Got back into this game recently, and I really enjoy it, however the fishing event I think lasts way to long for such mediocre rewards. By the time you have many crewmates to get more cargo, it's mostly useless.
But yeah. It is still kinda slow and mid rewards (normally). Just waiting is never really that fun. Could probably cut down the wait times to at least half without it really affecting the "experience" that much.
Do you remember if it was a battle or other event that was upcoming there? Looks like it might be the same issue as here and this was said to happen after navigation event and picking swinger event.
There is most likely some unexpected unhandled error case happening there crewing/equipping the next "enemy" ship and that is then freezing the game. Haven't been able to repro this myself or find what may be the cause so any extra information you might have would be welcome.
for some reason, if you beet the boss that shows up if you have too many pearls before the fight begins (via birds) the font for after the battle doesn't reset.
no clue. I assume it's related to resetting the world too many times (since this boat was the one I got directly after I did my 14th reset), but it could also be related to my switching in and out of the tab quite a bit.
I had the same problem, I also think it might have something to do with playing in a reset? Or in my case, my parrots attacked and the cargo was gone and the ship should have gone down under but it was still there.
How does the unlucky 13 mechanic work? I'm currently stuck in an infinite loop of enemy unable to damage me (crew blocks 3 damage), unlucky 13, enemy unable to damage me, unlucky 13...
How many cargo did the enemy have? Were they completely unable to do more than three damage ever? So unlucky 13 happens when your cargo totals up to value of 13 and it makes you miss your turn. Also happens when you roll 13 damage in which case it turns to zero instead. But there is a safeguard that breaks out of infinite loops and allows you to take your turn if the enemy can't damage you at all...
Was thankfully not infinite, was just really unlucky and it went on for about six minutes before stopping. Also, that adds a decent bit of depth into the combat. Thank you!
Some end game content. Think I was pretty much unstoppable at this stage, this was about an hour after hitting 'the end'.
Mass birds + splash damage = the aircraft carrier strategy!
Big problem with the demon sequences is that if you have upgraded attack dice and can roll 3s. Its EXTREMELY unlikely to get the combonation unless you have a stupid amount of plated crates which I luckily did. Also the dice dont all fit on the screen, so I have to just guess.
Really fun, addictive game. I wish there was more progress that carrys over from runs so I feel like I can slowly weight the RNG in my favour. Really hope you keep developing this further!
So 2nd fight encounter I get this. Sin boy can loot 6 extra cargo pieces. I didn't recruit him after the encounter after 1st fight, but this seems a little over powering.
Well, you made the choice. The other crew member you didn't choose ends up on the enemy (upgraded). And this particular crew member gives them more cargo. So that's why it's so crazy second encounter.
Man, this is an absolutely incredible game! I'm already addicted to it. (why did you also have to make a mobile version :]) The are quite a lot of bugs, so I thought I could help by pointing to some of them.
Bug with the blank dice also occured to me, and I think, the cause is the "Split" trinket. It seems that game registers it like a 6-pin dice (but I'm not so sure). Had an incredible run, but I got stuck in the trinketinator infinite loop (as shown in the screenshot above). I think this is caused by triggering the effect several times, and after the first sacrifice, you can just sacrifice the already sacrificed ones, leading into the absurd amount of trinkets on the ship.
Also, I should add, I think that trinketinator effect should be optional (It can ruin some crazy pearl builds, just because random Bob got that effect from the skeleton event). Had a "-" sign show up in the genie event, not sure it's a bug though (maybe for constructing names like "Q-man") Sometimes, after winning the battle, random dice appears at the bottom of the screen (as shown in the screenshot above).
Divine beings fight becomes absurd in the late game, mainly because of the +1 to damage dice trinket. With that, it becomes even harder to get the right combination. Maybe, there should be some button to exit the battle with them. (One battle with them completely ended my ∞*17 run)
Parrot + Spy combination can sometimes break the battle. (For example: if you kill an enemy with parrots, and press the "Spy" button while their death animation is going.)
It's a bit unclear what does "relics" in the "Mimic" trinket description mean. I guess it means all trinkets...?
I think, as I remember, spiced love cargo could drop from "Jake from Spacefarer Games".
I'm really curious, how did you make the word recognition system in the French frog event?
I think it should be it for now, I'll extend this comment if I find or remember some other bugs or issues. Very good game man! Can't want for new updates!
