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Sometimes, you just lose because of glitches where a match "gets stuck"

In this image, I can't match any tiles, because the yellow tile at G7 is trying to match with a tile that got destroyed during a combo.

Yeah, known and fixed issue. An update is coming in a bit over week with fixes and loads more content. Thanks for bug reporting anyway and obviously for playing too!

Love this game, and the few others of yours ive played! ive gotta through the backlog! Are you allowed to upload a separate "Post-7DRL version"? I want to play more of this but I keep running into the bugs that you say you've fixed... Either way, i'll be back when the jam is over!

Glad to hear! I've already done way more than just fix those bugs (balancing, new skills and other content too) so I think it'll have to wait until the jam is over.

very exciting! super looking forward to seeing what you've got!

I was doing good but at some point the click and drag just stopped working.

Yea sorry about that! The tile movement gets stuck when you queue a swap and one of those tiles gets destroyed before the swap is executed. I've already fixed this bug but can't push an update before the jam rating period is over. Thanks for playing!

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I have gotten to the point where it's not possible for me to die, but i can't match anything either due to a glitch that keeps happening where something will stay highlighted but i cannot select anything so i'm just sitting here watching everything die and choosing the same upgrades.

at level 75 577363 score, it crashed

Dang, that sucks. Any hints on what was going on when it crashed so I could try to track the issue down and maybe fix it? I'm guessing a whole bunch of tiles (and enemies) getting destroyed in a big combo?

Yeah the queued swap getting stuck is super annoying bug and I've actually already fixed it but can't update the game until the jam rating period is over. And I will need to do some major balancing (and more content too) to get rid of these cases when the player can't really even fail anymore. Wasn't really planning for players to be that "good" and determined to fully break the game. πŸ˜…

i was just playing casually, it was my first time playing and a couple attempts in XD. Usually it is just the queued swap when I level up I think but other than that I don’t really know why it just happens but the concept of this game is really cool and I hope to see it grow 

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Hello !

First, let me tell you that this is my new favorite game ! It is simple to understand but very captivating and I absolutely love the music (even when playing for a long time it doesn't get on my nerves at all).


FYI I noticed a few bugs that can completely ruin a run, and also a few broken combo that can just obliterate waves ad waves of enemies (very satisfying but waaaay overpowered)...


Game-Breaking bugs :

- Soft-lock when a tile is destroyed while in queue. You can't match anything and have to let your perks do the work for you

- Sometimes the tiles get stuck in queue for a few seconds before swapping, so the enemies move in the mean time and it can be useless. Also you have to wait for the queue to apply so you are defenseless and can die very easily.

- If you are "too good" with a completely overpowered skill combination the game can't keep up and freezes.  (The music still worked though) For context, my combination was so overpowered that the game was playing itself for more than 20 minutes because new tiles were destroyed again and again, and I am pretty sure I had to be "lucky" for a bad enough layout to happen and stop that.

- There is indeed a big issue with orange tiles. For most games the initial layout isn't affected but after that orange tiles don't spawn at all until you pick the "trump color" perk that seem to fix spawn rates. I must admit that it is pretty amusing that the perk fixing orange tiles could be named after Donald Trump though πŸ˜‚ it's like a random Easter egg made by coincidence.


Overpowered perks and combos :

-  "Inner demon" is completely overpowered, because with only a x5 combo you can clear the board, and if you have good  perks it is way too easy to do.

- With "Trump color" + "Wildcard" + "Fallout" on the exact same color you can get almost infinite combos where most of the board clears again and again.(until the game crashes of course) Without the "Inner demon" perk that kept resetting the combo I am pretty sure I would have had something like x400 or x500 when it crashed, and I was about to break the current world record by far.


Suggestions :

- Obviously, fix the bugs :-p

- Make the "inner demon" skill deal 1 damage to every enemy on the board instead of killing them instantly, it would still be powerful but not necessarily game breaking.

