I love the fact that if you pair the handler (or just birds in general) with splash damage, the birds also do splash damage. I've tried to (and successfully) gotten this combo many times and it helps to take down enemies early game and whatnot pretty easily if you try hard enough haha
This error is really annoying. I've been trying to hunt it down without any luck really. Visited the ship probably close to a hundred times with different setups but always seems to return just fine for me.
Do you remember if the cap was visible on the uncollector ship after exiting? Did he do the jump animation back to your ship?
And of course any potential differences you might have noticed between those times it happened and those where it didn't.
This was made from the group up to be a browser game (made for a JavaScript game jam) and thus can't easily be ported to any other platform. There is however a downloadable version on Steam but that is basically its own isolated browser where the game is running locally. Therefore it's quite resource intensive.
Oh, I wasn‘t aware of the existence of a Steam version. I simply wanted to be able to play without an internet connection, so I'll go ahead and purchase the Steam version. Thank you!
EVERYONE: My friends(p3nguins, DaFAtCh1ck3n, 92AAA, and like 5 others whose Itch accounts I can't remember) and I have made a 40-page Google Doc on everything related to Coup Ahoo. Took us a month to make. Has everything from all the crew members(including divine and underworld ones) and what they do, to trinkets, suggested builds, all encounters, a tier list, and just random stuff. Enjoy.
Also, you can comment on anything that you want to add, we will fix it or reply in at most a few hours.
Hmm, nothing but guesses really. It really shouldn't do that.
For music maybe you've accidentally hit N or M which toggles mute. Are the sound effects still playing? What about if you check the menu, is the music on there?
You sure you are using the same browser as last time and it wasn't an incognito tab? And what browser is that by the way? Also, when was the last time you played? It's very weird that the music state seems to have saved but the overall progress wouldn't have.
I don't really know what's up with that. The crew pages should always start at left page but for some reason for you it doesn't look like it does? This filler page should be there when it would start on an even page.
Could you show a screenshot of your table of contents first page so I can maybe figure out what missing page there is causing this?
Super weird. Made same setup where one of the cargo pages is missing so that crew sections lands on page 16. The filler page isn't there for me as it shouldn't and the crew members always start on left page. I guess the filler page is still there for you pushing the crew members off by a page?
I finally had time to test it more thoroughly, and I must say it runs way smoother now, particularly in the end game, but on low end browser like my Kindle Paperwhite, the game still lags a little, but the most annoying is the zoom level changing each frame.
I think adding an option to rotate the screen 90 degrees would help a lot to remove that problem, but it might require too big changes (Is there a way to do it without changing each drawing and positionment instructions?) Anyway I understand e-reader aren't made to play games, but it would still be nice...
Good to hear that it's at least somewhat better. Zooming and animations don't really matter on the performance here at all. Everything is drawn again every frame, so it doesn't matter if something is drawn on position x or y. That's a bit of a drawback of not having built this on some proper "smart" engine and having my own (limitation coming from the original 13 kilobyte size limit).
You mean that the game would kinda be rotated 90 degrees? Kindle doesn't do rotation like phones do? Might be pretty doable...
And of course I'll still try to optimize it in different ways to run smoother on lower end devices too.
The log book could have better UI, clicking 30 times to get to a new entry is quite annoying, perhaps tapping on a title in the table of contents could send you to rhat page.
I think you really need to nerf parrot swarm builds with splash damage as it makes the late game very uncreative as there's only one build that really works now
What does very efficient at investigations and very good at learning new things even do? I have figured out the other three perks but these two seem to do NOTHING
I think that the first one makes it less likely for investigation to fail (even though my crew member failed when i sent him for the first time). I'm not sure about the second one but i think it raises the level cap of the crew member
Yup, just adds a chance for bad investigations to be good instead. Weird that you guys haven't noticed what the learning perk does, it removes the level cap from that crew member so they can be upgraded several times.
Yes but not because of that perk. Here powder monkey ends up being lvl 2 + 2 + 2 (2 for each bard). If they had that fur folk perk, they could be upgraded to lvl 3 making it effective level of 7 etc.