Wow, a big thanks for these. ❤️ Quite of lot of things that no one has noticed (or bothered to point) out that aren't even new from the most recent patch.
I think trinketinator being optional would make it too good. I kinda like having things with downsides so they pose as a choice for the player. Like in that case it would be the best choice to sacrifice Bob to get rid of that ability if your pearl effects were more desirable. I called trinkets relics in code and ended up calling them trinkets later on. Looks like some of my internal naming confusions have bled to the UI side too.
Genie event - dice is indeed coming from parsing the crew names. For the frog game word recognition, I have a list of all possible three letter words in a list.
Divine fights in the end game are supposed to be big threats and even run killers really. Allowing you to back off from it would kinda make them pointless and not scary. Guess the fight should show combinations of numbers your damage dice can roll (ie. take boost trinket into account).
It ends automatically when a (recognized) word is made. I guess the words you’ve tried were something that doesn’t map to anything. It needs to be cre, trinket or something else that actually exists in the game.
More bugs for me to fix! 😅 Was the softlocking run any of these pictured ones? I guess the crew swap caused some kind of error and the game refused to proceed. Would help trying to solve it if I knew what you had (or even more if you'd know what they had too). More things I never even thought of really. How is the love cargo spiced? 😨
These pictures were all from the same run. Before i got softlocked, i got a navigation event, and there was an option to go to "a swinger ship". When i selected that option, i got softlocked. I saw a cannon and a part of the other ship's member, but i couldn't see the full ship. Spiced love cargo was one of the options after i shot Jake
I think I found the reason for the crash/freeze. I guess one of your crew members was "over leveled" so it tried to upgrade opponent crew to match but wasn't allowed to do so.
This is the best run i ever had: a zero dice, lots of dice stolen from a clam ship and pearl and trinket spam untill the game got softlocked when i entered a battle. I even got a rare trinket collector event
Haha, so many things I didn't even know you could do. I have no idea how you could even get a blank dice. And stealing from clam boss seems a bit busted... 😅
Finally managed to reproduce that blank dice mystery! It was actually caused by splash damage (rigged cargo) that happened when no enemy was around. Very weirdly specific combination of things needed for it to happen. But hey, will be fixed on next patch!
For some reason after Jake stole one of my crew members (the one which lets you take extra cargo), his effect still applied to the battle after the event. And I'm not very sure, but i think that if the spy finds an upgrade, he will try to give it to your figurehead if you have one, which wastes it
I'm not sure if I'm just a goofball but I don't really get how the genie event works (where you can get a wish, but he says the options are limited.) Real possible I'm just doing something wrong, though lol
So basically, using the letter dice they have, you can type out a name of something and you will get it. It can be crew member, trinket or a bunch of other ketwords.
Dang, that’s a stacked team. It’s like the best option for all slots (in my opinion at least). Of course could still be better with special crew types. But yeah, the game can be (still) very luck reliant.
Yup, gotta be careful with that event where you get to pick one of two crew members. The one you don't choose will end up on the next fight as upgraded version too. And yup, upgraded mate on second fight is indeed insanely powerful. It might need a bit better scaling based on level... 🤔
idk but ill add that the game freezes and makes the noise as long as your cursor is on the dice after clicking but stops after you move it off the dice.
Oh damn, guess I never thought of trying how they function when they have more than 9 life on their dice. Seems like it hits the normal dice 9 max cap when healing even if it already had more than that... 😅
The game is great and ive learned a good amount about the game.
The gameshow frog is like the sea beast event but you have to beat its game to get a random reward. The goal is to try and make 3 letter words that are usually items. Choose carefully because you'll probably run out of useful letters to make a word. When you beat it the frog will give you a random effect like might, love, luck, company, courage, etc etc.
Might from the sea beast does 2 different effect. One if you have a crew member(s) and one if you dont. If you have crew members theyll be buffed to the next lvl unless they're already lvl 2. If you dont have any crew member youll receive a trident which'll give you a chance to get 1 more additional points on your dices. (Instead of rolling 2 max you can roll 3 max)
The battle with the demon or angel crew members can be won but its complicated. You need around 10 cargo to be able to have chance to beat them, you need to make sure when you roll whatever the number they display is the same order that your dices show, Keep a eye out to what they're ability is because they'll be a good use to the crew but if you battle them, they'll use their abilities against you.(exp, if you see one that say's he'll allow you to get free deals from pirates, its best not to fight him, because when you do his affect is against you, turning into __% chance to intimidate you. Kinda annoying -_-
Heart dice has a random amount of cargo health so it could be from 1-100 or something like that.
