Equipmentris is basically a turn based combat game where gearing is a simple block fitting mini-game in itself. Each won round of combat nets you either a trusty new companion or a shiny piece of loot. How far can you get? But beware, the swift death can lurk at any corner. And the death is permanent...

The game was made in a week for #7DRL and my idea was to combine a few of much enjoyed games from my childhood of early 90s. The first part is not Tetris really but some quite obscure and not widely know suitcase packing game I can't even remember the name of. All I remember is that I enjoyed it and most likely played way too much of it considering how simple the premise was.

The second part comes from a Finnish indie classic, Areena (Finnish for arena, obviously). Well the combat is nowhere near like that and it could come from anywhere, that is where my main inspiration came from. Even though quite a lot of the features and mechanics had to be scrapped due to the week of development time flying by way too quickly.


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Nice! I made it to 4th on the leaderboard. What's interesting is I had the lowest party strenght among the first 7 players. That's because I chose to use only one fighter (I wasn't getting enough equipment for everybody, figured the other two would just slow me down). Needless to say, Bragrumass carried me up to level 107, where I was beaten by an undying enemy who had massive atk power and just kept on smashing me and resurrecting, lol. I had lots of fun! Awesome game, congrats!


Nice! I think past level 100 you only face other player characters and there is indeed some scary stuff there. 

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Gold doesn't reset on death?

Edited because typos.

Yup, it does not. 

I would love an option to turn of the zooming in during the fights. It's almost nauseating in auto mode.

Does the Kunai work?

What do yo mean? It gives some ranged attack stat and with that, the character attacks automatically from the back row after the front one has acted.

While looking into how to explain, I realized it does work, but ranged doesn't seem to work when you enter battle with 2 people.

Oh yeah, true that as neither of them is ever on the back row.

I managed to make a ghost person. The way it happened was that I went to equip an empty character slot, and then when I exited there was the third spot unlocked.

Nice find, I bet this has existed since the first version without anyone discovering (or at least reporting) it. Seems like when you go to equip menu without a character in that slot, the game will generate a new one but it will have a zero grid size. And because they have no grid (and that isn't supposed to even happen) they are scaled way down and seem almost invisible.

Luckily that doesn't completely break the game. You just get a free flea sized party member who can't equip anything.

I found it on accident was curious what would happen if i did it does have some minor problems of if you try to put something on that guy the item takes up the whole screen of the menu there but that's really it for issues I saw I say it should be kept and used as an easter egg for those of us who know

I literally just did that great for a first free team member and makes for a nice easter egg or whatever

Great game but the undying perk should probably be capped at some point because for now you can make your fighters immortal

Oh yeah, I did cap it now to 90% on patch 1.2.0

I love this game, such a unique idea. Can't wait to see the next update :)

Suggestion : Make it 32 Bit (If possible) If you can’t its okay

waht does luck do

Increases crit chance if I remember correctly. 

level 101 lol

Pretty nice!  👍 Though the difficulty stops really rising around level 40 or so. What was your team setup?

This game is very adictive congratulations

anttihaavikko  you create my favorites itch. io game and this is my team qualities and i am bumar and sehua in the bendy strawmen inc

popweltor hp 2640

ranged 1280


hp 792

pierce 1513

popmevon 306

slash 1289


very good game! I wanted to ask, what does entropy do?


Thanks! It's a random skill cast with highest applicable level. So one of the six damage types or heal with the damage amount of whatever is the highest or one of the utility active skills cast at whatever is the highest skill level.

I watched someone stream this game. Lots of fun to be had. Good music, cute animations. There is a bug (played in browser) where you can drop infinite equipment into the same slot (1x1 slot) and it gets applied; but noticed NPCs could also do that with one 2x1 and one 1x1 in a 2x1 slot. I would suggest to finish off the bugs, maybe expand on a story of some sort, and release it on Steam.


Thanks for the feedback! Yes, I am well aware of these bugs and even few more and I do fully intend to fix them and add some more features I had to give up on during the challenge week. Stuff like different character races, passive and active skills that make the combat stuff more varied and less repetitive.