Didn't even realize that those two can indeed be the same one. I don't think it ever happened to me. By the way, that wasn't the king ship where you return the prince and get a crew member or a plated dice. But declining that offer is a valid choice too (though rarely) if you don't like what's in offer as you avoid buffing the next fight.
This game has consumed my every waking thought for days and I just finally won. Its such a good game, I love the art style and overall game mechanics. I'm surprised its not a more popular/well-known game because its so good and has lots of replay value imo. Do the hats do anything or are they cosmetic? I'm slowly figuring out the different puzzle-ly aspects of the game but I'm quite slow lol.
This game is really fantastic congrats! I love the art style and its got that addictive roguelike quality that makes me want to keep doing runs!
Please take this feedback however you want, the game is free, already out and fantastic as is -
I think having the damage tied with health is a really neat way of a simplistic diegetic display, however it does lead to negative feedback loops once you start losing to an enemy of high health. If you start losing lots of dice you are pretty much screwed as you roll less and less dice. This leads to a lot of player frustration as you know you are going to die in the battle and there is no way of catching up.
I think there are plenty solutions to fixing this (if you think its a problem) that you can come up with. One for example being dice go into a "Destroyed state" where they are destroyed after a battle but can still be used until the end of combat. Giving way to some intense combat and feeling like you can still kill the enemy even though you have 1 health.
True, when you start losing it does kinda spiral downwards hard and it doesn't feel great. And as a flip side also when you have more than say something like 10 damage dice, it doesn't really matter either. Haven't come up with a good solution to either of these "problems" really. Leaving destroyed dice as broken ones still contributing to damage would kinda help on the downward spiral but would also make the meaning of having x amounts of damage dice even less as you'd just always get "enough" after just a few battles in.
Not sure if that's what you mean but if you have trinkets or crew members and use mouse scroll, it goes through the different tooltips for them. This is functionality coming from controller support. It closes and resumes normal mode with space button. Guess I need to make if go off with click too or something.
Desperately needs the ability to pick where your shots land. Very frustrating losing to the least strategic plays out of my control. Great aesthetics and concept though, good job!
Hard to say without knowing more. Of course it could be just really bad luck but also can be missing some things (for example not picking up loot or not preserving your cargo dice well enough).
The divine being fights are a puzzle (ish) and I don't want to completely spell them out. Pay attention and experiment...
Ok, I'm starting to slowly figure out this adorable strategy game. One more question tho, whats with the backwards weird font text? I know it's some kind of puzzle but I think with the combination of an unusual font it makes it very hard to decipher. Or again I'm stupid 😅
Glad to hear it's clicking! That puzzle is indeed meant to be very difficult to decipher in its own (though possible). There are some items/effects which make it easier.
Suggestion: a random curse applied every 10 (or 13 👀) infinite fights that counter each specific type of overpowered build. For example: “lose all spice cargo after a successful bribe” (super upgraded diplomat) “remove ability to gain additional relics” (tink), “all crew members are less effective” (bard + boomer/bob), and “split relic no longer creates new dice” (idk of a better way to counter an infinite pearl build)
Add unskippable sea gods boss battles like angels and demons challenges that will progressively get harder and a red sea curse after 13th endless battle that does progressive damage after each battle (like the iceberg event) and change the colour of the sea to red until the end of the game :)
That's a pretty good idea. Adding special challenging events for the end game would help in both keeping it from becoming too repetitive and boring and also adding some more difficulty to it.
That makes a lot of sense. The stunned effect doesn’t appear to go away instantly, so if crew members like scout and bosun are stunned and you try to loot dice too fast they won’t trigger. Probably the same thing happens when legacy triggers on a stunned crew member (he stopped being stunned once I rolled dice I think)
Looks like you've got mate on the back there (with upgraded bard too) meaning you have pretty high extra event chance. Wonder if it's somehow getting stuck in that loop and not progressing with the combat encounters. There is supposed to be a deactivation for mate past that point but it is possible that I've flubbed the numbers and it's one off ie. only deactivating after the first endless fight.
It’s a bug with an upgraded mate where that counts as an event and mate can keep triggering it, but it shouldn’t be an endless loop - you can keep pressing the set sail button until mate fails to trigger and it will eventually take you to endless.
How sure are you that it was "HMM"? I managed to find (and fix) an error happening with same setup as in the pic but with a non-good one (hmm being a good one).
The trident from this picture gives +1 max roll for your attack dice. The other trident you get from courage blessing makes your attack deal 666 damage if you roll 0 or 13
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plated cargo needs to be nerfed
LOOL
*dies*
keeps the prince
Didn't even realize that those two can indeed be the same one. I don't think it ever happened to me. By the way, that wasn't the king ship where you return the prince and get a crew member or a plated dice. But declining that offer is a valid choice too (though rarely) if you don't like what's in offer as you avoid buffing the next fight.
tink is good, I just thought It was really funny
This game has consumed my every waking thought for days and I just finally won. Its such a good game, I love the art style and overall game mechanics. I'm surprised its not a more popular/well-known game because its so good and has lots of replay value imo. Do the hats do anything or are they cosmetic? I'm slowly figuring out the different puzzle-ly aspects of the game but I'm quite slow lol.
Ahh thanks, glad to hear! The hats are indeed just purely cosmetic. For now at least.
This game is really fantastic congrats! I love the art style and its got that addictive roguelike quality that makes me want to keep doing runs!
Please take this feedback however you want, the game is free, already out and fantastic as is -
I think having the damage tied with health is a really neat way of a simplistic diegetic display, however it does lead to negative feedback loops once you start losing to an enemy of high health. If you start losing lots of dice you are pretty much screwed as you roll less and less dice. This leads to a lot of player frustration as you know you are going to die in the battle and there is no way of catching up.