Luck just gives you 3 dice to reroll your entire cargo ship
company gives you a random lvl 2 crew member
health maxes out all cargo
courage makes you a frog which has the effect of whenever you land a 13 or 0 you shoot a 666 damage shot.
If you ever meet the slaver vessel who is giving you the option to choose one member or the other, Choose wisely. Whoever you left behind will be on your next enemy ship and they'll be lvl 2.
I got some other stuff but I'm having a hard time to remember them all lol
Thanks! It took me some time to understand how it all works.
One thing, is the next patch going to possibly coming with a fix when you set sail? Sometimes after I finish a battle and I set sail the button is still there, bugging my game because if I press it and I reach a event it'll crash my game.
Of course I'd be able to add it in if I'm able to reproduce it. Any tips on how to reliably make it happen? And how does it crash? Does it like freeze or completely crash or just ends up working wonky? Even if the button is there on an event, it shouldn't matter really. Though clicking on sail button and some event button at the same spot might do something weird. Might be some timing issue related to looting fast ie. not letting the timers run their course. I'll have to do some investigations...
edit: Now that I thought about it some, I could even do a safety "hide all buttons" when sailing from battle to event just in case even if I can't repro the issue myself. That at least should ensure it stops messing with the next event.
So what usually happens is after a battle (doesn't happen often but it does happen) I press "set sail" and for some reason after I press it the button goes away and then comes back. Lets say I'm getting a new crew member and the "set sail" is under the "accept" button. When I press "accept" I also press "set sail" which makes me obtain the new crew member, but move at the same time. When that happens there's usually 2 events going on at once with multiple buttons under one another. After pressing it one more time the game freezes and I cant do anything.
Edit: Yea that could work, I wouldnt really know, but after sometimes having a great run and then this happening it gets a little annoying.
Also will the new patch possibly have something to do with helping at the start of the game? Cause I know other people have faced this and its gets a little frustrating sometimes but it gets tiring after the first enemy (#13) you instantly meet either the challenge devil/angel, the pirate, which could possibly give you a bad crew member but if you challenge it'll lower your chances to win the next fight with #12, and some other events, that would usually be considered a waste at the start of the game but are really useful lately game depending on how your progressing.
Edit: I was thinking that if you decline the offer of the pirate, fight, and win, it'll result in a new event so you have a fighting chance with the next enemy. DEPENDING on how you progressed in the game. If you possibly don't have a fighting chance it'll cause another event that will probably be useful. If you do have a chance it wont cause anything. I got some other ideas but you let me know if you'd like to hear them
ah, the heart cargo has been quite the mystery to me the heart acting as a random unknown value from 0-100 would make sense, and would make sense as to why it would break seemingly at random for me
This game is nice! One thing I find a bit frustrating is that it is soo luck based. And I'm not talking about the dice, no, I'm talking about the random interactions on your journey. If you don't get some good crewmates, you're out of luck and sometimes you have literally no chance to get them, until it's too late.
So it would be nice if one could maybe have more choices as to what event to meet, like you sometimes have, or to have some sort of map, telling you broadly what is to come, to prepare yourself better.
100% agree! It's been by exact pain point with this game since the very first versions and I've been trying to make it less so every patch. And the upcoming 1.2.0 patch is no exception! There will be several new ways for players to have more control over the upcoming events. I'm also nudging the numbers a bit that for example the further along you go without any crew mates, the more likely it gets to encounter events granting you one. Of course these will not completely "fix" the randomness but I'm pretty positive it'll make it less of a luck factor whether or not your run will do well.
That's not a bad idea. And especially now that I'm introducing even more events on the upcoming patch, it'd be nice to guarantee more of a "normal" event that gives you a crew member or more cargo to start with.
Thanks! Yeah, patch 1.2.0 is on the works and progressing quite nicely. My goal at the moment is to get it out before Monster Hunter Wilds gets released and will inevitably consume all my free time for a while.
