Patch 1.3.11


A small patch on top of the previous one that introduced a crash on genie (and memory game) event. 

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Hey, I find this game very rage inducing, but I can't simply drop it.

What better way to show support then to send you a list of bugs?

This is from the Steam version 1.3.11, I made a recording as well 

- When inside the cabin, you can still interact with the boats outside - I could select letters from the genie boat, while in the cabin (not in the video)

- At one point, while having 3 dice, I rolled 3 or 4 consecutive times a total sum of 1. This would be around 0.1% chance of happening. On the other hand, it was in one of the last ships of the 13th fleet and I think that something was forcing the battle to go longer, as my parrots were very quick to destroy the enemy. (not in the video)

- Plated cargo doesn't get boosted by the crew member that adds value on blank rolls (05:00 in the video) ( could be intentional, but why would it be)

- Parrots get splash damage from Bob (earliest at 00:57) - I love that one, it got me to ∞x6

- I got into some weird infinite intimidation glitch at the end.  I guess 3 intimidations in a roll are statistically possible, but then the ship was too intimidated to sink, so there is definitely something going on there (starts around 12:00)

Cool, thanks!

Enemy trinkets (except for some) also don't also seem to draw the black outline for some reason for you.

Fixing plated dice with quartermaster is indeed intentionally disabled. It would be totally broken if allowed as you could over heal any possible damage really.

Parrots doing splash damage actually was not intended at first, but it was too fun and funny to "fix". But it is a bit too good and I have some overall future plans for a bit of a thing against parrots cooking up in my noggin.

The pirate intimidate chance there looks like 27% so three in a row is pretty baseline. I did nerf his chance in the previous patch but it still might be a bit much. Getting your turns skipped isn't really fun.