15 mins on one puzzle xD Going to have to replay the game with the new information :) We are glad you made the game tho :)