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Im curious what did Jake from Spacefarer games do exactly? I get the gist but I wanna know more lol
wow, what a jerk
Got back into this game recently, and I really enjoy it, however the fishing event I think lasts way to long for such mediocre rewards. By the time you have many crewmates to get more cargo, it's mostly useless.
nevermind! COWABUNGA!
But yeah. It is still kinda slow and mid rewards (normally). Just waiting is never really that fun. Could probably cut down the wait times to at least half without it really affecting the "experience" that much.
Try hitting M and/or N on keyboard. I guess those shortcut mutes don't show up correctly on the menu.
oh, thanks!
The game soft-locked some 6 ships after finishing. The animation advances a bit when I hover the figures but it does not advance to the next battle.
Do you remember if it was a battle or other event that was upcoming there? Looks like it might be the same issue as here and this was said to happen after navigation event and picking swinger event.
There is most likely some unexpected unhandled error case happening there crewing/equipping the next "enemy" ship and that is then freezing the game. Haven't been able to repro this myself or find what may be the cause so any extra information you might have would be welcome.
If I remember correctly, it was an upcoming battle. I just got the figurehead before that.
Yay, a bug that doesn't completely break the game or soft lock you from progressing... I love those! 🎉😜
For some reason, after i gave my skeleton crew member to the doctor, he didn't just level up, my dice gained +1 to their max roll

Good catch! Looks like skeleton bard was able to affect its own level for applying more perks though the extra one(s) didn't appear on the tooltip.
I, uh, decided to try and spy on a ship with no cargo? I'm now stuck here for eternity. My fault for sending my angel to deal with an impossible task
Wait what!? How was there an enemy ship with no cargo?
no clue. I assume it's related to resetting the world too many times (since this boat was the one I got directly after I did my 14th reset), but it could also be related to my switching in and out of the tab quite a bit.
I had the same problem, I also think it might have something to do with playing in a reset? Or in my case, my parrots attacked and the cargo was gone and the ship should have gone down under but it was still there.
Hmm, weird! So was it a manual restart or the event that rewinds it back to start?
mine was due to the event
oh sweet corn.
This is my end... I couldn't reach my pearls, so my birds would heal the plated as much as I could damage it...
How does the unlucky 13 mechanic work? I'm currently stuck in an infinite loop of enemy unable to damage me (crew blocks 3 damage), unlucky 13, enemy unable to damage me, unlucky 13...
How many cargo did the enemy have? Were they completely unable to do more than three damage ever? So unlucky 13 happens when your cargo totals up to value of 13 and it makes you miss your turn. Also happens when you roll 13 damage in which case it turns to zero instead. But there is a safeguard that breaks out of infinite loops and allows you to take your turn if the enemy can't damage you at all...
Was thankfully not infinite, was just really unlucky and it went on for about six minutes before stopping. Also, that adds a decent bit of depth into the combat. Thank you!
Mass birds + splash damage = the aircraft carrier strategy!
Big problem with the demon sequences is that if you have upgraded attack dice and can roll 3s. Its EXTREMELY unlikely to get the combonation unless you have a stupid amount of plated crates which I luckily did. Also the dice dont all fit on the screen, so I have to just guess.
Really fun, addictive game. I wish there was more progress that carrys over from runs so I feel like I can slowly weight the RNG in my favour. Really hope you keep developing this further!
Dang, those birds be dishing out some crazy damage!
So 2nd fight encounter I get this. Sin boy can loot 6 extra cargo pieces. I didn't recruit him after the encounter after 1st fight, but this seems a little over powering.

Hmm, true. I think those might need to scale up a bit with the encounter level too...
"The sea shows no mercy" >:)
Hha, very fitting 😎
Well, you made the choice. The other crew member you didn't choose ends up on the enemy (upgraded). And this particular crew member gives them more cargo. So that's why it's so crazy second encounter.
Which event was it (and what happened) when it got stuck?
Man, this is an absolutely incredible game! I'm already addicted to it. (why did you also have to make a mobile version :]) The are quite a lot of bugs, so I thought I could help by pointing to some of them.



Bug with the blank dice also occured to me, and I think, the cause is the "Split" trinket. It seems that game registers it like a 6-pin dice (but I'm not so sure).
Had an incredible run, but I got stuck in the trinketinator infinite loop (as shown in the screenshot above). I think this is caused by triggering the effect several times, and after the first sacrifice, you can just sacrifice the already sacrificed ones, leading into the absurd amount of trinkets on the ship.
