I think it's just the options button that is displayed incorrectly. It shows up fine when you open the options at first but clicking it is always like one step behind...
Hey antihaavikko, if you want you can add these trinkets. You don't have to, but it would be nice if you could.
Pearlier: Deal +2 damage for every pearl you have. Weakness: Enemy plated cargo can receive +1 damage at a time. Spiciregeneration: When accepting vendor trades, gain a spice cargo with 9 dots for every 3 spice cargo traded. Trinkest: Pass on two random trinkets to next playthrough. Legaciniy: Pass on a "Legacy" to next playthrough. Fishalot: Double the value of fish caught. Trinkets with bad effects: Greediness: You may take double the cargo at the end of combat, but you cannot reroll cargo at the end of combat. Blacarket: Gain a plated cargo with a 3 at the end of combat, but vendors will have a 50% chance to not give you the deal they promised when you give them your spice. Fatacheat: Revive once, but get bad luck for the rest of your playthrough. Can include: Bad value fish, rerolls, bad value cargo, attack rolls, etc. GOLD!: Immediatly receive 3 cargos with 1 on it and have gold, but you cannot receive any more cargo until you lose all of your gold. Double-edged Sword: Take double damage. Deal triple damage.
P.S. I also want a hard mode for fans that beat the game. I want it to make it so that they only start with one cargo and events are slightly less likely.
(Where boatMovement is wether the movement is enabled or not. That might not be the best way to do it (it's not my code after all!), just want to provide an easy solution though.)
An option to remove the wave movement would also be nice.
Of course I'd know how to do it but why would you want that? It wouldn't at least affect performance at all. Is it causing some sea sickness or something like that?
1) It does give me a weird feeling after a while, so having a relief from time to time is perfect.
2) It now runs quite correctly on my Kindle paperwhite (the previous frame got mixed with the new one before)! Which means I can play this awesome game anywhere, including in a plane! (the zoom still means it's extremely hard to select options on genie ship and the rest, but that's a minor drawback in order to play anywhere (the only thing that could make the game run near perfectly would (I think?) be adding an option that rotates the screen (because otherwise it's too small), but that needs modification on pretty much the whole code, doesn't it?))
115 pages of cargos and I wont bother myself counting the parrots ...I might understand why you want to nerf parrots. By the way the legacy doesn't work well with the extra boat (I had a quantum prince that made the game crash when the king passed by during another run)
I was playing a normal run and on endless 3 the enemy dandy/boomer angel kept my crew stunned for every turn instead of every other turn. Might be because the pirate intimidated me for a turn when that happened, but after a few turns where I wasn't intimidated it still didn't go awa
oh, what? I can't proceed? I was on infinite wishes mode and made a wish for bone, then I said yes, that's what I want, and the proceed option doesn't exist? idk
thiscris found the exact steps for making this happen and with a workaround for a way to unstucking it too in the meantime. If you enter the cabin and return, the button will appear again.
came after not playing for a while and there's a bunch of cool new stuff but it froze in my second game. wish there was a save progress option so i can refresh the game and not lose progress
For some reason after getting stunned, Boomer had the permanent "enemy" face for the rest of the game.
I also noticed after an encounter with a genie I got Xanphan, and he auto-replaced Raf. I recall before, or maybe other encounters when you got crew like a divine battle, there was the option of which one was replaced as opposed to an automatic replacement.
No, it's not just lag, the game won't move on unless I hover over one of my crew, and due to that, the boat never got to the right spot, and I never got the option to sail on.
oh, hey, it's interesting to see that pearls actually do have a value assigned (being 1) and baggy considers that when they see pearls and 1's in a row
What browser are you using? The data is saved in the browser itself and not any account. It's using browsers local storage and that should persist between page refreshes, restarts and even updates. So it's either the browser you're using or some setting on it that clears local storage at times.
The next crew member you get will be placed on the boat, allowing you to get another crew member for the original position (for example: navi and scout can only be placed on crow's nest, but the side boat lets you have both)
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Is there a limit to using trinketinator? I used it 3 times or so and it just stopped working
There shouldn't be as long as you have crew members to sac.
he just won't leave me alone ;-;
oh, btw, another glitch with the boat, happened when i just had a boat and rammed into an iceberg
That happened to me too :|
Only 3 out of 4. I guess you had a lot of pearls?
finally got all four ;-;
The big clam won't ever leave you alone XD
Since the last patch I only have half a screen. FireFox if that helps. Refreshing, etc., does not fix it.