Powder Monkey makes icebergs next to impossible since the target number is 2x the amount of dice you have. Also boost or Rosa's might without crew is also makes icebergs next to impossible
Any plans on adding lore to the game? Also, I've playing this game for a while, and I kinda wanna make a wiki for this??? (ngl I've never tried doing this before, might need help and this whole thing feels kinda embarrassing) So yeah, just asking if you give me permission to do it
No real plans for any deep lore, I'm not much of a writer. But of course some light lore and world building is already happening with the different characters and races etc and that will probably be getting more concrete at some point.
well i accidentally softlocked myself right before the last pre-endless ship. i'm not sure what happened here actually it had something to do with me scrolling and with autoplay. i wish i could reconfigure the auto play keybind lol
Swap crew guy is really goofy because it gives you your exact crew sometimes. Please fix this as it makes it kind of useless. Maybe you could add some code so that this doesn't happen
PLEASE ADD A CONTINUE BUTTON FOR LATE GAME ANGELS AND DEMONS I SPENT 10 MINUTES ON AN ANGEL FIGHT AND RIGHT AFTER THE NEXT REGULAR BATTLE IS ANOTHER ANGEL
I think you (accidentally) hit arrow keys to select a dice for incoming damage or when you had usable dice. Pressing enter or space will make that go away but I will also make it disappear on click so it's not that confusing.
If you send a crewmate to the doctor that's an angel or demon will they become a normal skeleton and only have one ability? I haven't tested it on anything since I want both abilities that it has but I'm just curious if the crewmate will loose an ability in exchange for the trinket thing that comes with skeletons
Yup, it doesn't reposition all of them when one gets removed and then when you get one more, it gets positioned "correctly" according to the updated count. Will fix on next patch.
I don't think all crew members need to be as good as the rest of them. Same goes for events, it's fine that some are situational or even straight up now good.
A bug happened if the divine being you are fighting is part navigator and part cannoneer. If they dodge your attack, even if you don't have enough cargo to form the string the game just traps you into the fight and you die
Been trying to reproduce this uncollector issue with no luck so far. Do you remember if the cap was on the ship after exiting? Did he do the jump animation back to your ship?
And of course any potential differences you might have noticed between those times it happened and those where it didn't.
What do you mean, mate is like the best crew member of them all. Having extra events between enemy encounters makes it a lot easier to keep up with the difficulty curve...
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I love the fact that if you pair the handler (or just birds in general) with splash damage, the birds also do splash damage. I've tried to (and successfully) gotten this combo many times and it helps to take down enemies early game and whatnot pretty easily if you try hard enough haha
bug
This error is really annoying. I've been trying to hunt it down without any luck really. Visited the ship probably close to a hundred times with different setups but always seems to return just fine for me.
Do you remember if the cap was visible on the uncollector ship after exiting? Did he do the jump animation back to your ship?
And of course any potential differences you might have noticed between those times it happened and those where it didn't.
I noticed that Drill-Off offers an offline version. Could you also provide an offline version for Chop Ahoo? Thank you.
This was made from the group up to be a browser game (made for a JavaScript game jam) and thus can't easily be ported to any other platform. There is however a downloadable version on Steam but that is basically its own isolated browser where the game is running locally. Therefore it's quite resource intensive.
Oh, I wasn‘t aware of the existence of a Steam version. I simply wanted to be able to play without an internet connection, so I'll go ahead and purchase the Steam version. Thank you!
weird bug
EVERYONE: My friends(p3nguins, DaFAtCh1ck3n, 92AAA, and like 5 others whose Itch accounts I can't remember) and I have made a 40-page Google Doc on everything related to Coup Ahoo. Took us a month to make. Has everything from all the crew members(including divine and underworld ones) and what they do, to trinkets, suggested builds, all encounters, a tier list, and just random stuff. Enjoy.
Also, you can comment on anything that you want to add, we will fix it or reply in at most a few hours.
