Patch 1.2.1


What's a patch without the need for a small day-one fix on top of it? This update addresses three major issues introduced in the previous patch.

For those unaware, there's a new boss(-ish) battle where the enemy has a big plated die that can be repaired. That was all fine—except for one problem: there was a limit preventing cargo dice from being repaired past a value of 9. This restriction still applied during the boss fight, even if the die originally had a value higher than 9, severely lowering its max HP. This has now been fixed.

Next, let's talk about Spy’s sabotage ability. Spy can rig cargo dice, causing them to deal splash damage to nearby cargo when shot. However, I didn’t account for two rigged dice being next to each other—leading to an infinite damage loop that could pretty much crash the game. Now, rigged dice no longer take splash damage, preventing the chaos.

Finally, there was a bit of an oopsie with divine battles sometimes failing to end properly, which could soft-lock your run. That shouldn’t happen anymore. Even if you "lose" the challenge, you’ll still be able to leave—though slightly worse for wear.

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