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Coup Ahoo
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Devlog
Patch 1.3.9
April 14, 2025
by
anttihaavikko
1
- Added a chance to fail the doctor event on repeats - Improved AI decision making on rerolls - Fixed issue with any usable dice being usable on ninja frog event - Fixed nudge and stability trinkets -...
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Patch 1.3.8
April 13, 2025
by
anttihaavikko
2
- Added back the option for auto play - Allowed frog spy to wear glasses - Fixed freshly gained dice positioning wrong when changing pages - Panned camera down a bit on maximum zoom level - Fixed hang...
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Patch 1.3.7
April 12, 2025
by
anttihaavikko
1
Fixed issue with cargo dice not animating while repositioning after one of them is removed/destroyed...
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Patch 1.3.6
April 12, 2025
by
anttihaavikko
1
Fixed few issues with the new cargo paging not working as intended and disabled it for NPCs of few different events. Also made the figurehead of enemy face angry like all their crew...
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Patch 1.3.5
April 12, 2025
by
anttihaavikko
1
This patch is mainly focused on improving the performance of the game. The primary way to achieve this is the addition of a max limit to your visible cargo. When the cargo amount exceeds the limit, a...
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Patch 1.3.4
April 03, 2025
by
anttihaavikko
2
Fixed random number generation issues with iceberg event and map vendor. On iceberg all the rolls kept ending with the same values and the map vendor was always offering same map after the first one...
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Patch 1.3.3
April 02, 2025
by
anttihaavikko
1
- Fixed an issue with one of the options on slaver ships not being there - Fixed handler figurehead parrots leaving instantly - Fixed swapped crew members not sometimes appearing on other ship - Fixed...
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Patch 1.3.1
April 01, 2025
by
anttihaavikko
3
- Fixed run seed not getting reset properly after usage - Fixed handler starter toggling resulting in infinite birds - Fixed fur folk perks re-triggering on cabin exit - Fixed gilded cargo remains at...
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Patch 1.3.0
March 31, 2025
by
anttihaavikko
3
And here it is again, a fresh patch. Maybe a few days earlier than I had planned but so many bug reports kept coming in from issues that I had already fixed and didn't really want to bother releasing...
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Crew unlocking condition ideas?
March 20, 2025
by
anttihaavikko
6
So this is not an update quite yet but I'm merely looking for some ideas . I'm currently in the works of adding some actual permanent progression/unlocks to the game. So if you've got any good ideas o...
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Patch 1.2.5
March 09, 2025
by
anttihaavikko
3
Even more fixes are here! Let’s see… there’s quite a lot here, though most of them are nothing major. The Genie event got a pretty major buff. The letter pool was increased from 9 to a whopping...
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Patch 1.2.4
March 08, 2025
by
anttihaavikko
1
Fixed a somewhat random crash/freeze that happened I guess with some specific combination of own/enemy crew members. It completely locked out from progressing while moving to a new battle or event. Al...
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Patch 1.2.3
March 06, 2025
by
anttihaavikko
4
A few more minor bug fixes... Fixed an issue where the Skeleton Bard crew member could affect its own level. It was gaining an extra perk even when not yet upgraded, but this wasn’t reflected in the...
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Patch 1.2.2
March 03, 2025
by
anttihaavikko
3
Here are even more bug fixes on top of the previous big patch. Some small adjustments were made that don't affect gameplay much—like unifying trinket names to fix inconsistencies and adjusting the c...
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Patch 1.2.1
February 27, 2025
by
anttihaavikko
3
What's a patch without the need for a small day-one fix on top of it? This update addresses three major issues introduced in the previous patch. For those unaware, there's a new boss(-ish) battle wher...
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Patch 1.2.0
February 26, 2025
by
anttihaavikko
4
Finally, it's time to push this patch out! It’s the biggest one yet—though maybe not as big as one might expect, considering how long it took. I made the slight mistake of diving into the Terraria...
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Patch 1.1.7
December 07, 2024
by
anttihaavikko
2
This is a very minor patch just fixing the issue of pad control support of cycling between crew member or trinket tooltips with mouse scroll wheel too and getting stuck there if not realizing that you...
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Patch 1.1.6
November 11, 2024
by
anttihaavikko
4
Fixed few bugs happening while using a controller. When prompting for a loot pickup after a fight and when the player had any pearl (or other usable) cargo pieces, it annoyingly moved both selection a...
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Patch 1.1.5
November 08, 2024
by
anttihaavikko
1
Fixed a (small) bug where mate crew member doesn't deactivate it's effect early enough in the end which can lead to the win screen repeating again and again. The chance to break out of it being propor...
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Patch 1.1.4
November 07, 2024
by
anttihaavikko
1
Fixed an error/softlock happening when you encounter an abandoned ship with with some specific gear on yourself (trident, mark etc) and don't have any other crew members. Previously the game just froz...
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Patch 1.1.3
November 06, 2024
by
anttihaavikko
1
Changes Added an options button to start view Added button for toggling fullscreen from options Made mouse cursor turn invisible when playing with controller...
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Patch 1.1.2
November 01, 2024
by
anttihaavikko
1
Not much new here. Just fixed a typo and tweaked the zooming when there are lots of cargo pieces in your ship...
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Patch 1.1.0
October 31, 2024
by
anttihaavikko
4
This patch is preparing for the upcoming Steam release . It will be happening probably pretty soon. Maybe in like a week or two. Feel free to add it to your wishlist there if you use the platform and...
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Post Mortem
October 10, 2024
by
anttihaavikko
2
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This year GMTK jam was overlapping js13k (only a...
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Patch 1.0.3
October 01, 2024
by
anttihaavikko
1
Changes Fixed soft lock that sometimes can happen when investigating abandoned ships Added information about spice cargo Added help message about how to trade with spice...
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Coup Ahoo 1.0.0
September 11, 2024
by
anttihaavikko
3
I made Coup Ahoo originally for js13k game jam where you need to create your game to completely fit in 13 kilobytes or less. I hit the size limit in about a week and managed to add pretty much all the...
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