Well, the game didn't crash but every time I would play a card after I got really high in score, the game would take longer and longer to calculate the moves until eventually it took over an hour to calculate and it would say the game stopped responding multiple times which makes sense. The thing I'm confused about though is that it would still take just as long to calculate even if I played a card that forced me to move one space and score less than 100 points.
Maybe a bug note: I was 'holding' a card with the pointer when the pawn crossed a purple dot and the card in my hand was taken away. I couldn't click on anything after that, though I got a slide-whistle type sound.
Hah, what a specific case! As purples return a random card from your hand back to deck, it happened to be the one you were holding and since the game still considers you holding that card, it doesn't let you do anything else. I gotta just set cards as not held when returning em to deck. Thanks!
There is a big issue that I've encountered three times: The game will completely freeze my computer (mac, up to date). Not just the browser software but the entire computer, necessitating a hard restart. It even froze things up once when I was on a different webpage with the game idling in the background.
Do tell if you know any more details when this happens. Seems really weird. I guess it's something randomish if it happens on the background too. I'm on mac too so don't think it's anything to do with that. Could be a memory leak I guess but seems very weird that it also happens on background (when there isn't really anything happening).
The bug is definitely in your game as it hasn't happened before or since without the game running. And, as a Mac user, you can appreciate the unlikely power of a bug that can freeze the entire system. I couldn't even move between windows. I don't think I was even doing anything particularly heavy with the computer otherwise.
If I'm the only one then it might be a freaky me-specific issue. Hope so!
I admire your game! I showed it to other game designers as an ideal of the 'game is analog but wouldn't ever actually be fun playing analog.'
Yea it must be in the game but no clue really what could be causing it. Are you using apple chip or intel mac? And what browser? I did manage to replicate some slowdown in late game but that really shouldn't be able to result in a whole system freeze... 🤔
Yup, it would definitely needs some sort of extra difficulty ramp up to kill the runs in a less boring and repetitive way. The score is indeed quite arbitrary but it is meant to be the "goal" of the game. I would have done online leaderboards but the jam rules don't allow it. Maybe I'll do a post jam version.
Somewhere around 45 million, it gets kind of repetitive. (OK, to be fair, I was at 8 million and then a whole lot of orange cards plus the "loot" bonus plus some indulgences kind of sent it out of control on one board.) Until it gets repetitive, though, it's definitely entertaining.
Yeah true. It would need some extra difficulty factor to kick in to end the runs better. The level growth and lack of new cards will do it but in a too boring and slow way I guess.
Softlock at 9,195,226. I think I grabbed a card as they were moving in the bottom part of the screen and tried to place it as animations were happening? That created a strange double outline for a card placement.
Like all your other creations, incredibly intuitive, fun and addictive. It's very impressive how you continually create such great games with a simple initial premise by adding imaginative twists that start to change the entire flow of a game. Thank you for sharing your creations..
Wow, that's a crazy score! My own record was somewhere around 500k I think. And yeah, didn't really take into account that you could get so much hand size that the cards wouldn't fit to the screen anymore. Bummer about that softlock though. It looks like it somehow got stuck to card dragging mode as it's highlighting that one cell but the card is nowhere to be seen.
Thanks for the compliments! I really enjoyed working on this too and it would have been fun to design more crazy powerups and combos but sadly I did hit the 13 kilobyte limit fairly early on and even had to strip off some features to accommodate for mandatory bug fixes.
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i can't chose anything
why are the places the relics are in very weird?
Real good relaxing puzzle game :)
i like this :)
I lost my game because of a bug. here is what happened:
I had 1 card left and I was holding it ready to place it
BUT my charcter walked over a purple tile which reset the card and now I cant pick it up.
Please fix it
Fixed!
Thank you
I feel like the game becomes easy fast. Awesome game, but it needs some more balancing.
There are definitely late game issues.
24ß722 welp this game is addicted , great job
I got to 3.35e+29 before the game crashed
Dang, how did it crash? Did you get some error or something?