Also, I should add, I think that trinketinator effect should be optional (It can ruin some crazy pearl builds, just because random Bob got that effect from the skeleton event).
Had a "-" sign show up in the genie event, not sure it's a bug though (maybe for constructing names like "Q-man")
Sometimes, after winning the battle, random dice appears at the bottom of the screen (as shown in the screenshot above).
Divine beings fight becomes absurd in the late game, mainly because of the +1 to damage dice trinket. With that, it becomes even harder to get the right combination. Maybe, there should be some button to exit the battle with them. (One battle with them completely ended my ∞*17 run)
Parrot + Spy combination can sometimes break the battle. (For example: if you kill an enemy with parrots, and press the "Spy" button while their death animation is going.)
It's a bit unclear what does "relics" in the "Mimic" trinket description mean. I guess it means all trinkets...?
I think, as I remember, spiced love cargo could drop from "Jake from Spacefarer Games".
I'm really curious, how did you make the word recognition system in the French frog event?
I think it should be it for now, I'll extend this comment if I find or remember some other bugs or issues. Very good game man! Can't want for new updates!
Wow, a big thanks for these. ❤️ Quite of lot of things that no one has noticed (or bothered to point) out that aren't even new from the most recent patch.
I think trinketinator being optional would make it too good. I kinda like having things with downsides so they pose as a choice for the player. Like in that case it would be the best choice to sacrifice Bob to get rid of that ability if your pearl effects were more desirable. I called trinkets relics in code and ended up calling them trinkets later on. Looks like some of my internal naming confusions have bled to the UI side too.
Genie event - dice is indeed coming from parsing the crew names. For the frog game word recognition, I have a list of all possible three letter words in a list.
Divine fights in the end game are supposed to be big threats and even run killers really. Allowing you to back off from it would kinda make them pointless and not scary. Guess the fight should show combinations of numbers your damage dice can roll (ie. take boost trinket into account).
I can't figure out the Jin. I can spell words but can't end them and it's not possible to use all the letters in one word.
It ends automatically when a (recognized) word is made. I guess the words you’ve tried were something that doesn’t map to anything. It needs to be cre, trinket or something else that actually exists in the game.
Another run where i beat over 100 enemies. But i got softlocked after going to "a swinger ship"
More bugs for me to fix! 😅 Was the softlocking run any of these pictured ones? I guess the crew swap caused some kind of error and the game refused to proceed. Would help trying to solve it if I knew what you had (or even more if you'd know what they had too). More things I never even thought of really. How is the love cargo spiced? 😨
These pictures were all from the same run. Before i got softlocked, i got a navigation event, and there was an option to go to "a swinger ship". When i selected that option, i got softlocked. I saw a cannon and a part of the other ship's member, but i couldn't see the full ship. Spiced love cargo was one of the options after i shot Jake
I think I found the reason for the crash/freeze. I guess one of your crew members was "over leveled" so it tried to upgrade opponent crew to match but wasn't allowed to do so.
This is the best run i ever had: a zero dice, lots of dice stolen from a clam ship and pearl and trinket spam untill the game got softlocked when i entered a battle. I even got a rare trinket collector event



Haha, so many things I didn't even know you could do. I have no idea how you could even get a blank dice. And stealing from clam boss seems a bit busted... 😅
Finally managed to reproduce that blank dice mystery! It was actually caused by splash damage (rigged cargo) that happened when no enemy was around. Very weirdly specific combination of things needed for it to happen. But hey, will be fixed on next patch!
For some reason after Jake stole one of my crew members (the one which lets you take extra cargo), his effect still applied to the battle after the event. And I'm not very sure, but i think that if the spy finds an upgrade, he will try to give it to your figurehead if you have one, which wastes it
Thanks for letting me know about these bugs. At least these aren't anything major game breaking and should be easy enough to fix 👍
I think you made endless enemies too strong
I'm not sure if I'm just a goofball but I don't really get how the genie event works (where you can get a wish, but he says the options are limited.) Real possible I'm just doing something wrong, though lol
So basically, using the letter dice they have, you can type out a name of something and you will get it. It can be crew member, trinket or a bunch of other ketwords.
I'm having a lot of fun with this, but it seems like it's heavily stacked against me. Looking forward to more updates!