Coup Ahoo Stuff - Google Docs
I can't open it for some reason. Or is it just me?
here
https://docs.google.com/document/d/1LxMf6t6VHG53r-KF49hOdZRJUYzJuqozQ-s5qSN2P90/...
we made it on a school account, so you have to be in our school board to view it, so I made a copy of it on my not school account.
It still doesn't open. It says that there's an internal error
Ok the issue must be only for my phone because it opens just fine on my computer
The one that I sent is a copy of the school account one.
I can't get the loot since the keep and roll buttons are blocking it! Pls fix!
Is this the latest patch?
when the game updated i lost all my progress and the music stopped working do you know why?
Hmm, nothing but guesses really. It really shouldn't do that.
For music maybe you've accidentally hit N or M which toggles mute. Are the sound effects still playing? What about if you check the menu, is the music on there?
You sure you are using the same browser as last time and it wasn't an incognito tab? And what browser is that by the way? Also, when was the last time you played? It's very weird that the music state seems to have saved but the overall progress wouldn't have.
i played last on 1.3.9 i'm using the same browser chrome and it isn't an incognitto tab but i got the music fixed
can you adjust the pages
I don't really know what's up with that. The crew pages should always start at left page but for some reason for you it doesn't look like it does? This filler page should be there when it would start on an even page.
Could you show a screenshot of your table of contents first page so I can maybe figure out what missing page there is causing this?
Super weird. Made same setup where one of the cargo pages is missing so that crew sections lands on page 16. The filler page isn't there for me as it shouldn't and the crew members always start on left page. I guess the filler page is still there for you pushing the crew members off by a page?
Hello!
I finally had time to test it more thoroughly, and I must say it runs way smoother now, particularly in the end game, but on low end browser like my Kindle Paperwhite, the game still lags a little, but the most annoying is the zoom level changing each frame.
I think adding an option to rotate the screen 90 degrees would help a lot to remove that problem, but it might require too big changes (Is there a way to do it without changing each drawing and positionment instructions?) Anyway I understand e-reader aren't made to play games, but it would still be nice...
Thanks!
Good to hear that it's at least somewhat better. Zooming and animations don't really matter on the performance here at all. Everything is drawn again every frame, so it doesn't matter if something is drawn on position x or y. That's a bit of a drawback of not having built this on some proper "smart" engine and having my own (limitation coming from the original 13 kilobyte size limit).
You mean that the game would kinda be rotated 90 degrees? Kindle doesn't do rotation like phones do? Might be pretty doable...
And of course I'll still try to optimize it in different ways to run smoother on lower end devices too.
The log book could have better UI, clicking 30 times to get to a new entry is quite annoying, perhaps tapping on a title in the table of contents could send you to rhat page.
The uncollector should be the trinket collector's uncle. Uncle-llector!
i agree!
i agree!
I think you really need to nerf parrot swarm builds with splash damage as it makes the late game very uncreative as there's only one build that really works now
I had a chance to get boomer but triple spy was just funny
What does very efficient at investigations and very good at learning new things even do? I have figured out the other three perks but these two seem to do NOTHING
I think that the first one makes it less likely for investigation to fail (even though my crew member failed when i sent him for the first time). I'm not sure about the second one but i think it raises the level cap of the crew member
Yup, just adds a chance for bad investigations to be good instead. Weird that you guys haven't noticed what the learning perk does, it removes the level cap from that crew member so they can be upgraded several times.
Does that mean if you have two bard in your crew they upgrade even more? That's pretty nice!
Yes but not because of that perk. Here powder monkey ends up being lvl 2 + 2 + 2 (2 for each bard). If they had that fur folk perk, they could be upgraded to lvl 3 making it effective level of 7 etc.
Powder Monkey makes icebergs next to impossible since the target number is 2x the amount of dice you have. Also boost or Rosa's might without crew is also makes icebergs next to impossible
I think that's the kind of balance the creators likes: what looks good at first is not always the best thing to have.
Just a question.
Any plans on adding lore to the game? Also, I've playing this game for a while, and I kinda wanna make a wiki for this??? (ngl I've never tried doing this before, might need help and this whole thing feels kinda embarrassing) So yeah, just asking if you give me permission to do it
No real plans for any deep lore, I'm not much of a writer. But of course some light lore and world building is already happening with the different characters and races etc and that will probably be getting more concrete at some point.
