haha, I just played the daily, it didnt have orphaniser but it did have replacement, it was rather buggy and actually made me have a lot of fun because i kept laughing at the weirdness. I did take a screen shot though. I think what is happening is when a card is destroyed then "replaced" sometimes the replaced card thinks its in a different location. This results in incorrect linkages and cards getting sucked under each other with magnets. This happened on multiple stages before this screenshot and without the use of magnets.
I have a love hate relationship with this game. In general, it's great. I do feel however that there are times where the difficulty of passing a level suddenly becomes incredibly harder than previous levels or even impossible. It's due to the spawning tiles occurring on a level where the requirement is joining pips on already placed tiles. I really want to like the Daily Runs (my friend and I have been playing them a lot) but we both feel the run stops (almost every time) due to it being impossible (eg not enough tiles) not due to lack of skill.
Maybe there is something I'm missing? I'm aware I'm not good at this game but I'd rather end a run because I suck not because a level was unachievable.
I also think it would be great if your personal best was displayed on the main screen.
Yeah it's a tricky one. The levels obviously need to get harder so that the run will end at some point but of course it feels bad if you face something that is impossible. I really should take this game to the operation table at some point and give it some love in the form of a new patch. I guess it's been long enough now that getting back to it might even spark some new nice features it could use.
Thanks for your reply. Totally agree they need to get harder. If there was a way in the daily runs for it to test if completion was possible after it generated the level I think that would be a big improvement. But that might be a super difficult thing to do, I dunno , I'm not a coder! If its something you think you would enjoy doing then your players would appreciate the effort, but don't tear your hair out over solving it...especially given its such lovely hair :)
It could be doable. But for dailies, it would probably need to be checking whether it could be completed with a set of any offered tiles as I wouldn't want a different task to be generated for two different players.
Nice game, are there any things you would add if you were to finish the game? What kind of mechanics would you plan on adding? I know you're not working on it anymore, just wanna know how you would update it significantly if you could.
Thanks! I don't know really. If I had any grand ideas, I probably would add them. This is one of my games with the most plays so it's not out of the question that I will update it some day.
Yeah, I can see why it's the most played! Although, I just played Arithmometer and I like it even more than this XD. What are the main sort of mechanics you would add if you could? I'm interested to see where this could have gone if you did update it/do in the future!
Hey, have you made any changes to the game since? If so, does the source have these included changes? It would be cool to see how you implemented any of the suggestions in the source code if you have. Thanks.
Cool thanks! Yea been thinking about maybe bringing it to mobile (or at least making the browser version mobile friendly) but haven't really made any efforts towards it yet.
VERY cerebral. Best I got was 14k. Pleasant design all around, including ui, graphics, and motion. I had a lot of false starts, I wonder if that's a learning curve or if the randomized starting point is very impactful. I would say that, aside from balance, this is a top-tier game.
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orphanizer + replacement is broken
Broken as in too good or like it literally breaks the game or doesn't work?
both
haha, I just played the daily, it didnt have orphaniser but it did have replacement, it was rather buggy and actually made me have a lot of fun because i kept laughing at the weirdness. I did take a screen shot though. I think what is happening is when a card is destroyed then "replaced" sometimes the replaced card thinks its in a different location. This results in incorrect linkages and cards getting sucked under each other with magnets. This happened on multiple stages before this screenshot and without the use of magnets.
I have a love hate relationship with this game. In general, it's great. I do feel however that there are times where the difficulty of passing a level suddenly becomes incredibly harder than previous levels or even impossible. It's due to the spawning tiles occurring on a level where the requirement is joining pips on already placed tiles. I really want to like the Daily Runs (my friend and I have been playing them a lot) but we both feel the run stops (almost every time) due to it being impossible (eg not enough tiles) not due to lack of skill.
Maybe there is something I'm missing? I'm aware I'm not good at this game but I'd rather end a run because I suck not because a level was unachievable.
I also think it would be great if your personal best was displayed on the main screen.
Yeah it's a tricky one. The levels obviously need to get harder so that the run will end at some point but of course it feels bad if you face something that is impossible. I really should take this game to the operation table at some point and give it some love in the form of a new patch. I guess it's been long enough now that getting back to it might even spark some new nice features it could use.
Thanks for your reply. Totally agree they need to get harder. If there was a way in the daily runs for it to test if completion was possible after it generated the level I think that would be a big improvement. But that might be a super difficult thing to do, I dunno , I'm not a coder! If its something you think you would enjoy doing then your players would appreciate the effort, but don't tear your hair out over solving it...especially given its such lovely hair :)
It could be doable. But for dailies, it would probably need to be checking whether it could be completed with a set of any offered tiles as I wouldn't want a different task to be generated for two different players.
I agree
Nice game, are there any things you would add if you were to finish the game? What kind of mechanics would you plan on adding? I know you're not working on it anymore, just wanna know how you would update it significantly if you could.
Thanks! I don't know really. If I had any grand ideas, I probably would add them. This is one of my games with the most plays so it's not out of the question that I will update it some day.
Yeah, I can see why it's the most played! Although, I just played Arithmometer and I like it even more than this XD. What are the main sort of mechanics you would add if you could? I'm interested to see where this could have gone if you did update it/do in the future!
I have no ideas really at the moment. Probably more skills and different kinds of tiles/pips. Basically any things adding variety to gameplay.
draw pile and pause button always get stuck in the middle of the screen
Hey, have you made any changes to the game since? If so, does the source have these included changes? It would be cool to see how you implemented any of the suggestions in the source code if you have. Thanks.
Nope, haven't made any updates to the game since the original release.
Wow, that was quick. Thanks for letting me know :)
whats the meaning of "link to 3 pips"
I wish they can update it :(
Amazing idea making an amazing game :)
love it, always play it during my breaks! I would love to see it as a mobile game, would be such a great idea!
Cool thanks! Yea been thinking about maybe bringing it to mobile (or at least making the browser version mobile friendly) but haven't really made any efforts towards it yet.
cool man, really excited to see what you'll do next anyway, great gameplay!
VERY cerebral. Best I got was 14k. Pleasant design all around, including ui, graphics, and motion. I had a lot of false starts, I wonder if that's a learning curve or if the randomized starting point is very impactful. I would say that, aside from balance, this is a top-tier game.