Patch 1.3.1
- Fixed run seed not getting reset properly after usage
- Fixed handler starter toggling resulting in infinite birds
- Fixed fur folk perks re-triggering on cabin exit
- Fixed gilded cargo remains at start locking you out of initial dice
- Fixed a bit wrong positioning on of character on cabin interior
- Fixed special thanks log book section sorting
- Fixed skellified divine crew member eye color
- Changed wording on one of the amphibian sage messages
- Made genie event text not overlap with the cargo pieces that much
And the following patch 1.3.2 fixed an issue with save incompatibility between 1.3.0 and 1.3.1.
As a bit of a more technical story to anyone that might be interested. JavaScript code is often minified which makes it more compact and load faster. One method of accomplishing this is it renames stuff to be less descriptive. For example it could do something like:
thing:1 ➡️ t:1
It's generally a good thing as it makes stuff faster to load but it's not a great idea to let it happen to a save file. Every time the code is minified, the resulting shorter names are not guaranteed to be the same as before.
And because of this, the save data from 1.3.0 became just a black box of unlabeled data but luckily I managed to find out a way to identify the the actual unlocks there and then export them to a new one save file.
Coup Ahoo
Gather some cargo of dice and take down your fleet!
Status | Released |
Author | anttihaavikko |
Genre | Adventure |
Tags | 2D, Dice, Mouse only, Roguelike, Roguelite, Touch-Friendly |
More posts
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- Patch 1.4.062 days ago
- Patch 1.3.1185 days ago
- Patch 1.3.1085 days ago
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