Desperately needs the ability to pick where your shots land. Very frustrating losing to the least strategic plays out of my control. Great aesthetics and concept though, good job!
Hard to say without knowing more. Of course it could be just really bad luck but also can be missing some things (for example not picking up loot or not preserving your cargo dice well enough).
The divine being fights are a puzzle (ish) and I don't want to completely spell them out. Pay attention and experiment...
Ok, I'm starting to slowly figure out this adorable strategy game. One more question tho, whats with the backwards weird font text? I know it's some kind of puzzle but I think with the combination of an unusual font it makes it very hard to decipher. Or again I'm stupid 😅
Glad to hear it's clicking! That puzzle is indeed meant to be very difficult to decipher in its own (though possible). There are some items/effects which make it easier.
Suggestion: a random curse applied every 10 (or 13 👀) infinite fights that counter each specific type of overpowered build. For example: “lose all spice cargo after a successful bribe” (super upgraded diplomat) “remove ability to gain additional relics” (tink), “all crew members are less effective” (bard + boomer/bob), and “split relic no longer creates new dice” (idk of a better way to counter an infinite pearl build)
Add unskippable sea gods boss battles like angels and demons challenges that will progressively get harder and a red sea curse after 13th endless battle that does progressive damage after each battle (like the iceberg event) and change the colour of the sea to red until the end of the game :)
That's a pretty good idea. Adding special challenging events for the end game would help in both keeping it from becoming too repetitive and boring and also adding some more difficulty to it.
That makes a lot of sense. The stunned effect doesn’t appear to go away instantly, so if crew members like scout and bosun are stunned and you try to loot dice too fast they won’t trigger. Probably the same thing happens when legacy triggers on a stunned crew member (he stopped being stunned once I rolled dice I think)
Looks like you've got mate on the back there (with upgraded bard too) meaning you have pretty high extra event chance. Wonder if it's somehow getting stuck in that loop and not progressing with the combat encounters. There is supposed to be a deactivation for mate past that point but it is possible that I've flubbed the numbers and it's one off ie. only deactivating after the first endless fight.
It’s a bug with an upgraded mate where that counts as an event and mate can keep triggering it, but it shouldn’t be an endless loop - you can keep pressing the set sail button until mate fails to trigger and it will eventually take you to endless.
How sure are you that it was "HMM"? I managed to find (and fix) an error happening with same setup as in the pic but with a non-good one (hmm being a good one).
The trident from this picture gives +1 max roll for your attack dice. The other trident you get from courage blessing makes your attack deal 666 damage if you roll 0 or 13
Me: *notices that the sail color is the same as the straight thingie and the hat color is the same as the number color* Did I just find out the most bizzare coincidence in my life or is this always going to happen to every ship I see?
Okay, i didnt tought i would like this game so much, but its actually really fun. I have a question tho: is the bombardier a reference to the demoman from tf2? Its just the eyepatch and the fact that he has a bomb really reminded me of him.
What's up with the frog and the word game? I seem to make out "Hello friend!" at the beginning and then I'm lost about how to decipher his message and how to answer (?) him. In the screenshot I also can make out "please" as well as "and", I think. If anyone has a hint who already has figured it out, that would be great :)
Well obviously I know but I don't want to completely spill the beans. But you are indeed on the right track and correct on those words. There is also features in game that allow you to decipher their language easier.
Thanks for taking the time to answer :) Hmm, maybe I will stumble upon one of the features in-game that allow me to decipher the frog language easier. I'm also curious about the frog that has a bookshelf on its boat like the guy that can make one of the crew mates smarter but you can't interact with the bookshelf frog. For the first time, I have a frog on my boat because of the cat goddess but that hasn't made communicating with the frogs easier :D
Do the hats do anything? I'm curious about those cause you get them and they have yellow text, indicating that they do something, what that something is I don't know.
I have no idea what the Heart box does, nor do I know how to use the Plate Kit or whatever it's called. Help. Oh and the way the AI chooses which cargo gets shot is so annoying, I roll low and it shoots one that it cant destroy, but roll high and it destroys one that's a low level cargo. Also I noticed it's been updated but no Dev Log.
Hi. I think the heart dice holds a certain amount of hit points. Haven't figured out how much it holds, yet. But eventually the heart will crack and be destroyed.
The plate kit has some sort of arrow on it like a " >" which shows the direction which dice next to it will be plated. I think it just works on normal white dice and not on orange spice or other plated dice. So when you have a white 5 dice next to its >, you should get a 5 plated dice in return.