As for a wiki, sure, go ahead!
Crashed (1.3.10)


Thanks, fixed! 👍
How long have the enemy crew members worn wrong hats? Hasn't anyone noticed?
I didn't notice it until you said it. But i have a screenshot from 4th of April where all enemy crew members were wearing the same hat
I scrolled down the comments and the first instance of that was over a month ago
Which one to steal? There is no cargo at all!
well i accidentally softlocked myself right before the last pre-endless ship. i'm not sure what happened here actually it had something to do with me scrolling and with autoplay. i wish i could reconfigure the auto play keybind lol
I can't see the choices
I want to contact you. Can you send me a message?
What do you mean? You can reach me with email antti.haavikko@gmail.com or DM on Twitter...
Thanks, I sent an email.
I think you should add a new crew member which stands in the crow's nest that's balanced but fair since Navi and Scout aren't very useful
Why does the game freeze when you switch tabs while fishing?
Swap crew guy is really goofy because it gives you your exact crew sometimes. Please fix this as it makes it kind of useless. Maybe you could add some code so that this doesn't happen
anttihaavikko,
PLEASE ADD A CONTINUE BUTTON FOR LATE GAME ANGELS AND DEMONS I SPENT 10 MINUTES ON AN ANGEL FIGHT AND RIGHT AFTER THE NEXT REGULAR BATTLE IS ANOTHER ANGEL
Why is the cargo highlighted even though my cursor is not on it. It just stays highlighted no matter what I do
I think you (accidentally) hit arrow keys to select a dice for incoming damage or when you had usable dice. Pressing enter or space will make that go away but I will also make it disappear on click so it's not that confusing.
If you send a crewmate to the doctor that's an angel or demon will they become a normal skeleton and only have one ability? I haven't tested it on anything since I want both abilities that it has but I'm just curious if the crewmate will loose an ability in exchange for the trinket thing that comes with skeletons
The description shows only one ability after going to doctor, but the hidden ability still works
Yeah, it should remain. So doc visit maybe only does a visual glitch on the description. Will add as a thing to fix for the next patch.
The nudge trinket doesn't bump dice, it just keeps your first roll.
Doesn't seem so to me...
Hmm. Maybe it was my mimic trinkets acting weird.
Stability trinket could be another cause for values not changing.
why did the trinket stack (V & J)
oh, uncollector makes this happen, I think
Yup, it doesn't reposition all of them when one gets removed and then when you get one more, it gets positioned "correctly" according to the updated count. Will fix on next patch.
This is the second time I asked this but you really need to make the pirate crew member and swap crew better
I don't think all crew members need to be as good as the rest of them. Same goes for events, it's fine that some are situational or even straight up now good.
A bug happened if the divine being you are fighting is part navigator and part cannoneer. If they dodge your attack, even if you don't have enough cargo to form the string the game just traps you into the fight and you die
Why does this happen. I just used spy and broke the 1 but it doesn't sink the ship
Maybe because I haven't taken that into account. I guess it still sinks after you try to shoot it? Will fix on next patch.
I am never picking up scalpel ever again. Also i got softlocked by the uncollector again after giving cross


Been trying to reproduce this uncollector issue with no luck so far. Do you remember if the cap was on the ship after exiting? Did he do the jump animation back to your ship?
And of course any potential differences you might have noticed between those times it happened and those where it didn't.
Please make the Mate more useful. Now it feels like having a prince, only you don't even get the king.
Those new updates are pretty cool! i haven't had time to test them out a lot yet, but from what I see it's good
What do you mean, mate is like the best crew member of them all. Having extra events between enemy encounters makes it a lot easier to keep up with the difficulty curve...
I think he means that mate is useless in late game since he can't trigger additional events during endless
Can't he? I don't remember intentionally making it that way...
What I meant is that he seems to only trigger extra events like 1 time out of 6, I remember it being more useful, but I might be wrong.