Haha, that's tough! That's the exact kind of balance I'm really fond of. Stuff that seems really good on paper and is too but has a bit of a hidden detriment. Tried to do similar thing with the clam boss against mass pearls but I guess he isn't scary enough as I haven't seem that much talk about it.
genuinely though, this gets fucking absurd , to where statistically, you'd need over 100000 cargo to even have a 1% chance to beat demons with 7 numbers in any single turn (oh, and I'll take this opportunity to say that demons hit with stun are angry when they should be happy)
and if you wanna beat a demon with a more reasonable 1000 cargo, and that you have a way to generate more cargo each time to ensure you keep the 1000 cargo, you'd have to on average spend around 7000 TURNS
let me put that in perspective, if a turn takes around 5 seconds, that would make this take 7 HOURS, you hear me? 7 WHOLE, FUCKING, HOURS, SAT THERE.
and don't forget about the next 700 turns after for getting past 6 numbers! oh, what would ever do without 700 more turns of this game
"you could just shoot all your cargo until you have only 6 pieces left" I hear you say, yeah, I could, still 2000 turns/ 3 hours though.
tbf, this is probably much better on the newer patch that autoplays demon fights (I'm still on a save from yesterday cuz of this fight and my inattentiveness) and I'm sorry to rant, but this is too big of a number.~
The latest patch still doesn't fully auto play the demon fights. It instead never auto rerolls for you but does pick targets for incoming damage.
Yup, I guess it does get pretty ridiculous. And made even worse by your large amount of damage dice boosts. But I don't really know what the best options would be for these. Obviously they need to keep getting harder as I think they're the main reason the runs actually end. What fun would it be to play forever without it getting any harder?
Just an opinion but I think Pirate should be more useful since in the lategame pirates don't even appear most of the time since players are going to have a full crew...
A quick question how does the game decide what you get from Rosa's company blessing? My friend says it's based on the frog which stands on top of Rosa but he might be lying
grah, keep finding new stuff, autoplay when there's a demon fight doesn't work properly, it just keeps shooting with no regard if there's a match or not, and you still have to choose where to shoot
and final thing I noticed, if birds end a round on a turn after the first, you cannot reroll your loot (and the text above doesn't show up until you choose a loot)
The AI doesn't consider that, it always rerolls if damage is less than 50% of max. Maybe it should. But it's also fine for it to not be "perfect" as that leaves more room for not using it.
I found a bug. The TMN ship even if you have no anchovies, you can still get their rewards if you use a plating kit. Hope the frogs and rat like plated protection on their pizza...
All potential crew from pirate ships is on the same place as for example wright or tink. They don't move to their correct places when you start to fight the pirates. I had the same occurrence
I'm pretty sure you'll know when you have the prerequisites for solving it. But that message is an alternative one not even hinting to what it needs, just "lore".
My ship captain refused to leave the uncollector's ship, softlocking the game. I was on mobile, so I didn't have access to console to see the reason for this bug
Yeah, seems like there is indeed some rare/specific bug with leaving the uncollector ship but I haven't been able to reproduce it myself yet. I guess you sacrificed something there, remember what it was? And that was the second time doing so that run?
I left the tab, my parrots attacked. Shortly after, I clicked spy(I had options bribe, spy, and shoot). I saw no cargo in the enemy ship. I left, and then the shoot button never showed up
Teleporting where? At least initial cargo roll/looting does seem to animate just fine. But didn't even remember to check how it'd affect genie/memory ships...
Oh now I see it, when a dice is removed others snap to place instantly.
How long are you supposed to be stuck in a fight with an angel or demon i was having an amazing run and had duplicate mimic as well as duplicate boost and cant get the right sequence so i have been stuck in a forced celestial fight for going on an hour with no end in sight is it supposed to end the run i thought after so long it would end and i would be down the dice but still able to move on not remove my whole loot stash
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The reason why boost isn't that great:
Haha, that's tough! That's the exact kind of balance I'm really fond of. Stuff that seems really good on paper and is too but has a bit of a hidden detriment. Tried to do similar thing with the clam boss against mass pearls but I guess he isn't scary enough as I haven't seem that much talk about it.
Well, when i got a weird bug probably caused by the "mimic" trinket and got about 10 pearls after each fight for no reason, he was fearsome...
genuinely though, this gets fucking absurd , to where statistically, you'd need over 100000 cargo to even have a 1% chance to beat demons with 7 numbers in any single turn (oh, and I'll take this opportunity to say that demons hit with stun are angry when they should be happy)
and if you wanna beat a demon with a more reasonable 1000 cargo, and that you have a way to generate more cargo each time to ensure you keep the 1000 cargo, you'd have to on average spend around 7000 TURNS
let me put that in perspective, if a turn takes around 5 seconds, that would make this take 7 HOURS, you hear me? 7 WHOLE, FUCKING, HOURS, SAT THERE.
and don't forget about the next 700 turns after for getting past 6 numbers! oh, what would ever do without 700 more turns of this game
"you could just shoot all your cargo until you have only 6 pieces left" I hear you say, yeah, I could, still 2000 turns/ 3 hours though.
tbf, this is probably much better on the newer patch that autoplays demon fights (I'm still on a save from yesterday cuz of this fight and my inattentiveness) and I'm sorry to rant, but this is too big of a number.~
The latest patch still doesn't fully auto play the demon fights. It instead never auto rerolls for you but does pick targets for incoming damage.
Yup, I guess it does get pretty ridiculous. And made even worse by your large amount of damage dice boosts. But I don't really know what the best options would be for these. Obviously they need to keep getting harder as I think they're the main reason the runs actually end. What fun would it be to play forever without it getting any harder?