- Possibly remove the "wildcard" skill and/or the "trump color" skill, because if you combine the two it is way too easy to make long combos

- Add more and more tile colors the longer the game lasts, that way it will become harder to make long combos and break the game. The more colors you have the worst it gets for accessibility and colorblind people, but it probably can't be helped :-/

Keep up the good work ! I can't wait to play the final version of the game ! :-D

Nice, thanks for the lengthy feedback! ❀️

Yeah, will surely fix the bugs and do some balancing after the jam is completely over. The queued swap tile getting destroyed softlock seems to be the most annoying and common issue right now but at least it is something that'll be easily fixed too. I guess you still encountered some other missing null check case when those long combos are going on still.

Oh dang, I guess the orange tiles don't spawn after all. When this first was mentioned, I just checked the initial layout but of course that isn't the whole story. It's indeed the new tile spawning where orange is missing. I'm pretty sure it was due to introduction of the trump color skill and refactoring the color picking code at that point. Otherwise I would probably have noticed it during dev testings. Nice catch! πŸ‘

The skill is not named after Trump (I guess you noticed that it turns your character orange and gives you a yellow hair piece) but kinda the other way around. As I was thinking of a name for the skill, the Finnish term for trump (a power suit in many card games), "valtti"  came to mind. I couldn't even remember the English word for it so I had to do a bit of searching. Well the results were that of course and I wasn't even sure if I wanted to use that term anymore at all. Didn't come up with anything better so I decided to keep it with the visual representation easter egg.

Yeah something is wrong with the enemy turns sometimes. It somehow gets stuck to "enemy turn" even though none of em is moving and obviously can cause some annoying deaths. This thing was noticed during the dev week too but wasn't a huge priority as it kinda solves itself out after all the enemies have moved again and there were a lot more important stuff to fix near the end of the jam. πŸ˜…

Yup, something needs to be done to inner demon. Sadly It's just too fun good. Damage cap instead of fully killing is at least something that must be done but I think even increasing the multi combo point might need a bit of a bump too. I could of course lock some too good skill pairs so that once you got one, other wouldn't be offered anymore but dunno if that would be going too far to playing the fun police. And I'm sure I'll be introducing more broken skills too, I still have a list of about 30 ones I didn't get to implement yet. πŸ˜†

Wildcard is too fun in a brain melting and accident inducing way to get rid of. I have some ideas how to make the infinite comboing stop. As one might notice, Tetris Attack (and such) is a big inspiration and it has these stone blocks that player needs to break with a connecting match. I did think of somehow introducing them (even some of those skills I had already todo listed mentioned them) and they'd be the perfect tool for blocking the infinite combos. Incrementally increasing the spawn rate of such instead of a normal tile the longer the combo is going on. This would also make the row/column clearers and other such AoE destroy skills more valuable.

Thanks again for the feedback! ❀️

My pleasure ! :-D This game is amazing and has the potential to become a masterpiece if you push it further ! You revisited match-3 games in a very clever way and the rogue-like mechanics work really well.

I know that the skill was named after a trump card and not Donald Trump, but I thought it was funny because the only color with issues is the orange one !

I forgot to mention it, but I am pretty sure every time the queue got stuck there was a bird enemy on the map (that could then run away or kill me if it happened when I am in front of it). Maybe because it moves pretty fast compared to other enemies ?

Inner demon is sooo satisfying, but it also kind of spoils the challenge. However in the current version it became mandatory at some point with so many enemies spawning.

I think locking a skill when you get the other one would probably feel unfair for the player and kind of ruin the fun. That's why I suggested adding more colors, because the more you have the harder it is to make infinite combos even with powerful skill combinations. But the neutral tiles is a good idea too ! They're not incompatible so maybe both then ? I guess with these solutions you will just have to be careful and check that the player cannot get soft-lock with no match possibility at all because that would be very frustrating to clear the board and be punished for it.

30 new skills !? :-D I love this game more and more !

I hate the cocatrix though xD I had around 150 HP at lvl 70, but one spawned on the tile next to mine and one-shot me before I could do anything because I didn't have the possibility to get rid of it immediately. :-p

Do you plan to add new enemies as well ? There are a lot of possibilities with fantasy bestiaries !