The computer opponent will probably use the same strategy as the player when it comes to incoming damage. You roll a 14 and it sacrifices a low dice, because the higher dice could be useful later. You roll low, e.g. a 3 and it puts the damage on a dice that won't be destroyed like one with 4. Leaving him with a 1 on that dice but having still the same number of dice left, thus having still the same roll chance.
Speaking of chance, there's no way to beat this game each time. Much is based on "luck" and the crew you might get. Dream teams are repair guys giving +1 on your dice when you roll a 0. A cannoneer giving you multiple shots or splash damage. A bard to boost their abilities and a good figurehead etc.
I usually try to keep as much dice in stock as I can and then hope for the best. Good luck :)
Oh and one thing I noticed. If your opponent has plated dice and you reduced them to 1 hp, he will still hold on to them, even if he has a repair guy. I'd rather sacrifice a 1 hp plated instead of a 1 hp regular or dice if I have a repair guy, since he won't repair the plated dice. Hope it helps.
Cargo is health, unless I am not understanding. Regular (white) dice and cargo (orange) are all counted towards hitpoints/health. The enemy gets to decide where to take damage, just like you, as the player, does. I would rather take a hit of 3 damage on a 5 die than completely lose a 1,2 or 3 dice. The enemy does the same. The more dice you have, the better your damage output is with more potential scoring dice.
Sometimes cargo is not good. If you run into a pirate ship with an unwanted potential crew member and refuse the deal, the pirate will go ahead and fight you. If you only have a 2 points of cargo, usually it will be worth it, but if you have 20 points of cargo for a 'mediocre' crew member, they will force you to fight. Depending one where that happens in the run, it can be bad.
Mates are maybe the best early game crew as you will get more encounters. So many other super great combos of crew are available, though
Yup, that was all correct. The value is random and they will show the crack once they hit under 10. Now that I think about it, I guess it makes sense to do a dev log for even smaller patches so it's not left unclear what changed.
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Desperately needs the ability to pick where your shots land. Very frustrating losing to the least strategic plays out of my control. Great aesthetics and concept though, good job!
Enemy gets to pick those ie. they are not strategic for you. Just like you choose where you're getting hit.
Maybe I'm stupid but I just can't get past like 3 encounters. Have I just not gotten lucky or am I not understanding how to play :(
Also, how to defeat divine beings?
Hard to say without knowing more. Of course it could be just really bad luck but also can be missing some things (for example not picking up loot or not preserving your cargo dice well enough).
The divine being fights are a puzzle (ish) and I don't want to completely spell them out. Pay attention and experiment...
Ok, I'm starting to slowly figure out this adorable strategy game. One more question tho, whats with the backwards weird font text? I know it's some kind of puzzle but I think with the combination of an unusual font it makes it very hard to decipher. Or again I'm stupid 😅
Glad to hear it's clicking! That puzzle is indeed meant to be very difficult to decipher in its own (though possible). There are some items/effects which make it easier.
oh wait there's a trinket that deals with that. nevermindd
Bug where level 2 crewmate from upgraded prince reward doesn’t show as level 2 until chosen?
Too easy. Made it through 60 battles in total before I got bored. Infinite mode needs events or something.
Gotcha! I’ve been thinking of ways of making it get harder without getting boring.
Suggestion: a random curse applied every 10 (or 13 👀) infinite fights that counter each specific type of overpowered build. For example: “lose all spice cargo after a successful bribe” (super upgraded diplomat) “remove ability to gain additional relics” (tink), “all crew members are less effective” (bard + boomer/bob), and “split relic no longer creates new dice” (idk of a better way to counter an infinite pearl build)
Add unskippable sea gods boss battles like angels and demons challenges that will progressively get harder and a red sea curse after 13th endless battle that does progressive damage after each battle (like the iceberg event) and change the colour of the sea to red until the end of the game :)
That's a pretty good idea. Adding special challenging events for the end game would help in both keeping it from becoming too repetitive and boring and also adding some more difficulty to it.
Favorite bug: Angry crew member
Pretty funny. How did that even happen? Was he somehow angry on the run before too?
edit: Oh now I might know. He was probably stunned on the end of the last run...