I can't even die to use my legacy...
You don't have to die for it, restarting from the menu will do the same thing.
i don't know why, but the enemy attack dice don't appear
when I got the might option from rosa, nothing happened and all my crew members stay the same
It upgrades every crew member if you have one. Maybe your whole crew was at max level
they weren't at max level
Just an opinion but I think Pirate should be more useful since in the lategame pirates don't even appear most of the time since players are going to have a full crew...
Plus he stands on the cannon so you can't even get a boomer or bob if you get a pirate
A quick question how does the game decide what you get from Rosa's company blessing? My friend says it's based on the frog which stands on top of Rosa but he might be lying
Super fun game!
The vis versa effects don’t seem to work, also, the game froze at the “uncollector” my captain never returns to the ship 😢
just a question antti haavikko, why do you update like four updates at once?
Well, they're not really at once. Closer to like one a day or maybe two sometimes if there is something crucial.
nudge also doesn't work anymore
pressing the thing that lets you switch between groups of cargo during the frog anchovie offer tricks them into letting you pick something
grah, keep finding new stuff, autoplay when there's a demon fight doesn't work properly, it just keeps shooting with no regard if there's a match or not, and you still have to choose where to shoot
All good, at least I can do a patch with multiple fixes instead of just one.
and final thing I noticed, if birds end a round on a turn after the first, you cannot reroll your loot (and the text above doesn't show up until you choose a loot)
oh, and also, turning handy into a skeleton got rid of all the birds :(
typo, btw
sometimes autoplay will roll high enough to kill the enemy and just... reroll? I have no idea why
The AI doesn't consider that, it always rerolls if damage is less than 50% of max. Maybe it should. But it's also fine for it to not be "perfect" as that leaves more room for not using it.
Stability is not working currently, all dice still reroll.
Also, how do I access starter crew? I unlocked the starter spy but then she didn't show up when I started a new game.
You can select which to use from your cabin using the log book.
you should add brackets to the math game ship
You don't really need brackets as you can just do what ever you'd put inside brackets and do equals to for that first.
(5+5)/2+(4+5)/3 is impossible tho
Weird example as you already have 5 and 3 which are the results of the divisions...
But you can
5+5=10
10/2=5
4+5=9
9/3=3
5+3=8
Issue caused by autoplay and birds:
PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASSSSSSSSEEEEEEE
I found a bug. The TMN ship even if you have no anchovies, you can still get their rewards if you use a plating kit. Hope the frogs and rat like plated protection on their pizza...
Found a weird bug where the TRT ship gives infinite cargo if you click the arrows to go to next part of ship
and if you click pearls
Just a quick question are you going to make the girl in yellow jumpsuit appear in a future update?
No plans for it as of now but you never know.
Wrong place, Navi. WHY DOES THE CROW'S NEST HAVE NOONE ON IT?
Huh, interesting. Why indeed is he in the wrong spot. Ever seen that before?
All potential crew from pirate ships is on the same place as for example wright or tink. They don't move to their correct places when you start to fight the pirates. I had the same occurrence
Oh right right, pirates of course. I guess they could jump to their correct spot if the fight starts... 🤔
I don't understand how you are supposed to solve this encounter
I'm pretty sure you'll know when you have the prerequisites for solving it. But that message is an alternative one not even hinting to what it needs, just "lore".
I was addicted to this game before the newest updates, now I'm REALLY REALLY addicted lol
what
when you turn off your clouds and background, the brown thing in the cabin look weird
btw the picture on the home page of the game are a bit outdated
Can you make the cabin button smaller? I can reach the next page of cargo button because the cabin button is blocking it
Are only the dice on screen supposed to show up?
Yes the damage dice follow the same pagination as your cargo.
My ship captain refused to leave the uncollector's ship, softlocking the game. I was on mobile, so I didn't have access to console to see the reason for this bug
Yeah, seems like there is indeed some rare/specific bug with leaving the uncollector ship but I haven't been able to reproduce it myself yet. I guess you sacrificed something there, remember what it was? And that was the second time doing so that run?
It was my third time going to the uncollector that run, and the sacrificed trinket was either fixer or grow
Also, does equality even work?
Seems to work fine to me. Wright (with upgrade so should plate 3 & 4) here plated the 2.
Game froze when I left from spying:
Which spy mission was it?
I left the tab, my parrots attacked. Shortly after, I clicked spy(I had options bribe, spy, and shoot). I saw no cargo in the enemy ship. I left, and then the shoot button never showed up
For some reason, the cargo started to instantly teleport instead of shifting after the update
And genie's cargo started floating
Teleporting where? At least initial cargo roll/looting does seem to animate just fine. But didn't even remember to check how it'd affect genie/memory ships...
Oh now I see it, when a dice is removed others snap to place instantly.
you should make the enemy figurehead angry, like the crew members
what wrong with the O
https://en.wikipedia.org/wiki/Umlaut_(diacritic)
best run
???

How long are you supposed to be stuck in a fight with an angel or demon i was having an amazing run and had duplicate mimic as well as duplicate boost and cant get the right sequence so i have been stuck in a forced celestial fight for going on an hour with no end in sight is it supposed to end the run i thought after so long it would end and i would be down the dice but still able to move on not remove my whole loot stash
uhhh what happens if you have a trinket guy already...? time to find out!
ok i just get 2 trinkets. nothing game breaking.
Yeah, having dupes is the same as if you had one lvl two one.