This game is a submission for Ludum Dare 55. View all gamesView submission

In Ritual of the Meek you play as a young lad on a mission to fulfil his destiny. Puzzle through the world to help them gather all the necessary ingredients for the probably mostly harmless ritual. Move with WASD and move platforms with mouse.

Made for Ludum Dare 55 compo in a weekend.

Tools used:

  • Unity 2021.3.8
  • Rider 2022.3
  • Inkscape
  • Procreate
  • Logic Pro X
Published 15 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
Authoranttihaavikko
GenrePuzzle
Tags2D, blocks, Ludum Dare, ludum-dare-55, Physics, Top-Down, Unity
LinksLudum Dare

Download

Download
ritual-of-the-meek-win.zip 39 MB
Version 1 15 days ago
Download
ritual-of-the-meek-osx.zip 48 MB
Version 1 15 days ago
Download
ritual-of-the-meek-linux.zip 38 MB
Version 1 15 days ago

Comments

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(+1)

I have potato brain.  I can't get very far.

I'm getting some glitching in the room...um, southwest of the cat, with a candle in the lower right.  The horizontal bar, when I try to move it, flickers between its position and a position below me.

Also, I can't tell if the way the platforms keep linking together is a bug or a feature...?

(+1)

Dang, seems like physics got somehow messed up for that block. My guess would be that you somehow managed to jam some other block inside it or something in that vein.  Especially as you mentioned them joining together which is indeed not intended. Did the situation with the horizontal platform resolve itself or were you not able to progress in that direction?

I decided to put it on hold and come back to it.  But...platforms merging together was happening well before that glitch.  It might have been a thing that mostly happened offscreen--like, when I moved a platform in a way that made it intersect something on the next screen, the two ended up joined.

Yup, that seems to happen exactly like you say when you move something to a room you haven't visited yet (the room isn't activated yet so the objects within it have no collisions). And then when you try to move one of the "joined" pieces, it might just jitter like you mentioned.

(1 edit)

nice :)