That makes a lot of sense. The stunned effect doesn’t appear to go away instantly, so if crew members like scout and bosun are stunned and you try to loot dice too fast they won’t trigger. Probably the same thing happens when legacy triggers on a stunned crew member (he stopped being stunned once I rolled dice I think)
Stuck in a end loop I I keep sailing but only get this
Looks like you've got mate on the back there (with upgraded bard too) meaning you have pretty high extra event chance. Wonder if it's somehow getting stuck in that loop and not progressing with the combat encounters. There is supposed to be a deactivation for mate past that point but it is possible that I've flubbed the numbers and it's one off ie. only deactivating after the first endless fight.
I've had this happen before too
It’s a bug with an upgraded mate where that counts as an event and mate can keep triggering it, but it shouldn’t be an endless loop - you can keep pressing the set sail button until mate fails to trigger and it will eventually take you to endless.
Indeed this seems to be the case. Managed to replicate and fix. Patch coming soon.
this music goes hard where's it from
It's from, umm, this game. 😉 I made it specifically for this. Glad you like it! I consider myself very much a newbie with music stuff.
Went on the "hmm" abandoned ship and this happened
Hmm...
Hmmm....
Did it get stuck there?
Yup it softlocked
How sure are you that it was "HMM"? I managed to find (and fix) an error happening with same setup as in the pic but with a non-good one (hmm being a good one).
I was very sure that it was “hmm” but if “hmm” has no chance to sink then now I’m not so sure.
I GOT TWO!!!
DING!
What does the trident do?
The trident from this picture gives +1 max roll for your attack dice. The other trident you get from courage blessing makes your attack deal 666 damage if you roll 0 or 13
Nicely done, you've cracked the code!
Only two's 😁👍
I am the king, bow down before me.
Oh wait wrong game
Is the demon boss a puzzle, do you just need to deal enough damage?
I don't quite understand it either
Mainly it's a puzzle. It's not all too complicated though, I'd suggest taking it a bit slower and paying more attention to what is shown.
I think I get it but it takes a lot of luck
agreed its almost impossible
Really depends at which point you get there.
The most normal run after the new update:
Absolutely normal. But dang, is the camera still misbehaving with that much dice...
After the new update (1.1.0) you can´t restart after a loss and somtimes you are unabel to continue, because there are no options to choose from.
Hmm, did it happen to you multiple times? I haven't seen anything like that.
Actually, managed to replicate and fix. 1.1.1 is live now. Thanks for the heads up! ❤️
Your game is really good, playing different types of games is very fun, and your game is one of them!
wow I reached the infinity 2 ship and it had so many dice X)
found a typo
Thanks!
Is there a typo, I'm not noticing it?
Maybe I'm wrong. is that not supposed to say prince?
Ohh yes it is. Read it many times and didn't notice 😅
Bro I just realized that I'm talking to the dev of the game.
:o
wow, nice comment me.
what does the "14" on the ship mean?
Nothing really. It's like your "rank" on the fleet. You're the last one and there are 13 others.
I see. I really liked this game. I'm gonna check out your others. :D
Do you ever get rewarded for taking the useless guy who says his father is rich?
You can, yes.
Me: *visits the trinkey guy then fights a ship then visits that same guy again*
*later in that SAME RUN, i visit the guy again for the third time that run*
Coincidence? I think not!
Me: *notices that the sail color is the same as the straight thingie and the hat color is the same as the number color*
Did I just find out the most bizzare coincidence in my life or is this always going to happen to every ship I see?
This isn't a coincidence!
I beat the game. How do you get endless mode?
Press the set sail button there.
I did!
Enemy: *rolls 6 twos with 6 dice*
Me: Coincidence? I think not!
Flat earth confirmed!
What do you mean "flat earth confirmed"???
Six twos with six dice, gotta be.
Gotta be a what?
It was supposed to be a joke. But yeah, the nice rolls are absolutely random. Rolling six two isn't that rare really, more than 1%.
Okay, i didnt tought i would like this game so much, but its actually really fun. I have a question tho: is the bombardier a reference to the demoman from tf2? Its just the eyepatch and the fact that he has a bomb really reminded me of him.
Nope, not intentionally at least.
So awesome!
Infinite mode is too easy (jk)
2nd encounter and I get the below. not sure if I have ever seen that level of upgrade early on.
It's caused by the event you had before. Who ever you don't pick gets added to the next enemy (upgraded).
Wow... Good to know. Thanks!
Follow up question. Do the hats give upgrades or are they purely for decoration?
Purely visual.
Did I see a reference to Rosa the Sea Otter? :)
Yes you did! 😜 And you’re the first to notice/mention.
