Bobby Tables is a simple 2d platformer made in two days for xkcd Game Jam. It is based on this comic.

Tools used:

  • Unity
  • Anima2D
  • Adobe Photoshop & Illustrator
  • Bfxr
  • SunVox

Dev Timelapse

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
Authoranttihaavikko
GenrePlatformer
Made withUnity
Tags2D, Action-Adventure, Cats, gamepad, jumping, Short

Download

Download
bobby-tables-win.zip 19 MB
Version 3 Nov 20, 2017
Download
bobby-tables-osx.zip 23 MB
Version 2 Nov 20, 2017
Download
bobby-tables-linux.zip 41 MB
Version 2 Nov 20, 2017

Comments

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Awesome!

(+1)

Hello  everyone, 

First of all : anttihaavikko Congratulations on winning the 5th place feedback prize :D

and second :  This is a cool short game and i loved it !  I've recorded my gameplay and wanted to share it with You all!

ps. Give the game a try ! and please enjoy my video :)


(+1)

Thanks for playing and good job on making it all the way trough!

It was a pleasure! Thank You for creating the game! :D

maybe funny news for you ( and all the other readers )
Your game made it into my channel trailer : D

I will link it here if any of you want to enjoy some funny moments of the channel so far :D

I thought the game was really funny and I enjoyed trapping cats under tables!

Thanks for playing and making a video! Good job on actually finishing without figuring out the directional table throws. Looking at how majority of players don't seem to notice that at all, I should have actually teached that mechanic. But good to know that it is beatable even without!

(1 edit)

had fun couldnt finish thanks for the game very funny here is my playthrough 

(1 edit)

Thanks for playing and making a video! Glad you enjoyed it. So good to see there are still players left with some determination and plain old stubborness to not give up on the first hardship.

What version was that? Looks like there were quite a few graphical issues like the grass texture on main menu was missing and so was the whole ground in the beginning...

You seemed to have the same problem as quite a lot of players not noticing that you can throw the tables straight up or down. Early on in the video I was sure that you would figure it out (at least by accident) after noticing that you can look up/down but nope :( And it even looks like you forgot the looking thing also in the end.

You were like two screens away from the end, that was the last actual "puzzle" ;)

Well done! Super polished visuals, nice audio, reasonably smooth controls, and innovative concept.

If you don't mind suggestions from a beginner dev: I got stuck at the triple table jump for like 10 minutes. Almost quit, then came back and figured out the directional throw, which is weird since I solved all previous puzzles without using it. I'd suggest make that mechanics mandatory for a preceding puzzle. Even after that I was stuck until I decided to exploit the glitched physics (won't spoil how). If that was intentional, well done! Very gratifying. Either way it's a shame that some people will skip your game before that.

P.S. Surfing on tables should be the main selling point of this game. Seriously.

Thanks! Ah yes, would make sense to have a simpler puzzle early on which would force one to learn the directional throws since it is kinda mandatory in the later ones. I intentionally made the beginning part quite easy so majority of players would not rage quit before they see my "cool" water temple joke. Dunno how you exploited the broken physics to beat it. There might be several ways to beat that part but the intended (or at least easiest) way is drop 3 tables under your feet, then do a 4th one (which despawns the bottom one) and quickly jump from that table to the top while it is still in air.

Ah well, I did try that method once and failed. It didn't come as natural to me as, if you must know, using the glitch where the tables are stuck together when they're spawned on top of each other, making a table centipede (!), pushing it up against the wall and using it as a ladder.

And yes I did laugh at your water temple joke. Be proud!

(+1)

I see, the good old table centipede strat ;) It was even more reliable tactic earlier on in the development when there was no cooldown on table throwing.

Great work, good use of tables as a platforming element. I was stuck after I acquired 3 tables!

P.S. Make sure your table flips when in falls in the water, so that you can push against the leg to make it over to the side with ease ;)