Uh? I think autoplay is broken now?
Broken how? Seems to work normally for me...
In Chrome, I have autoplay Off, and battles are still autoplaying. Turning it to On, stops the autoplaying.
I think it's just the options button that is displayed incorrectly. It shows up fine when you open the options at first but clicking it is always like one step behind...
No? It just doesn't work
Oh, I think that's funny
So, you usually can't give the furries your last cargo, but if you have a pearl, you can die to giving them all your stuff
Hey antihaavikko, if you want you can add these trinkets. You don't have to, but it would be nice if you could.
Pearlier: Deal +2 damage for every pearl you have.
Weakness: Enemy plated cargo can receive +1 damage at a time.
Spiciregeneration: When accepting vendor trades, gain a spice cargo with 9 dots for every 3 spice cargo traded.
Trinkest: Pass on two random trinkets to next playthrough.
Legaciniy: Pass on a "Legacy" to next playthrough.
Fishalot: Double the value of fish caught.
Trinkets with bad effects:
Greediness: You may take double the cargo at the end of combat, but you cannot reroll cargo at the end of combat.
Blacarket: Gain a plated cargo with a 3 at the end of combat, but vendors will have a 50% chance to not give you the deal they promised when you give them your spice.
Fatacheat: Revive once, but get bad luck for the rest of your playthrough. Can include: Bad value fish, rerolls, bad value cargo, attack rolls, etc.
GOLD!: Immediatly receive 3 cargos with 1 on it and have gold, but you cannot receive any more cargo until you lose all of your gold.
Double-edged Sword: Take double damage. Deal triple damage.
P.S. I also want a hard mode for fans that beat the game.
I want it to make it so that they only start with one cargo and events are slightly less likely.
my froy seems to be stuck as angry
can you add a button to comfirm that you're restarting the run, so that you can't misclick
same bug happened again when i clicked normally, this time without console logs
how do i get gilded cargo i'm starting with 2 ones
why do birds also have splash damage
By accident. But left it in because it's fun...
I agree that it's fun, because I notice it when I have parrots and the explosion damage guy at the same time and oh boy it's fun
strange bug where the game just froze here after i clicked out on accident
console says this
Thanks! ❤️👍 This will surely help find the issue and fix.
I wished for a boat and set sail as the genie spawned in the boat, now I can't see the boat or the person on it ;-;
oh, btw, wishing for someone to go in the faraway boat softlocks the game and doesn't let you set sail
So was this so that you clicked set sail so fast that the boat spawned in while your ship was already moving?
yep
Here's funny meme:
You get a parrot :)
Then the explosion damage guy :D
Then even more parrots >:D
Enemy has the guy that distracts parrots );
You win anyway >8D
what does "pass down one trinket and one crew member to next try after this one" mean?
When you lose or restart, you'll start the next run with one random one of your trinkets and crew members.
ohh that's actually really good
Not quite sure why I am getting 2 incoming damage when no enemy crew has any damage adding modifiers/perks.

The figurehead
I am not observant. Thanks.
Could you add an option to stop ship from moving up and down?
This can be done by changing "
t.prototype.getDirection = function () {var e = Math.cos(this.rotation), t = Math.sin(this.rotation);"
to "
t.prototype.getDirection = function () {var e = Math.cos(this.rotation)*boatMovement, t = Math.sin(this.rotation)*boatMovement;"
and "(this.animationPhase = Math.sin(e * this.animationSpeed + this.animationOffset)), (this.animationPhaseAbs = Math.abs(this.animationPhase)"
to "
(this.animationPhase = Math.sin(e * this.animationSpeed + this.animationOffset)*boatMovement+this.animationOffset*boatMovement), (this.animationPhaseAbs = Math.abs(this.animationPhase)
(Where boatMovement is wether the movement is enabled or not. That might not be the best way to do it (it's not my code after all!), just want to provide an easy solution though.)
An option to remove the wave movement would also be nice.
Thanks, and love the game!
Of course I'd know how to do it but why would you want that? It wouldn't at least affect performance at all. Is it causing some sea sickness or something like that?
Hi!
First of all, thanks for adding that option!
there were 2 main reasons for my request:
1) It does give me a weird feeling after a while, so having a relief from time to time is perfect.