Have a nice day.

Oh yeah true, neutral tiles could easily force player to a state where no matches can be found anymore. I did think of even adding a check for such and resetting the board but at its current state it felt like it would pretty much never happen.

More enemies definitely too but I pretty much exhausted what I had planned already. Of course easy enough to come up with more though. Good thing I managed to capture the scary nature of cockatricke then. πŸ˜… Those things were like the bane of my existence back in the day when I was getting started playing NetHack.

I think the reason for the issue with getting stuck on enemy turn must be some already dead enemy still being on the list when it's doing their movements or something. Of course the bird (which is a bat by the way) could have something to do with it too.

"The bane of my existence" seems like a fair enough description ! xD I never liked them in any game.

My bad I meant bat but wrote bird !

Anyway, if at some point you need help beta-testing the next versions just let me know and I'll be happy to help you when I have time :-) 

Is Orange not spawning an intended feature? Orange-related upgrades feels pretty useless. Also I recommend highlighting selected tile differently to hovered tile - sometimes my clicks are not registered properly and the UI failed to convey that.

I think a turn-based mode should be implemented in addition to the real-time mode. It helps new player to study enemies and understand  game mechanics. For example, I died because I 'angered the gods', but I did not even know what happened.

Orange tiles are spawning, just had to check too. πŸ˜† You even killed yourself with em since "angered the gods" death message is from the match orange and damage everything (including yourself) skill. The death replay was added exactly for this reason as I often was quite unsure how I had died during dev testing.

Yeah agreed on the hilite/select style. And even the queued swap style is too close to my liking really.

I've stated this before and still think that turn based wouldn't really be the same game at all. Especially as just a "mode". Hmm, I can't even think of a single real time action game that has a turn based mode. πŸ€” Sure it would ease the learning and could serve as a tutorial but in true roguelike fashion, the "tutorial" is dying and learning from your mistakes.

Sorry for the late reply. 

I played again today. Still no Orange spawned (not at game start but after game started when tiles got destroyed and refilled, in case I was not specific enough).

I also don't think I killed myself with Orange tiles because that was one of the few games I cleared all Orange tiles very early. I have always been meticulous not to choose any power-ups that randomizes tiles, but I think I did have the randomize power-up colours perk.

Yes, I did try to watch the death replay, but it was so small I could not make out what powers I used before I died. I suggest, in addition to a larger replay screen, a textual log of what happened; the skill names above the character overlap and can be rather difficult to read.

But of course the queuing bug is the first priority. May my feedback be helpful at all :).

how to beat dragon

Same as everything else really. You will either need some damaging or dodge distupting skills or destoy all nine tiles under/around it with one move. 

what if someone was able to defeat dragon without match affecting skills?

Bragging rights I guess 😁

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Very fun! Feels like a super polished product, pretty impressive work for one week. I enjoy the frantic time-pressure, but it does mean that I'm not really being strategic with how I choose my matches or paying attention to using my upgrades: I'm just taking any matches I can get. Also I believe this has been reported, but I did end my run with a bug: I queued a swap while stuff was clearing, and one of the tiles I had queued got cleared, then I was stuck with only one tile "selected" and unable to interact with the tiles anymore.

Thanks! ❀️ Yeah the queued swap tile getting destroy bug is known. I will for sure fix it after the jam rating period is over and we're fully allowed to update the games. I also have a plethora of more skills and enemies still on my todo list that I just didn't have time to add during the week. Will also have to do a bit of balancing now after I've heard from players.

Well yeah, the time pressure thing and just matching anything is surely a way to play but it's leaving the success a bit to luck then. You just gotta remember the skills you have (at least the key ones) and try to focus on playing accordingly. I don't really succeed with all the time either but it's very satisfying when you do it and skip a match just to wait until they move to next tile so you can cleave them for example.

Fun so far but the green and yellow look to similar

This is a great idea for a game. I like how you’ve added time pressure here, brings some excitement to the matches!

