Voodoo Lockdown is a puzzle platformer game I originally created for Ludum Dare 39. I got lots of positive feedback on it so I decided to make an enhanced and extended version of it with more content and fixes for the issues that came up.

You can still find the original compo version of the game here.

Music by Allan Haapalainen.


voodoolockdown-win.zip 28 MB
Version 6 11 days ago
voodoolockdown-osx.zip 32 MB
Version 6 11 days ago
voodoolockdown-linux.zip 48 MB
Version 6 11 days ago


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One of my favorite projects during the last LD session. I liked it and I like always. I am very happy to see that you did finally a full game which deserves many compliments. Well done. See you later for the 40th LD. I wish you the best ++


Thanks for playing and the kind words ;)

I just had so much fun to play this one. I hope that you will keep developing this game. In my opinion it has very big potential. The music is great also I like this kind of graphics.

Thanks for playing! I think I'm pretty much done with this one for now at least. Can't really think of any ways to add more to it without getting repetitive and boring. I'll pass on your comment about the music to the guy who made it ;)

This  was a really fun little game, and rather hard at times.  I made a video about it so I hope that you enjoy.  I also only managed to make it about halfway before I called it quits.  Keep up the good work!

Thanks! First of all, did you just scale the video ratio or was the game not 1:1 aspect ratio for you?

The growing letters when mashing all the keys isn't intentional and managed to replicate it so now I can go ahead and fix it. I had a similar issue earlier but that was already fixed. Also saw another visual anomaly in your gameplay with the face letters, I guess you played the web version since some of the sounds effects sounded weird and poppy as they do in that version for some odd reason?

And that was actually way past the halfway, it was actually very close to the end. The 3/6 is just "hidden" terminals collectibles that serve as hints in the end puzzle.

I was playing the web version, and I wasn't aware that you weren't suppose to mash all the keys, I just figured that was a feature in the game.  Thanks for making the game it was a lot of fun.  

Before I say anything about the actual game I would definetly suggest putting a description and some screenshots on this page so people know what their playing.

And on to the actual game. I loved it. The original gameplaymechanics and the simplistic art style go together so well. I personaly think this is an outstandingly creative game, and now I know why it was on the featured page. I would definetly recommend this game to anyone who wants to see a new take on an old game style. 


Thanks for playing and making a video about it! There are actually screenshots but itch just likes to hide them from the page itself when there is a web version of the game (they do still show in homepage etc when you hover over it). I guess I should add them to the description manually. And the idea behind not having much of a description was to let players have that aha moment in the beginning (that you also experienced) when they actually find out how to play.

And yes, S is a terrible letter and long live J.

Long live J


This is great, it's now featured on the homepage!

Sweet, thanks!