Just after posting. KEKW I feel super op, 3 attacks, bard, less damage incoming, +5 to any cargo dropping to 2, bird, Scout
Dang, that’s a stacked team. It’s like the best option for all slots (in my opinion at least). Of course could still be better with special crew types. But yeah, the game can be (still) very luck reliant.
I got turned into a frog and did 666 damage on this poor ship. I have no clue why these things happened

this is insane so early
Yup, gotta be careful with that event where you get to pick one of two crew members. The one you don't choose will end up on the next fight as upgraded version too. And yup, upgraded mate on second fight is indeed insanely powerful. It might need a bit better scaling based on level... 🤔
omg look at all these parrots
Wow, how did you end up with that many?
the parrot mate went to the doctor twice and i think i encountered the parrot boat too
Was gonna comment about someone I found called Jake from Spacefarer games, until I looked down. Now I don't regret shooting him.
Ok, maybe I'm off base, but I'm a bit of an empath and... I'm getting the feeling we don't like Jake. 🤔
Good guess...
Gross!
I think you might be able to DMCA/Sue SpaceFareGames
I contacted Steam and Nintendo and they both did pull the game off the store.
game is broken right here
What happened?
every time i clicked on one of my dice, it would freeze and make kssssshhhhhhhhh noise
did it again here. something is wrong with bomb dice when u try to click on them
Gotcha, thanks for the hint! Will investigate and patch probably coming later today...
Wonder if it's trying to go infinite with those two rigged dice damaging each other back and forth... 🤔
idk but ill add that the game freezes and makes the noise as long as your cursor is on the dice after clicking but stops after you move it off the dice.
Enjoy the absurdity i got from this game's last update
though the new frog enemies with plated health seem to be slightly bugged
when they start with absurd health, like 30 health
then heal
they just reset themselves back down to 9 health, at which point i can easily just one shot them with the absurdity of my current run
Oh damn, guess I never thought of trying how they function when they have more than 9 life on their dice. Seems like it hits the normal dice 9 max cap when healing even if it already had more than that... 😅
well, then finding this bug is a nice outcome of the absurdism of my first run today
No one was able to defeat me, until i found a leach relic at which point i drained away all my crates myself by turning them all into pearls
got the craziest build with the devil and angel guy
How did you beat them?
I just bribed them with my spice
The game is great and ive learned a good amount about the game.
The gameshow frog is like the sea beast event but you have to beat its game to get a random reward. The goal is to try and make 3 letter words that are usually items. Choose carefully because you'll probably run out of useful letters to make a word. When you beat it the frog will give you a random effect like might, love, luck, company, courage, etc etc.
Might from the sea beast does 2 different effect. One if you have a crew member(s) and one if you dont. If you have crew members theyll be buffed to the next lvl unless they're already lvl 2. If you dont have any crew member youll receive a trident which'll give you a chance to get 1 more additional points on your dices. (Instead of rolling 2 max you can roll 3 max)
The battle with the demon or angel crew members can be won but its complicated. You need around 10 cargo to be able to have chance to beat them, you need to make sure when you roll whatever the number they display is the same order that your dices show, Keep a eye out to what they're ability is because they'll be a good use to the crew but if you battle them, they'll use their abilities against you.(exp, if you see one that say's he'll allow you to get free deals from pirates, its best not to fight him, because when you do his affect is against you, turning into __% chance to intimidate you. Kinda annoying -_-
Heart dice has a random amount of cargo health so it could be from 1-100 or something like that.
Luck just gives you 3 dice to reroll your entire cargo ship
company gives you a random lvl 2 crew member
health maxes out all cargo
courage makes you a frog which has the effect of whenever you land a 13 or 0 you shoot a 666 damage shot.
If you ever meet the slaver vessel who is giving you the option to choose one member or the other, Choose wisely. Whoever you left behind will be on your next enemy ship and they'll be lvl 2.
I got some other stuff but I'm having a hard time to remember them all lol
Other than this and a few other stuff, bugs and wtv the game is amazing. Love it
Nice, you're pretty much spot on with everything mentioned. 👍
Thanks! It took me some time to understand how it all works.
One thing, is the next patch going to possibly coming with a fix when you set sail? Sometimes after I finish a battle and I set sail the button is still there, bugging my game because if I press it and I reach a event it'll crash my game.