I think there are plenty solutions to fixing this (if you think its a problem) that you can come up with. One for example being dice go into a "Destroyed state" where they are destroyed after a battle but can still be used until the end of combat. Giving way to some intense combat and feeling like you can still kill the enemy even though you have 1 health.
True, when you start losing it does kinda spiral downwards hard and it doesn't feel great. And as a flip side also when you have more than say something like 10 damage dice, it doesn't really matter either. Haven't come up with a good solution to either of these "problems" really. Leaving destroyed dice as broken ones still contributing to damage would kinda help on the downward spiral but would also make the meaning of having x amounts of damage dice even less as you'd just always get "enough" after just a few battles in.
On the web version, it bugs when I scroll and I can't plat anymore (the game keeps going but I can't click anything)
Not sure if that's what you mean but if you have trinkets or crew members and use mouse scroll, it goes through the different tooltips for them. This is functionality coming from controller support. It closes and resumes normal mode with space button. Guess I need to make if go off with click too or something.
Desperately needs the ability to pick where your shots land. Very frustrating losing to the least strategic plays out of my control. Great aesthetics and concept though, good job!
Enemy gets to pick those ie. they are not strategic for you. Just like you choose where you're getting hit.
Maybe I'm stupid but I just can't get past like 3 encounters. Have I just not gotten lucky or am I not understanding how to play :(
Also, how to defeat divine beings?
Hard to say without knowing more. Of course it could be just really bad luck but also can be missing some things (for example not picking up loot or not preserving your cargo dice well enough).
The divine being fights are a puzzle (ish) and I don't want to completely spell them out. Pay attention and experiment...
Ok, I'm starting to slowly figure out this adorable strategy game. One more question tho, whats with the backwards weird font text? I know it's some kind of puzzle but I think with the combination of an unusual font it makes it very hard to decipher. Or again I'm stupid 😅
Glad to hear it's clicking! That puzzle is indeed meant to be very difficult to decipher in its own (though possible). There are some items/effects which make it easier.
oh wait there's a trinket that deals with that. nevermindd
Bug where level 2 crewmate from upgraded prince reward doesn’t show as level 2 until chosen?
Too easy. Made it through 60 battles in total before I got bored. Infinite mode needs events or something.
Gotcha! I’ve been thinking of ways of making it get harder without getting boring.
Suggestion: a random curse applied every 10 (or 13 👀) infinite fights that counter each specific type of overpowered build. For example: “lose all spice cargo after a successful bribe” (super upgraded diplomat) “remove ability to gain additional relics” (tink), “all crew members are less effective” (bard + boomer/bob), and “split relic no longer creates new dice” (idk of a better way to counter an infinite pearl build)
Add unskippable sea gods boss battles like angels and demons challenges that will progressively get harder and a red sea curse after 13th endless battle that does progressive damage after each battle (like the iceberg event) and change the colour of the sea to red until the end of the game :)
That's a pretty good idea. Adding special challenging events for the end game would help in both keeping it from becoming too repetitive and boring and also adding some more difficulty to it.
Favorite bug: Angry crew member
Pretty funny. How did that even happen? Was he somehow angry on the run before too?
edit: Oh now I might know. He was probably stunned on the end of the last run...
That makes a lot of sense. The stunned effect doesn’t appear to go away instantly, so if crew members like scout and bosun are stunned and you try to loot dice too fast they won’t trigger. Probably the same thing happens when legacy triggers on a stunned crew member (he stopped being stunned once I rolled dice I think)
Stuck in a end loop I I keep sailing but only get this
Looks like you've got mate on the back there (with upgraded bard too) meaning you have pretty high extra event chance. Wonder if it's somehow getting stuck in that loop and not progressing with the combat encounters. There is supposed to be a deactivation for mate past that point but it is possible that I've flubbed the numbers and it's one off ie. only deactivating after the first endless fight.
I've had this happen before too
It’s a bug with an upgraded mate where that counts as an event and mate can keep triggering it, but it shouldn’t be an endless loop - you can keep pressing the set sail button until mate fails to trigger and it will eventually take you to endless.
Indeed this seems to be the case. Managed to replicate and fix. Patch coming soon.
this music goes hard where's it from
It's from, umm, this game. 😉 I made it specifically for this. Glad you like it! I consider myself very much a newbie with music stuff.
Went on the "hmm" abandoned ship and this happened
Hmm...
Did it get stuck there?
Yup it softlocked
How sure are you that it was "HMM"? I managed to find (and fix) an error happening with same setup as in the pic but with a non-good one (hmm being a good one).
I was very sure that it was “hmm” but if “hmm” has no chance to sink then now I’m not so sure.
I GOT TWO!!!
DING!
What does the trident do?
The trident from this picture gives +1 max roll for your attack dice. The other trident you get from courage blessing makes your attack deal 666 damage if you roll 0 or 13
Nicely done, you've cracked the code!
Only two's 😁👍
I am the king, bow down before me.
Oh wait wrong game
Is the demon boss a puzzle, do you just need to deal enough damage?
I don't quite understand it either
Mainly it's a puzzle. It's not all too complicated though, I'd suggest taking it a bit slower and paying more attention to what is shown.
I think I get it but it takes a lot of luck
agreed its almost impossible
Really depends at which point you get there.
The most normal run after the new update:
Absolutely normal. But dang, is the camera still misbehaving with that much dice...
After the new update (1.1.0) you can´t restart after a loss and somtimes you are unabel to continue, because there are no options to choose from.
Hmm, did it happen to you multiple times? I haven't seen anything like that.
Actually, managed to replicate and fix. 1.1.1 is live now. Thanks for the heads up! ❤️
Your game is really good, playing different types of games is very fun, and your game is one of them!
wow I reached the infinity 2 ship and it had so many dice X)