What's up with the frog and the word game? I seem to make out "Hello friend!" at the beginning and then I'm lost about how to decipher his message and how to answer (?) him. In the screenshot I also can make out "please" as well as "and", I think. If anyone has a hint who already has figured it out, that would be great :)
Well obviously I know but I don't want to completely spill the beans. But you are indeed on the right track and correct on those words. There is also features in game that allow you to decipher their language easier.
Thanks for taking the time to answer :) Hmm, maybe I will stumble upon one of the features in-game that allow me to decipher the frog language easier. I'm also curious about the frog that has a bookshelf on its boat like the guy that can make one of the crew mates smarter but you can't interact with the bookshelf frog. For the first time, I have a frog on my boat because of the cat goddess but that hasn't made communicating with the frogs easier :D
The most important part of the message is the yellow section in the middle.
Hint: Look at the names of (non-enemy) boats you meet. Anything in common?
guys I think I'm winning
Haha, looks kinda like it 😅
how did you even do this
used split and infinity w/ the pearls and just used a bunch of pearls
Super fun to play and it gets really addicting :D
Do the hats do anything? I'm curious about those cause you get them and they have yellow text, indicating that they do something, what that something is I don't know.
I am invincible! Unfortunately though, this also got stuck there.
Wait, no. It only loops if I keep pressing "space" instead of selecting a dice manually. Still a bug though
Yeah, you should lose when you have no valued dice at all.
After 4 days I finally won a game! Every single one of your games I can't stop playing, I love them all! :D
I have no idea what the Heart box does, nor do I know how to use the Plate Kit or whatever it's called. Help. Oh and the way the AI chooses which cargo gets shot is so annoying, I roll low and it shoots one that it cant destroy, but roll high and it destroys one that's a low level cargo.
Also I noticed it's been updated but no Dev Log.
Hi. I think the heart dice holds a certain amount of hit points. Haven't figured out how much it holds, yet. But eventually the heart will crack and be destroyed.
The plate kit has some sort of arrow on it like a " >" which shows the direction which dice next to it will be plated. I think it just works on normal white dice and not on orange spice or other plated dice. So when you have a white 5 dice next to its >, you should get a 5 plated dice in return.
The computer opponent will probably use the same strategy as the player when it comes to incoming damage. You roll a 14 and it sacrifices a low dice, because the higher dice could be useful later. You roll low, e.g. a 3 and it puts the damage on a dice that won't be destroyed like one with 4. Leaving him with a 1 on that dice but having still the same number of dice left, thus having still the same roll chance.
Speaking of chance, there's no way to beat this game each time. Much is based on "luck" and the crew you might get. Dream teams are repair guys giving +1 on your dice when you roll a 0. A cannoneer giving you multiple shots or splash damage. A bard to boost their abilities and a good figurehead etc.
I usually try to keep as much dice in stock as I can and then hope for the best. Good luck :)
Oh and one thing I noticed. If your opponent has plated dice and you reduced them to 1 hp, he will still hold on to them, even if he has a repair guy. I'd rather sacrifice a 1 hp plated instead of a 1 hp regular or dice if I have a repair guy, since he won't repair the plated dice. Hope it helps.
I feel like it should focus on taking out enemy cargo instead of lowering it's health, that way the damage you take is less.
Cargo is health, unless I am not understanding. Regular (white) dice and cargo (orange) are all counted towards hitpoints/health. The enemy gets to decide where to take damage, just like you, as the player, does. I would rather take a hit of 3 damage on a 5 die than completely lose a 1,2 or 3 dice. The enemy does the same. The more dice you have, the better your damage output is with more potential scoring dice.
Sometimes cargo is not good. If you run into a pirate ship with an unwanted potential crew member and refuse the deal, the pirate will go ahead and fight you. If you only have a 2 points of cargo, usually it will be worth it, but if you have 20 points of cargo for a 'mediocre' crew member, they will force you to fight. Depending one where that happens in the run, it can be bad.
Mates are maybe the best early game crew as you will get more encounters. So many other super great combos of crew are available, though
yeah that makes sense actually. Them being able to choose which cargo gets hit
Didn't bother making a dev log as I just fixed some bugs and added pad controls support.
Makes sense. What do the heart blocks do or was the other guy correct about them for the most part?
Yup, that was all correct. The value is random and they will show the crack once they hit under 10. Now that I think about it, I guess it makes sense to do a dev log for even smaller patches so it's not left unclear what changed.
"mox thing" LOL (ik wrong game but i already commented there)