Of course I'd be able to add it in if I'm able to reproduce it. Any tips on how to reliably make it happen? And how does it crash? Does it like freeze or completely crash or just ends up working wonky? Even if the button is there on an event, it shouldn't matter really. Though clicking on sail button and some event button at the same spot might do something weird. Might be some timing issue related to looting fast ie. not letting the timers run their course. I'll have to do some investigations...
edit: Now that I thought about it some, I could even do a safety "hide all buttons" when sailing from battle to event just in case even if I can't repro the issue myself. That at least should ensure it stops messing with the next event.
So what usually happens is after a battle (doesn't happen often but it does happen) I press "set sail" and for some reason after I press it the button goes away and then comes back.
Lets say I'm getting a new crew member and the "set sail" is under the "accept" button. When I press "accept" I also press "set sail" which makes me obtain the new crew member, but move at the same time. When that happens there's usually 2 events going on at once with multiple buttons under one another. After pressing it one more time the game freezes and I cant do anything.
Edit: Yea that could work, I wouldnt really know, but after sometimes having a great run and then this happening it gets a little annoying.
Also will the new patch possibly have something to do with helping at the start of the game? Cause I know other people have faced this and its gets a little frustrating sometimes but it gets tiring after the first enemy (#13) you instantly meet either the challenge devil/angel, the pirate, which could possibly give you a bad crew member but if you challenge it'll lower your chances to win the next fight with #12, and some other events, that would usually be considered a waste at the start of the game but are really useful lately game depending on how your progressing.
Edit: I was thinking that if you decline the offer of the pirate, fight, and win, it'll result in a new event so you have a fighting chance with the next enemy. DEPENDING on how you progressed in the game. If you possibly don't have a fighting chance it'll cause another event that will probably be useful. If you do have a chance it wont cause anything. I got some other ideas but you let me know if you'd like to hear them
ah, the heart cargo has been quite the mystery to me
the heart acting as a random unknown value from 0-100 would make sense, and would make sense as to why it would break seemingly at random for me
got to ∞x15 with a bad setup lol, nice game
Cool game
finally... it was so fun! I liked this game so much it took 40 min to finish.
Way too cool!!!
curious how exactly the heart cargo functions
THE SCARY DEVIL GUY I ACCIDENTALLY SKIPPED HIM WIL HE COME BACK WAAAAHAHDJSHDJVBasubgisdujk
Of course he will. But he is scary!
This game is nice! One thing I find a bit frustrating is that it is soo luck based. And I'm not talking about the dice, no, I'm talking about the random interactions on your journey. If you don't get some good crewmates, you're out of luck and sometimes you have literally no chance to get them, until it's too late.
So it would be nice if one could maybe have more choices as to what event to meet, like you sometimes have, or to have some sort of map, telling you broadly what is to come, to prepare yourself better.
Still a very nice game!
100% agree! It's been by exact pain point with this game since the very first versions and I've been trying to make it less so every patch. And the upcoming 1.2.0 patch is no exception! There will be several new ways for players to have more control over the upcoming events. I'm also nudging the numbers a bit that for example the further along you go without any crew mates, the more likely it gets to encounter events granting you one. Of course these will not completely "fix" the randomness but I'm pretty positive it'll make it less of a luck factor whether or not your run will do well.
might be nice if there was a grantee to get a positive event of some kind after the first encounter, just to help get runs going.
That's not a bad idea. And especially now that I'm introducing even more events on the upcoming patch, it'd be nice to guarantee more of a "normal" event that gives you a crew member or more cargo to start with.
newgame+ options that help streamline your starting setup in new games could also help
Like what? 🤔
"This looks cool I'll try it just for a little while", 10 runs later...
Got hooked in the game and the music is really catchy, The gameplay is pretty simple so you can just play it in the go.
Seems last patch was 2 months ago, but keep up the good work this game is pretty fun!
Thanks! Yeah, patch 1.2.0 is on the works and progressing quite nicely. My goal at the moment is to get it out before Monster Hunter Wilds gets released and will inevitably consume all my free time for a while.
Love the music, where is it from?
Thanks! It's not "from" anything. I made it specifically for this game.
No way! Do you have it somewhere else like on YouTube or something, I could 100% listen to it by itself
https://js13k.bandcamp.com/track/coup-ahoo