yeah, love the music and graphics but even knowing all the rules for movement i'm finding it impossible to play. Totally stuck at the section where you first see the elevator. Being physics based, the movement is almost chaotic, pretty much impossible to predict.
Once upon a time, a strange alien crash-landed on a strange planet. Or at least, one of the two was strange. But seriously, that poor alien was hopeless on his own. Luckily though, through some kind of weird spacetime voodoo mumbo jumbo, you managed to help him. And with you by his side, he wasn't hopeless anymore; the two of you went on an adventure.
|Published||Jan 12, 2017|
|Platforms||Windows, macOS, Linux, HTML5|
|Tags||Action-Adventure, Aliens, Boss battle, Difficult, Exploration, Metroidvania, Mouse only, Mystery, Physics, secrets|
|Asset license||Creative Commons Attribution_ShareAlike v4.0 International|
|Average session||A few minutes|
|Accessibility||Configurable controls, Textless|
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Thanks! I know now that the elevator part is too hard for being that early on. I even made it easier twice after noticing my first testers having issues with it. Looks like it still wasn't enough.
And I'm not quite sure about the "tutorial" part in that area being enough either. Did you figure out the proper usage of the rope, the fact that you can actually reel the rope in?
controls are too hit or miss for this game to be considered playable.
Thanks for the feedback! Could you go into a bit more detail on what you mean?
There seems to be no reason nor rhyme in how the creature jumps. (while there is feedback it doesn't seem to line up with 'reality')
There is a really simple ruleset for the jumps. The creature jumps towards the cursor and the further away it is, the bigger the jump. And then if the creature isn't standing, the strength of the jump is way less.
I'm guessing the bigger issue here is me being way too subtle on guiding the player. I was going for just bare necessities and trying to leave quite a lot for the player to figure out by themselves. For sure, that style isn't for everyone. Especially so in the more casual, instant gratification driven browser based games market.