2) It now runs quite correctly on my Kindle paperwhite (the previous frame got mixed with the new one before)! Which means I can play this awesome game anywhere, including in a plane! (the zoom still means it's extremely hard to select options on genie ship and the rest, but that's a minor drawback in order to play anywhere (the only thing that could make the game run near perfectly would (I think?) be adding an option that rotates the screen (because otherwise it's too small), but that needs modification on pretty much the whole code, doesn't it?))
Thanks again!
Shouldn't be too hard to add an option for rotating the whole game either. I can try adding such in the next patch.
Thanks then!
Look forward to it! (no pressure intended)
D:
baggy seems to not specialize cargo in different pages, I assume this is a bug? He does fix his mistake when you switch to the page tho
looks like someone's trying to hide
Is it possible for the Genie to grant any of the crew that have a "-" in their name? It did not work with Q-Tip.
- is a valid block, btw
same as a blank dice, for "the mark"
Oh! I can't recall seeing one. Thanks!
115 pages of cargos and I wont bother myself counting the parrots ...I might understand why you want to nerf parrots.

By the way the legacy doesn't work well with the extra boat (I had a quantum prince that made the game crash when the king passed by during another run)
question, why does bob on the cannon jump off when I wish for boomer, even though boomer could just ends up going to the boat?
Wasn't intended. Will be fixed on the next patch.
I was playing a normal run and on endless 3 the enemy dandy/boomer angel kept my crew stunned for every turn instead of every other turn. Might be because the pirate intimidated me for a turn when that happened, but after a few turns where I wasn't intimidated it still didn't go awa
oh, what? I can't proceed? I was on infinite wishes mode and made a wish for bone, then I said yes, that's what I want, and the proceed option doesn't exist? idk
Weird, genie didn’t leave either. 🤔
Did you intend for someone to say "bone" at the genie? (P.S. I don't know about the genie exactly bc i never got to that point)
thiscris found the exact steps for making this happen and with a workaround for a way to unstucking it too in the meantime. If you enter the cabin and return, the button will appear again.
also, sometimes when a match is made with the last dice, it doesn't get counted
and now its glitched
all three of those pics all happend in the same run
they're an angel in disguise, lol
raft plus prince swarm = floating prince's
came after not playing for a while and there's a bunch of cool new stuff but it froze in my second game. wish there was a save progress option so i can refresh the game and not lose progress
For some reason after getting stunned, Boomer had the permanent "enemy" face for the rest of the game.

I also noticed after an encounter with a genie I got Xanphan, and he auto-replaced Raf. I recall before, or maybe other encounters when you got crew like a divine battle, there was the option of which one was replaced as opposed to an automatic replacement.
I'm guessing you mean that huge lag/delay? The boat also seems very weirdly positioned there...
No, it's not just lag, the game won't move on unless I hover over one of my crew, and due to that, the boat never got to the right spot, and I never got the option to sail on.
oh, hey, it's interesting to see that pearls actually do have a value assigned (being 1) and baggy considers that when they see pearls and 1's in a row
Totally unintentional though... 😅
one more thing, even though, i have an account, all my progress and starters reset after updating my browser
What browser are you using? The data is saved in the browser itself and not any account. It's using browsers local storage and that should persist between page refreshes, restarts and even updates. So it's either the browser you're using or some setting on it that clears local storage at times.
i use brave
what's the miniatrue boat for?
The next crew member you get will be placed on the boat, allowing you to get another crew member for the original position (for example: navi and scout can only be placed on crow's nest, but the side boat lets you have both)
got a crash; game was very slow and then completely froze like so
error on console looping thousands of times:
Uncaught TypeError: Cannot read properties of undefined (reading 'x')
at e.getCenter (index.html:5:14474)
at e.isInside (index.html:5:14633)
at t.isInside (index.html:5:130333)
at index.html:5:189113
at Array.find (<anonymous>)
at t.update (index.html:5:189031)
at index.html:5:447826
at Array.forEach (<anonymous>)
at t.update (index.html:5:447796)
at t.update (index.html:5:44351)
e.getCenter @ index.html:5
e.isInside @ index.html:5
t.isInside @ index.html:5
(anonymous) @ index.html:5
t.update @ index.html:5
(anonymous) @ index.html:5
t.update @ index.html:5
t.update @ index.html:5
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
requestAnimationFrame
Ei @ index.html:5
And for some reason my game froze from some event. I don't have access to the console on mobile to show the error message
Also the position of crew member on the back breaks once you get a side boat, but gets fixed after you get a crew member on it