I do find the blur effect on a swap a bit hard on the eyes, though.

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REALLY LOVE IT, doesn't need to be turnbased. Often get stuck matching tiles that have already been destroyed. U get softlocked and have to restart the game.



Edit: First place on leaderboard lol

Edit2: Beaten by Hong Kong :'(

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Nicely done! πŸ‘ And bit of a gap to others too. Lets see how long it lasts.

You mean when you've queued two tiles to swap and either of them gets destroyed before the actual swap? I'm pretty sure I've fixed that now.

Yes, if you queue (or even just press a piece that gets destroyed) and either/both of them get destroyed I'm no longer able to match pieces. I wish I could right click to cancel selection/queue. 

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Oh dang right. I think I added just a null check there (but didn't clear the queued swap) so now it doesn't crash but instead soft locks you. Better than flat out crashing I guess though as you will still be able to submit your score at least. πŸ˜… It'll be an easy fix but I have to think whether or not I can do it or not now that the jam rating period is active. Manual clearing will be an easy addition too but that will at least have to wait until the jam is fully over. Nice feature too, I myself have also encountered some queued swaps that I would have liked to cancel after looking at it more carefully while the combo was going on.

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Also, out of curiosity. About what level were you on your #1 run and did you have "inner demon" skill?

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Haha, yes! I got stuck because of the softlock bug, so inner demon carried me immensely since I no longer could match pieces. 

The combo was mostly teleport on hit + recolor ground on move + break all of one color on hit + wildcard + inner demon + blink dodge.


(+ a billion of the "1 damage to enemies moving to these spots"

Aside from the game randomly crashing because of an error, it's not a bad game.

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I'd like it more if it was turn-based.

looks very cool! sadly i got an error while playing :(

https://pastebin.com/3PXwEd92 here it is

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I think I've managed to fix this issue now.

nice game! I loved playing do;MIN(0) and this game definitely captures the same feeling with a nice, easy to learn, and chaotic puzzle game.

tbh a lot of the fun with these games for me is figuring out how to score higher than was probably intended. here's my personal strategy for that. if you get the inner demon upgrade and the blink upgrade then enemies won't build up and if enemies ever get near you it's pretty easy to teleport out of there. at that point you can just focus on clearing as many tiles as you can. pick the upgrades that will make it easier to clear a large amount of tiles (especially the upgrade that makes two colors count as the same color); you don't really need to care about damage upgrades after getting inner demon. if there aren't any upgrades that help clear tiles, then pick upgrades that give you more health, and definitely pick the upgrade that lets you choose two upgrades. if you use this strat then the game is all about reflexes and matching tiles as soon as you see them so you can get x5 combos. eventually I got to the point where I'd have to wait like a minute just for my combo to end. I scored above 150k but then the game crashed (I was using the Window's download). I tried playing the web version to replicate that so I could get on the leaderboard but then that crashed at 6k points lol. fun game tho.

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Yea you pretty much nailed the optimal tactic. Inner demon also has a downfall of capping you max multi to x5 so it’s not _that_ op. 

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What an awesome game! It's chaotic but very fun and the music makes it even more enjoyable.

I think Inner demon is completely OP after a few levels, it pretty much took care of all enemies so I didn't even have to focus on them.

Also the web version crashed every time I got to ~6000 points, with the message "Table index is out of bounds", so I had to use the Windows build, and now I have two highscores :/

Really good job!

Yea, there seems to be some null checks missing unfortunately.

inner demon also resets your multiplier so it’s not that good for scoring.

Thanks for playing and good job at already surpassing me on the leaderboards. πŸ‘

Hmm, I think I got the "table index out of bounds" issue fixed. And yeah, I'm starting to think that the multi reset "nerf" in "inner demon" isn't quite enough and it is indeed quite OP.  But OP stuff is fun though... πŸ˜… Just gotta make everything as OP as that.

It is fun, it's great the way it is. I was just missing a lot of the content (the late-game enemies) because I kept getting 5x combos. I didn't mean to complain :)

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