Well, the game didn't crash but every time I would play a card after I got really high in score, the game would take longer and longer to calculate the moves until eventually it took over an hour to calculate and it would say the game stopped responding multiple times which makes sense. The thing I'm confused about though is that it would still take just as long to calculate even if I played a card that forced me to move one space and score less than 100 points.
is scientific notation a good thing or a bad thing?
Nice! Who would have though that exponential growth on scoring might get out of hand... 🤷♀️😅
happened for me too
What a nice game!
Maybe a bug note: I was 'holding' a card with the pointer when the pawn crossed a purple dot and the card in my hand was taken away. I couldn't click on anything after that, though I got a slide-whistle type sound.
Hah, what a specific case! As purples return a random card from your hand back to deck, it happened to be the one you were holding and since the game still considers you holding that card, it doesn't let you do anything else. I gotta just set cards as not held when returning em to deck. Thanks!
There is a big issue that I've encountered three times: The game will completely freeze my computer (mac, up to date). Not just the browser software but the entire computer, necessitating a hard restart. It even froze things up once when I was on a different webpage with the game idling in the background.
Do tell if you know any more details when this happens. Seems really weird. I guess it's something randomish if it happens on the background too. I'm on mac too so don't think it's anything to do with that. Could be a memory leak I guess but seems very weird that it also happens on background (when there isn't really anything happening).
Fixed the held purple recycle bug btw...
The bug is definitely in your game as it hasn't happened before or since without the game running. And, as a Mac user, you can appreciate the unlikely power of a bug that can freeze the entire system. I couldn't even move between windows. I don't think I was even doing anything particularly heavy with the computer otherwise.
If I'm the only one then it might be a freaky me-specific issue. Hope so!
I admire your game! I showed it to other game designers as an ideal of the 'game is analog but wouldn't ever actually be fun playing analog.'
Yea it must be in the game but no clue really what could be causing it. Are you using apple chip or intel mac? And what browser? I did manage to replicate some slowdown in late game but that really shouldn't be able to result in a whole system freeze... 🤔
I saw your simple but straightforward art style from a mile a way
Is that kannada script?
Yup
Slows way down after chest run out and score feels arbitrary with no meaning but decently fun idea,
Yup, it would definitely needs some sort of extra difficulty ramp up to kill the runs in a less boring and repetitive way. The score is indeed quite arbitrary but it is meant to be the "goal" of the game. I would have done online leaderboards but the jam rules don't allow it. Maybe I'll do a post jam version.
no leader boards sounds kind of dumb, high scores are the oldest game mechanics.
Challenging, yet addictive, little game. I'm trying to get the hang of it.
This seems almost impossible lol.
Damn, that's a big number!
Somewhere around 45 million, it gets kind of repetitive. (OK, to be fair, I was at 8 million and then a whole lot of orange cards plus the "loot" bonus plus some indulgences kind of sent it out of control on one board.) Until it gets repetitive, though, it's definitely entertaining.
Yeah true. It would need some extra difficulty factor to kick in to end the runs better. The level growth and lack of new cards will do it but in a too boring and slow way I guess.
Softlock at 9,195,226. I think I grabbed a card as they were moving in the bottom part of the screen and tried to place it as animations were happening? That created a strange double outline for a card placement.
Like all your other creations, incredibly intuitive, fun and addictive. It's very impressive how you continually create such great games with a simple initial premise by adding imaginative twists that start to change the entire flow of a game. Thank you for sharing your creations..
Wow, that's a crazy score! My own record was somewhere around 500k I think. And yeah, didn't really take into account that you could get so much hand size that the cards wouldn't fit to the screen anymore. Bummer about that softlock though. It looks like it somehow got stuck to card dragging mode as it's highlighting that one cell but the card is nowhere to be seen.
Thanks for the compliments! I really enjoyed working on this too and it would have been fun to design more crazy powerups and combos but sadly I did hit the 13 kilobyte limit fairly early on and even had to strip off some features to accommodate for mandatory bug fixes.
"wow that's a crazy score"
4 days later some mf crashes the game with 3.35e25 score
Yup, classic 😂
i have the same problem too, but i currently have 3 cards in my hand, and can't place anything
amazing. So simple yet with much depth
I got addicted to this game, I made it to 1825656 before I had to turn it off
Great Game, Enjoyed it