A simple 2D shooter. Defeat a wave of enemies, then the boss. Pick a reward of five options, but while you do that, you're also picking for the enemy. Try to balance out making yourself more powerful and not letting the enemy get out of hand!

Been eyeing out the Godot engine for quite  some while now interested to try it out. And now I noticed the Godot Wild Jam, an exclusive Godot jam, so a perfect time to try it out! And a bit over a week too so can easily be casual about it and learn new stuff about the engine without really stressing out whether I can make something or not.

Sources can be found from the git repo.

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perfect-balance.dmg 145 MB
Version 12 Sep 20, 2020
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perfect-balance-win.zip 139 MB
Version 12 Sep 20, 2020
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perfect-balance-linux.zip 152 MB
Version 12 Sep 20, 2020

Comments

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how did you make the leaderboard?

(1 edit)

The game side code is available on my github:
https://github.com/anttihaavikko/perfect-balance/blob/master/src/ScoreManager.gd

Backend side I won't be sharing but that isn't anything special either. Just two PHP scripts. One for dumping the given GET params to database and one gets the requested scores from the database and outputs them as JSON.