Equipmentris is basically a turn based combat game where gearing is a simple block fitting mini-game in itself. Each won round of combat nets you either a trusty new companion or a shiny piece of loot. How far can you get? But beware, the swift death can lurk at any corner. And the death is permanent...

The game was made in a week for #7DRL and my idea was to combine a few of much enjoyed games from my childhood of early 90s. The first part is not Tetris really but some quite obscure and not widely know suitcase packing game I can't even remember the name of. All I remember is that I enjoyed it and most likely played way too much of it considering how simple the premise was.

The second part comes from a Finnish indie classic, Areena (Finnish for arena, obviously). Well the combat is nowhere near like that and it could come from anywhere, that is where my main inspiration came from. Even though quite a lot of the features and mechanics had to be scrapped due to the week of development time flying by way too quickly.

Download

Download NowName your own price

Click download now to get access to the following files:

equipmentris-win.zip 36 MB
Version 4
equipmentris-osx.zip 45 MB
Version 4
equipmentris-linux.zip 37 MB
Version 4

Development log

Comments

Log in with itch.io to leave a comment.

Seeing you update older games gives me hope something may come up here. I think this is probably your strongest game overall! Cheers

I have no immediate plans for it really. Would need to come up with something new and interesting to add.

An idea from my experience:

Add a "hardcore" mode where you get limited replays of levels, and are forced to keep moving up. Could make the early levels harder and reduce early grinding.

(+1)

can you make it so nimble doesn't activate when they get revived because its having me stuck in this stage for over 10 minutes

(3 edits) (+3)

Im addicted is amazing but my few slight problems are that if your farming items on level 1 if you encounter a 4 slot shield guy with a decent shied it ruins my run and also it lags a bit in the late game but great gameplay. alright im back removed my cringy texts but i'd still like to say that im not happy with the ai that wont stop healing so um oh yea i lost my level 103 run but im just happy Z is on the leaderboard on 33 for now so im just happy about that remember folks this thing is addicting

Incredible job for a 7DRL! Very engaging loop and polish is unbelievable.

(+1)

Finally reach level 300 with only one member (solo leveling, haha), wish the devs can limit the undying limit (maybe resurrect 10 times) so i dont waste so much time fighting them, anyway this is a great game

Cool! Will keep in mind making undying less tedious on high levels as yeah it can be pretty much just a time waster.

Also the leaderboards displaying wrong items, was it just wrong colors? Something weird going on there indeed.

it displayed different equipment but now is showing the same equipment.

Weird

Are you going to release more content? Please do so.

Don't have anything planned right now but will do if I come up with some nice additions.

one is enough. by the way, why is my team in leaderboard shows different equipment as what i am using?

(+1)

is there an end to this i feel like i will go on forever otherwise bc my build is kinda broken with my main slasher guy in front with 500-600 smth slash attack with max lvl cleave or i think max level at least then the hp is even more insane at 770

(+1)

Nope, it’s endless and even the difficulty starts not getting that much harder other that the other player characters you face more frequently. 

(+1)
It was the hardest battle.

(+1)

How to rotate equipment?

(+2)

You can’t rotate. 

(1 edit)

Having lost twice on LV 2, spending my time Auto-Grinding in LV1 for Staves and stuff. Interesting game. Wish I knew what the best stuff per level was, but that's learning.


Wish I could sell from loot menu

(1 edit)

There's probably no difference, but is it better to use the web or the desktop application ?

(+1)

Yeah there should be no difference really except the web version might perform worse on slow computers and the save file is more sturdy on desktop as the web one won’t survive any updates and so on. 

OK thanks :)

uh

(+1)

(+1)

uh i gliched the game

Nice! I made it to 4th on the leaderboard. What's interesting is I had the lowest party strenght among the first 7 players. That's because I chose to use only one fighter (I wasn't getting enough equipment for everybody, figured the other two would just slow me down). Needless to say, Bragrumass carried me up to level 107, where I was beaten by an undying enemy who had massive atk power and just kept on smashing me and resurrecting, lol. I had lots of fun! Awesome game, congrats!

(+2)

Nice! I think past level 100 you only face other player characters and there is indeed some scary stuff there. 

(1 edit)

Gold doesn't reset on death?

Edited because typos.

Yup, it does not. 

I would love an option to turn of the zooming in during the fights. It's almost nauseating in auto mode.

Does the Kunai work?

What do yo mean? It gives some ranged attack stat and with that, the character attacks automatically from the back row after the front one has acted.

While looking into how to explain, I realized it does work, but ranged doesn't seem to work when you enter battle with 2 people.

Oh yeah, true that as neither of them is ever on the back row.

I managed to make a ghost person. The way it happened was that I went to equip an empty character slot, and then when I exited there was the third spot unlocked.

Nice find, I bet this has existed since the first version without anyone discovering (or at least reporting) it. Seems like when you go to equip menu without a character in that slot, the game will generate a new one but it will have a zero grid size. And because they have no grid (and that isn't supposed to even happen) they are scaled way down and seem almost invisible.

Luckily that doesn't completely break the game. You just get a free flea sized party member who can't equip anything.

I found it on accident was curious what would happen if i did it does have some minor problems of if you try to put something on that guy the item takes up the whole screen of the menu there but that's really it for issues I saw I say it should be kept and used as an easter egg for those of us who know

I literally just did that great for a first free team member and makes for a nice easter egg or whatever

Great game but the undying perk should probably be capped at some point because for now you can make your fighters immortal

Oh yeah, I did cap it now to 90% on patch 1.2.0

I love this game, such a unique idea. Can't wait to see the next update :)

Suggestion : Make it 32 Bit (If possible) If you can’t its okay

waht does luck do

Increases crit chance if I remember correctly. 

level 101 lol

Pretty nice!  👍 Though the difficulty stops really rising around level 40 or so. What was your team setup?

This game is very adictive congratulations

anttihaavikko  you create my favorites itch. io game and this is my team qualities and i am bumar and sehua in the bendy strawmen inc

popweltor hp 2640

ranged 1280

femuh

hp 792

pierce 1513

popmevon 306

slash 1289

<3

very good game! I wanted to ask, what does entropy do?

(+1)

Thanks! It's a random skill cast with highest applicable level. So one of the six damage types or heal with the damage amount of whatever is the highest or one of the utility active skills cast at whatever is the highest skill level.

I watched someone stream this game. Lots of fun to be had. Good music, cute animations. There is a bug (played in browser) where you can drop infinite equipment into the same slot (1x1 slot) and it gets applied; but noticed NPCs could also do that with one 2x1 and one 1x1 in a 2x1 slot. I would suggest to finish off the bugs, maybe expand on a story of some sort, and release it on Steam.

(+1)

Thanks for the feedback! Yes, I am well aware of these bugs and even few more and I do fully intend to fix them and add some more features I had to give up on during the challenge week. Stuff like different character races, passive and active skills that make the combat stuff more varied and less repetitive.