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How do I revisit the tiles with the home boon

It happens automatically. The longest route (or most scoring one) is always picked when you place a tile, including the possible revisits.

What the heck does "the grail"(bought from heretic soul guy) do?

It's a bit of a secret. It's a part of accessing the actual ending of the game.

Does liquidating a heretic give you a heretic soul?

Yup

I'm in a level with no lives

the merchants seem slightly broken. When I tap on an item I can’t afford I still get the effect. It doesn’t show the animation of buying it, and it remains in stock. This definitely works for the mimic, and heretic soul guy. I found this out on accident because it doesn’t tell you how many untouched chests or souls you have until tapping on an item. While testing I ended up being able to decline 23 times per area. (I’m playing on mobile.)  the game is quite fun notwithstanding.

Thanks, seems like a mobile only bug.

How exactly do you leave a chest untouched?

Don't place a tile next to it ie. don't open it.

How do the boss fights work? When I grabbed the cross I died

No, grabbing the cross does not kill you. There were other things happening between those two things I bet. I'd guess you grabbed the cross, the tiles (that you weren't standing on) got shuffled back to the deck and you had to tiles in hand that could connect.

Why did I find a blank tile in chest in today's daily?

Probably would have been a solo left path tile but road to hell curse removed that path from it.

Are the grail and moldy key just troll items?

Nope. 

Wait, then what do they do?

They’re used to reach the ending. 

I enjoyed the game, but ... in the current version1.6.6 there are unexpected glitches!

I'm not sure if some of the following is normal:

1. A blank penance tile (purple dor) appeared once after a level where Khan's legacy (green) was used in the previous level.



2(a). Since this level, the tiles which the avatar has stepped on started to disappear even though the tiles are not fragile. I checked the 'curses', but I wasn't aware of any curses which would trigger this.

2(b). The icons covered the play area and made it difficult to see completely.


3(a). In this level, there are tiles which could be connected to the existing paths, but the game suddenly stopped and called it over.

3(b). Tiles can still be placed after the game ended, although it had no effect.



4. As other suggested, if would be good if 'curses' could be removed with the 'holy water'. I guess it could be a random one removed or a particular one which the player selects.

1. Did you somehow shuffle those khan blanks to your deck? They are permanently added there if so...

2. This is a weird one, never seen or heard anything like that. Those icons should indeed have maybe a toggle or something. I have had some plans of actually allowing full scrolling of the map but haven't really worked on this game for quite a bit now. But will happen some time for sure.

3. Are you sure it wasn't because you placed a tile where the character could not travel to? Unsure if you're aware but that is also one condition for level ending. Hard to say exactly as the menu is in the way but these two tiles for example do not connect...


1. Didn't shuffle the 'khan' blanks into the deck. It appeared only once. Checked the deck and the blank wasn't in the deck.

2. Yes, very weird behaviour... so the deck gets smaller and smaller when I played. I used the 'khan' cards to stop the 'bleeding' as much as possible, but it was impossible not to get strikes. Glad to have a lot of extra HP boost and red 'health' pylox charms, so that my HP could get back to normal quickly.

3. The ┓tile disappeared to the right of the starting tile while I walked over the tile. I ignored it as it was the same annoying thing like in the previous two or three levels. I am very sure that the avatar was standing on the right portion of the path. I know that the goal was only to reach the treasure trove, but the game stopped when I was on the way.

╋(┓) ┣ ⇦I was on this side
┗ ┣ ━ ┫ ⇦

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2 glitches, 1. In a vendor on mobile you can press something you don't have enough to buy, but it will just give you it. it will not show it either, but you can use it to get 16 of a hat, or get any item a vendor shows (that I know of)

2.  on mobile, if you press where contrite (the one that lets you skip chests) would go, it just skips it and acts like it was there even if you are on the first round.

What does broken promise do exactly? What does it mean when the heretics are different?

Nothing

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If you have the Redraw scarf and you attempt to place a tile as you redraw, the game softlocks where it shows valid tile placements but you can't put any tiles anywher

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Seems this is still an issue, @kingraptor918 mentioned it, 'holding a tile when sin activates bugs the game'    makes me wanna pick up JS tho!

Hey, I was showing the game to a friend today and we noticed that mobile full screen doesn't support landscape mode. 

If you plan to update the game more, maybe you could add that. 

Another mobile friendly feature would be to show pylon info when tapping on it

Today's 3rd boss battle was insane!

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I love this game, it seems like a super original idea and very nice mechanics. I would love for you to release it for the play store or on consoles, I think it would become famous. Incredible work!

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Hey, I am back. This can be a nice game to relax with.

Did you know that when there are heretics involved, you can cause the level to change while still having valid moves to play? If you are quick with the mouse, you can place more tiles while the thunderbolts are flying. This way you can force two simultaneous level-changes and skip a level. Here is a gif I made to demonstrate. The first time, when I did it out of frustration, I skipped a boss level.

Sorry for breaking your game

Welcome back! Yea it's intentional that heretics can cause an early level end even if you'd have more legal moves to make. When you play a tile but for some reason (heretic blocking the way) can't move to it, it will trigger the end.

The main point that I was trying to make is that, while the end animation is happening, you can drop one more tile, this will force you to skip the next level (if you have the hp to survive the level end)

Oh right, now I get it! So when the level ends due to being body blocked by heretics, you can still play moves and trigger level change multiple times.

Hello, dear community!

I had to register here to thank anttihaavikko for a great game! It feels like it was made with great care. I deobfuscated the latest version from itch.io to learn how to work with canvas graphics from this great example. The code is very logical and concise. Thanks again for your work!

P.S. People who play on desktops and write error messages here - maybe it will be more convenient if you attach messages from the browser debug console here?) On mobile it is also possible, although a little more difficult

The original js13k version also has public source: https://github.com/anttihaavikko/casual-crusade

yes, i learned about your game from js13k. without the sources of the old version it would be sad to figure it out)

One thing I want to warn/say. If you have Sin and it hasn't activated yet and your stuck... DO NOT HOLD A TILE. It will bug the game and you have to restart the tab.

Dang, is that still a thing. I thought I had fixed that already. 🤔

Just a small thing, the cross disappeared for some reason, I needed a moment to find it.

What actually is the use of the moldy key and grail and how do i use it

They're key pieces on reaching the ending of the game.

Theres a actual end?

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Yup!

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ive been playing this fantastic silly game for a long while now and i wish i could download this like an app or something to play, very cool stuff :D

what are the orange things??? that kinda look like me?

They're heretics, ie. enemies. They block you from moving.

came across a bug: the dash cell has already filled with a tile. But that tile still rendered at the hand cards area. Not sure how to reproduce, maybe I drag and drop too often

awsome game! I wonder are the levels random procedurally generated, or hand crafted?

They're procedurally generated.

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There's no way to proceed:

 

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