Bug: getting crew from icebergs breaks the boat's position (which already had a crewmember on it), making it offscreen. I think it's related to the forward movement in the animation when the iceberg breaks and the flying crewmember hovers for a while while they say "im forever indebted to you".
IDK if it also happens if you fail at getting the crewmember, or if the boat is empty (with the new crew thus sitting at the boat).
Note that while the boat's position is wrong, it's purely visual, and hovering the mouse over the correct place where it should be triggers the crewmember's tooltip.
New crew suggestion ideas for the next patch(They are a bit unbalanced so suggestions welcome):
Pyromancer: He stands on the cannon and will burn enemy cargo pieces. Burned cargo will deal damage to all surrounding cargo pieces equal to half of its value, rounded down. To unlock him as a starter, destroy 100 cargo pieces through burn damage in a single run. He burns two cargo pieces per level of him. In game name is pyro.
Sniper: He stands behind your cargo and will allow you to choose which cargo to hit on the enemy ship, one time per battle per level. To unlock him as a starter, snipe 15 times without hitting a cargo piece above 5 value. In game name is still sniper. The hardest part about integrating him into the game is to create enemy A.I when they are sniping which might be tricky.
well, enemy AI for sniper would probably choose the worst possible result for you, which would be the cargo with the most dots but less than their total damage that isn't plated. Also, pyro sounds crazy with birds (unless you explicitly don't allow that combo to work)
Well burned cargo is not affected for birds, it only deals damage to the surrounding cargo at each of the turns so it wouldn't be like rigged cargo which is crazy weak. Also, burned cargo is immune to burn damage from other pieces of burned cargo so infinite damage loops don't happen. Also your suggestion of the enemy Sniper A.I is good
I tried using plater cargo on a spice and the plater disappeared without changing the spice. If it's not supposed to work on spice then nothing should happen, without the plater being consumed.
When in fullscreen, I have to point the mouse above centre for everything. I don't think I have to do that when it's not in fullscreen. It makes it so that if I accidentally highlight two cargo at the same time, it'll pick the lower one, even when I'm pointing directly at the cargo above it. This sucks. It also appears that using touch is the same, that I have to touch above centre for all the buttons and cargo. This is a problem that shouldn't have been a problem.
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Bug: getting crew from icebergs breaks the boat's position (which already had a crewmember on it), making it offscreen. I think it's related to the forward movement in the animation when the iceberg breaks and the flying crewmember hovers for a while while they say "im forever indebted to you".
IDK if it also happens if you fail at getting the crewmember, or if the boat is empty (with the new crew thus sitting at the boat).
Note that while the boat's position is wrong, it's purely visual, and hovering the mouse over the correct place where it should be triggers the crewmember's tooltip.
New crew suggestion ideas for the next patch(They are a bit unbalanced so suggestions welcome):
Pyromancer: He stands on the cannon and will burn enemy cargo pieces. Burned cargo will deal damage to all surrounding cargo pieces equal to half of its value, rounded down. To unlock him as a starter, destroy 100 cargo pieces through burn damage in a single run. He burns two cargo pieces per level of him. In game name is pyro.
Sniper: He stands behind your cargo and will allow you to choose which cargo to hit on the enemy ship, one time per battle per level. To unlock him as a starter, snipe 15 times without hitting a cargo piece above 5 value. In game name is still sniper. The hardest part about integrating him into the game is to create enemy A.I when they are sniping which might be tricky.
well, enemy AI for sniper would probably choose the worst possible result for you, which would be the cargo with the most dots but less than their total damage that isn't plated. Also, pyro sounds crazy with birds (unless you explicitly don't allow that combo to work)
Well burned cargo is not affected for birds, it only deals damage to the surrounding cargo at each of the turns so it wouldn't be like rigged cargo which is crazy weak. Also, burned cargo is immune to burn damage from other pieces of burned cargo so infinite damage loops don't happen. Also your suggestion of the enemy Sniper A.I is good
Carp: "He will +4 any cargo piece that drops to 2."
Game: "Do you want this awesome crewmember or a plated cargo?"
Me: " WOW the synergy is super OP, of course i want the plated!"
Carp: Doesn't do anything to plated cargo.
The description should be updated to say "non-plated".
I tried using plater cargo on a spice and the plater disappeared without changing the spice. If it's not supposed to work on spice then nothing should happen, without the plater being consumed.
I was unhappy when I figured out Carp doesn't affect plated cargo.
It would be absolutely busted if he did.
When in fullscreen, I have to point the mouse above centre for everything. I don't think I have to do that when it's not in fullscreen. It makes it so that if I accidentally highlight two cargo at the same time, it'll pick the lower one, even when I'm pointing directly at the cargo above it. This sucks. It also appears that using touch is the same, that I have to touch above centre for all the buttons and cargo. This is a problem that shouldn't have been a problem.
Hey!
Out of nostalgia, I just played the js13k version, and I must say the progress that has been made is simply amazing! Good job!
how many challenges are there in total?
At least one
i know there are at least three
i wonder how many there are in total
Four at the moment.
I'll assume you haven't found greed yet
how do you get it!!!!!!!!!