Patch 1.1.2


So two players are just straight up too good at (breaking) the game and end up going infinite and losing all sense of danger. So now I'm adding in a handful of new enemies trying their hardest to end runs.


The dragons are not much different from their red and green variants but with added status effects on their breath attacks. The angel and archon on the other hand will be very dangerous and hard to kill hopefully posing enough of a threat if you end up far enough to encounter them.

I also did a few other balancing fixes and tweaks like resetting the multiplier when you get damaged to make it harder to keep the multiplier in insane heights just with some specific skill combinations.

You can view the more detailed changes in the newly added change log view in the game itself.

Files

behacked-win.zip 41 MB
Version 6 Jun 19, 2022
behacked-osx.zip 55 MB
Version 6 Jun 19, 2022
behacked-linux.zip 40 MB
Version 6 Jun 19, 2022
behacked-html5.zip Play in browser
Version 8 Jun 19, 2022

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Comments

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Was a little bit harder to get going (and the dragons are very scary in the early game!), but the teleport+terraformer combo still gave me very long combos with no real danger of dying.

(+1)

Yeah I'm already working on the next patch and I've broken apart that teleport+terraformer combo. Teleporting will no longer trigger any "step on tile" skills. I've tried to balance the blink mandatoriness by introducing skills like wings, voidwalker and martial arts but it's still just too good in comparison. I'm also trying to add a bunch of other difficulty increasing things to make the game remain less brain dead even further along too.

Huh, weird how the black dragons (I'm assuming) on that screenshot are quite light, the same color as the wraiths even though they should be way darker, more akin to bats and bandits.