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Bug: getting crew from icebergs breaks the boat's position (which already had a crewmember on it), making it offscreen. I think it's related to the forward movement in the animation when the iceberg breaks and the flying crewmember hovers for a while while they say "im forever indebted to you".

IDK if it also happens if you fail at getting the crewmember, or if the boat is empty (with the new crew thus sitting at the boat).

Note that while the boat's position is wrong, it's purely visual, and hovering the mouse over the correct place where it should be triggers the crewmember's tooltip.

(+2)

New crew suggestion ideas for the next patch(They are a bit unbalanced so suggestions welcome): 

Pyromancer: He stands on the cannon and will burn enemy cargo pieces. Burned cargo will deal damage to all surrounding cargo pieces equal to half of its value, rounded down. To unlock him as a starter, destroy 100 cargo pieces through burn damage in a single run. He burns two cargo pieces per level of him. In game name is pyro. 

Sniper: He stands behind your cargo and will allow you to choose which cargo to hit on the enemy ship, one time per battle per level. To unlock him as a starter, snipe 15 times without hitting a cargo piece above 5 value. In game name is still sniper. The hardest part about integrating him into the game is to create enemy A.I when they are sniping which might be tricky.

well, enemy AI for sniper would probably choose the worst possible result for you, which would be the cargo with the most dots but less than their total damage that isn't plated. Also, pyro sounds crazy with birds (unless you explicitly don't allow that combo to work)

Well burned cargo is not affected for birds, it only deals damage to the surrounding cargo at each of the turns so it wouldn't be like rigged cargo which is crazy weak. Also, burned cargo is immune to burn damage from other pieces of burned cargo so infinite damage loops don't happen. Also your suggestion of the enemy Sniper A.I is good 

Carp: "He will +4 any cargo piece that drops to 2."

Game: "Do you want this awesome crewmember or a plated cargo?"

Me: " WOW the synergy is super OP, of course i want the plated!"

Carp: Doesn't do anything to plated cargo.

The description should be updated to say "non-plated".

I tried using plater cargo on a spice and the plater disappeared without changing the spice. If it's not supposed to work on spice then nothing should happen, without the plater being consumed.

I was unhappy when I figured out Carp doesn't affect plated cargo.

It would be absolutely busted if he did. 

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When in fullscreen, I have to point the mouse above centre for everything. I don't think I have to do that when it's not in fullscreen. It makes it so that if I accidentally highlight two cargo at the same time, it'll pick the lower one, even when I'm pointing directly at the cargo above it. This sucks. It also appears that using touch is the same, that I have to touch above centre for all the buttons and cargo. This is a problem that shouldn't have been a problem.

Hey!

Out of nostalgia, I just played the js13k version, and I must say the progress that has been made is simply amazing! Good job!

how many challenges are there in total?

At least one

i know there are at least three

i wonder how many there are in total

Four at the moment.

I'll assume you haven't found greed yet

how do you get it!!!!!!!!!

I managed to die in a divine battle before they said i "Wasn't worthy enough" to get them bc of reroll cargo

So I think I broke the game a bit. I have 35 pages of cargo, all of them are 7-9 and either plated or spiced, and if I use a pearl, it doesn't get consumed, upgrades all the cargo around it, and adds two more cargo to my ship, which is then also upgraded and plated. Basically indestructible, and I haven't even gotten to the endless part ;-;

oh, also I get all damage reduced by 5-6 or smth ;-;

Like, doing on average 2600 damage per shot

(+1)

That's not breaking the game, it's just succeeding 😎👍

You're right, because it doesn't break the game, because it didn't crash the game. And he's succeeding too. 😎👍

it almost did crash the game actually, any time I tried to reroll all 2000 dice ;-;

1st reward: get a 1 or a 1? or reroll?
Me: REROLL BRUH
1st reward: it's still 1 or a 1
Me: I feel unlucky today

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Auto-play is annoying if you want to bribe someone. Often, you have to press ctrl for some reason(like opening another tab or smth) and you forget to turn it off before a fight. You press the bribe button, but before you can offer any spice, autoplay automatically attacks, wasting 10 minutes of your life(like if enemy Darkpirate is 99%) Have to change it so that it doesn't attack when you bribe

(+1)

I found this bug. Encountering a genie, I went to cabin to check the log book and accidentally selected the first letter. I managed to reproduce this as seen in the image.

Another thing, it makes sense to not show the encounter message in the cabin (due to the bug mentioned I managed to see it anyhow) but I'd expect to see it when exiting the cabin. The genie's encounter message was shown when I selected a letter.

You can press CTRL to toggle auto play on/off. This, however, does not affect the auto play option in the settings. Pressing M changes the sound options in the settings so the thing with CTRL might be a bug.

I found the key binding by accident. It would be great to tell the controls somewhere. Maybe they could be discovered and then appear in the log book.

Never mind, I wasn't aware it's already in the game as a tip (or should I say "fip")

Yeah it was there since autoplay was more of a hidden feature but I guess the "fip" is pretty pointless now that autoplay is a normal option too. And yeah it's intentional that toggling it via control isn't permanent but just meant as a "temporary override". Dunno if that really makes much sense though, it could as well toggle it normally.

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