
Weave & Bob
Normally, Weave and Bob live a peaceful life in their rural home. One day though, not out of the ordinary, Bob decided to go foraging for some mushrooms in preparations for the coming winter, he came across an invasion of a new foreign hostile species. Explore the world as Weave to find Bob, equip yourself and fight back the invasion.
Take on the role of Weave in this metroidvania game made for GitHub's Game Off Jam during the month of November. Everything besides the music (and few sounds effects) was made by me. The music pieces were made specifically for the game by Mika Kälkäinen.
It was my first time in a long while trying out Godot as a replacement for Unity which has been my main engine for quite some time now. I still have some issues with it, like glitchy fragmented particle system(s) and a bit cumbersome yet powerful animation system but nothing I couldn't live with. And of course it's awesomely lightweight super easily extendable with own tools. It also is being improved steadily and quickly, same of which I really can't say about Unity.
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | anttihaavikko |
| Genre | Adventure |
| Made with | Godot |
| Tags | 2D, GitHub, Godot, Metroidvania, Movement Shooter, No AI |
| Content | No generative AI was used |





Comments
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Cool game. Kinda stuck on mom and dad though.
Yea, they’re very tough. Probably even too tough. They’re also not even mandatory to defeat to ”beat the game” and kinda balanced to be fought after getting loads of the available upgrades.
uhh, how can I use Weave's gun
Left mouse button once you get far enough that you get some ammo.
Control is too slippery,
true
can we use controller? and i would like to know how you implemented the body of Weave, please
Nope, there is no controller support. Weave is made of 8 rects in a circular pattern, attached together by pin joints. Then there is a another circular body in the middle which is what you actually control and the outer edge bodies are attached to that with spring joints.
Amazing, i was pretty sure u used joints but couldn't figure out how. tank u for the response!
hehe, fallen angles