Few of them are hidden behind invisible walls. There is a hint pointing towards one of them few rooms west from the dog. Also the dog does notify you about them when close enough.
With the bag, I placed a heavy platform on top of a regular platform. Then I was able to walk into walls and onto heavy platforms. Once I was on the heavy platform, I could remove the regular platform and get stuck.
Kinda yes but only kinda. Usually they should push each other off anyways and it would have been too much work to figure out to solve (during the original weekend of dev time). It shouldn't allow you to do any too crazy tricks and shouldn't get you stuck any way as you can always just pick one of them back up again.
I'm getting some glitching in the room...um, southwest of the cat, with a candle in the lower right. The horizontal bar, when I try to move it, flickers between its position and a position below me.
Also, I can't tell if the way the platforms keep linking together is a bug or a feature...?
Dang, seems like physics got somehow messed up for that block. My guess would be that you somehow managed to jam some other block inside it or something in that vein. Especially as you mentioned them joining together which is indeed not intended. Did the situation with the horizontal platform resolve itself or were you not able to progress in that direction?
I decided to put it on hold and come back to it. But...platforms merging together was happening well before that glitch. It might have been a thing that mostly happened offscreen--like, when I moved a platform in a way that made it intersect something on the next screen, the two ended up joined.
Yup, that seems to happen exactly like you say when you move something to a room you haven't visited yet (the room isn't activated yet so the objects within it have no collisions). And then when you try to move one of the "joined" pieces, it might just jitter like you mentioned.
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I think I've been everywhere but only managed to find 7 candles.
Few of them are hidden behind invisible walls. There is a hint pointing towards one of them few rooms west from the dog. Also the dog does notify you about them when close enough.
and I don't think the robe is supposed to be like that
How did you manage to jam yourself in there? And yeah the robes are animated via physics so getting lodged in a wall will mess them up.
With the bag, I placed a heavy platform on top of a regular platform. Then I was able to walk into walls and onto heavy platforms. Once I was on the heavy platform, I could remove the regular platform and get stuck.
is it intentional that the platforms can be spawned inside of other platforms when using the bag?
Kinda yes but only kinda. Usually they should push each other off anyways and it would have been too much work to figure out to solve (during the original weekend of dev time). It shouldn't allow you to do any too crazy tricks and shouldn't get you stuck any way as you can always just pick one of them back up again.
I have potato brain. I can't get very far.
I'm getting some glitching in the room...um, southwest of the cat, with a candle in the lower right. The horizontal bar, when I try to move it, flickers between its position and a position below me.
Also, I can't tell if the way the platforms keep linking together is a bug or a feature...?
Dang, seems like physics got somehow messed up for that block. My guess would be that you somehow managed to jam some other block inside it or something in that vein. Especially as you mentioned them joining together which is indeed not intended. Did the situation with the horizontal platform resolve itself or were you not able to progress in that direction?
I decided to put it on hold and come back to it. But...platforms merging together was happening well before that glitch. It might have been a thing that mostly happened offscreen--like, when I moved a platform in a way that made it intersect something on the next screen, the two ended up joined.
Yup, that seems to happen exactly like you say when you move something to a room you haven't visited yet (the room isn't activated yet so the objects within it have no collisions). And then when you try to move one of the "joined" pieces, it might just jitter like you mentioned.
nice :)