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"mox thing" LOL (ik wrong game but i already commented there)

Great game as always!

One issue I encountered was getting stuck on the abandoned boat. Character went over and did not come back, just stayed on the other boat.




Initial encounters influence winning quite heavily. 

The Legacy powerup is super useful. It would have been nice to have a "scuttle" option after defeating the last ship, mainly because I had the Mate and Bard all highly upgraded, which led to non-event random encounters, and losing was kind of hard.  The Seafolk were a great addition, although I am not sure what the trident did all the time.



Thoroughly entertaining!

can anyone explain the unlucky 13? i dont understand it

If the dice values of your (or the enemy) sum to 13, you lose a turn. And if the damage dice value totals 13, it does no damage.

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thanks, i think i get it

also this game is really fun

Cool idea, well executed!

I have no idea what the different colors mean, I may be stupid but I can't figure it out. What does orange mean?

Orange dice are spice. They behave just like normal dice but can also be used in trading.

Ah ok, thank you very much.

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Nothing on their own (except be a dice in your inventory, giving you an extra damage dice). You add effects to them with relics.

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and grey dice are plated, they only take one damage at a time but cant be healed by the one that heals on a blank. (however i think they can be rerolled into a higher number at events)

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Fascinating game.  I really like it.  However I can't figure out how things work, or if they are bugged.  My Wright turns all 3 value cargo to plated.  Didn't do anything on 3 pip spice or 3 pip cargo.  Never clear if cargo and spice are difference.  Not sure if it doesn't work on reroll, if so, that information would be helpful to know. 

Valid point. So basically, all dice are cargo. Spice cargo pieces usually can't be plated. Shipwright specifically plates only "found cargo pieces" meaning enemy drops and floating cargo. I guess the wording on that isn't quite clear enough.

The Wright doesn't work if you reroll enemy cargo. Is that intentional?

Yup, intended to work like that. It only triggers when you first see the dice. Making all 3s plated (and others too when he is leveled) which you can then gamble a bit and reroll to be higher.

can't stop playing it :)

Glad to hear! 🥳

I just barely avoided it but I wonder if this would be a deadlock:

If you have a swab that reduces the damage by 2, have the unlucky 13 so you can not shoot and the enemy has just one dice so they can never cause damage, I think it will loop forever.

True, it would. Guess I should add some kind of safe guard against infinite loops when missing turns...

Oh no! It got stuck in this screen. The animation continued but the next ship did not appear and it just looped there.

So looks like you were sailing to a next combat and it didn't zoom out and show the shoot button at all? You can see the tip of the cannon of the enemy ship there but for some reason the encounter doesn't start.

exactly!

I need more enemies!

Full ship:

Well, you can keep on going and will face tougher and tougher enemies. So it's kinda endless mode after the "win" and you get no more events.

Finaly!

Cannoneer figurehead is a hard carry :D

The game is cool as a rogue like. I would have liked the option to abort the current run (or at least autoplay) to restart quickly once I get I'm about to lose the run

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Sure, I could add that for the next patch. You can also just refresh the page to restart in the meantime.

cool game

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i am become death

Haha, so it seems. 😂

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love this game !

can you include a music mute so i can hear the sound effects ?

thanks (:


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Thanks! Sure thing, will patch it after work today...

had 5 crew mates choose to love with the cat/god and it crashed as I had no more room for more crew I think

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Thanks! It's company and not love that adds a crew mate but looks like you're correct. Weird that I didn't catch that. Will fix it after work today...

Fun little cute game! Had fun playing it. But when you get behind especially later in the game, it was somehow impossible to get back. But it was just a small game jam project. Well done :)

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True, if you just barely make it through a fight, you're most likely in trouble on the next one if you don't get a lucky game changing event. There is already a bit of nudged chances for some scenarios but I guess it wouldn't hurt to add more of such when you're really under the curve to give you at least a fighting chance. Just gotta design it so that it can't be abused either.

What's the difference between the different colours?

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Orange ones are spice, used in trading.

Nice and original, as usual! Just a counter of like how many ships you have progressed would be nice. Or some other kind of scoring.

The enemy ships have a number on side of em, counting down from 13 to 1. 

The boss got me haha

Very nice game, a good vibe of FTS in it ^^

Original, nice sounds/music and I like the style of the little man :p