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Parrots trigger bombardier oh nooooooo

Wasn't initially even supposed to be like that but it was too fun to change. It's crazy good too, maybe even too good...

If you click to select where the enemies damage will hit multiple times quickly, then the enemy attacks multiple times.

i appear to be stuck. no button to progress forward. i just gave the trinket uncollector my split. and this was my best run ever too... 3 legacies, both a multishot guy and a splash guy AND a bard... and i was around endless 50 or so? only once used the infinity + split infinite combo, and it was after i had at least 50 cargo

does using the restart button apply my legacies?

Yup, it should at least...

found a harmless bug. i ran out of cargo except for one pearl and immediately used it, got this screen. pressing roll sent me back to the start.

Yeah, the retry button is probably still hiding underneath the roll button. Harmless yes, but guess I should block usable dice usage if sinking...

I found a bug: Pearls obtained from bribing cannot be used(clicking them does nothing), although they trigger the clam boss and give it more health! Please fix.

Combining the infinity and split trinkets is perfect balanced and definitely does not remove all of the challenge from the game. 

did you add more bird skins?

Nope, only those two special ones are the only for now.

what special ones

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Image linking seems to be broken at the moment but these two shown here
https://anttihaavikko.itch.io/coup-ahoo/devlog/902380/patch-125

Having a few "Boost" trinkets or Rosa's "Might"(with no crew) makes it extremely laggy. Even if you only have like 5 cargos, it takes 10 seconds to attack if your max damage is 5 or 6(from self-experience). Can you make a "Low Graphics" or "Instant Attack" kind of thing?

Hmm, I don't really see how that could be a cause for lag and not the amount of dice. I'll see what I can do for the next patch to improve performance and/or add options.

The inability to reach my spice is a bit annoying...

Also, there is a text error with divine/underworld beings who are part navi or pirate. It says what a navi/pirate should say if they're on your crew. I think it's supposed to be "Will sometimes force an enemy to skip their turn" or "Dodge all damage divisible by X"...

just got back from a trip and looked at this and was like 'dang, he's updated 4 times!' but just thank you for updating and waiting for the next

What exactly is the gilded cargo about? You get it when you had a bad start, even after rerolling, I guess - but it doesn't behave like plated cargo and after I lost my run, it doesn't appear on my deck. Was something supposed to happen with it? In the run where I got it, I could see it under deck but not in my new run. (I did not start a new run via Options or the green pearl - if the green pearl still exists? I started with the "Retry"-button.)I am also in the Royal Babysitter Challenge Mode, does that change something if you get the gilded cargo in that specific mode maybe?

P.S. Thank you for mentioning me in the logbook epilogue section (:

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Gilded cargo are added to your cargo at the start of a next run but it (like all start items) don't work on royal babysitter.

Ah, I see. So if I got the gilded cargo in the Royal Babysitter Mode, it can't appear in the normal mode, right?

I think that way around it should work. You just can't use them in royal babysitter (or any other possible future challenge mode, I kinda like the idea of adding more of these). But if you happen to gain some during it, lose and switch to normal, they should be there.

I got the gilded cargo in Royal Babysitter Mode, after that I had a couple runs in that mode until I finished the challenge (yay) and when I switched to normal mode, it still didn't appear. It might have worked if I switched to normal mode immediately after losing the run where I got the gilded cargo?

I also like the idea of possible future challenge modes, it's a nice feat (:

Yup, if you start a challenge run it will "use" up all the stored gilded cargo just like it normally would but just doesn't give them to you. Otherwise they would just stack up and would become kinda OP. Other way I could do it maybe is not giving out gilded on challenges at all so they wouldn't need to reset at start.

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Icebergs don't make sense. Before, I shot it, got a roll of 20, and it was 9% loosened.(first shot). Second shot was 18 and it sank. This time, I got a roll of 15, it was 25% loosened, then I got 15 again and it sank. Can you please change the iceberg mechanic? The game is also sometimes EXTREMELY laggy, you can watch the video. I only had 100 cargos. maybe you can make a "Low animation mode" or something similar.

Heh, "only" 100. Yeah I'll check what's wrong with icebergs, that doesn't seem right. The target should be the number of your cargo * 2 (ie. the max roll).

It does work as intended. Lets say you have 5 cargo ie. target total to hit is 10.

0-5 -> 0%
6 -> 20%
7 -> 40%
8 -> 60%
9 -> 80%
10 -> 100%

can you make it so that when you start with scout, you can reroll one more time

There is a bug that happened twice already with the genie ship. Before the newest update(log, golden cargo, starting crew) it was working well. First time bug happened: I wished for Frate(Frog mate) at the genie ship. I had a boy at the end of my ship, and the boy walked the plank. But Frate never came on! Second time: I wished for Bob. My boomer walked the plank, but bob didn't appear on my ship. Pls fix.

Great game though, very addicting!

Man, I wish the "if an X dice were to be destroyed, replace it with a pearl" would stop turning my plated dice into pearls (is that intentional anyways?)

I feel like there's a typo on the Boomer page : Finish an encounter with using all possible shots. Shouldn't it be Finish an encounter by using all possible shots?

Wonderful game anyways :) 

I hope you keep updating it!

That's  what I get on my computer

My best run so far. Gave up because i need to beat a few clam riders in a row just to get a normal event (and because the game was lagging from all of my cargo)

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It seems you can't get "luckless"and "golden tales" on the first run if there is no save.

EDIT-Actually I just can't get luckless+golden tales

Should be able to lock them at first too. Have you noticed that they only unlock if you also rerolled your initial cargo?

btw, the enemy figure head is still smiling on the other ship

He sucks and I still have to fight him because I'm in the epilogue after beating 13th fleet(He was Wright and Pirate by the way)

Is this too overpowered?

can you have a setting that makes the game faster because in the late game battles, it's really laggy

Just some log book feedback for the unlocking. Once unlocked, put the 'Select' button on the right hand page with the crew member, or inverse the order so the crew member is on the right. I know, hard call, just right now I see the ability to select a crew member, but it is showing the page of the incorrect crew member. I see 'Tink' on the right hand side, but the select on the left is for Bard.

Can you post a pic of how it looks for you? That doesn't sound right...

It should be like this:



Yeah, something wrong there with page changes. Each crew member is supposed to start on left left page. The page before those is only supposed to be there as a filler if the number of pages prior wasn't even. Looks like the page before the filler page is somehow messing up the filler page positioning and making it take more than a page.

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So basically, one time I shot at an iceberg with a 7, and it said it is 50% loosened. But when I shot it again with a 7, the iceberg sank.

Maybe I'm just delusional, but I just wanna ask u abt this

Edit: Also, why is Jake riding a crocodile after I had shot him? Just curious

Should have rammed the iceberg... it's a dice roll.

So I'm guessing you had 7 dice. The second time you rolled a seven should have indeed brought you to 100% and not over. Are you sure it was a 7 too?

He is riding a crocodile because he doesn't have a ship anymore... 🤷‍♀️

Why is this random text here. I just started a new run, don't have any trinkets

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i bought the game on steam and the music gets distorted when i play the game but when i leave it its fine? and my game crashed when i fought an angel too.. its just very laggy at times but im happy to support the development on this game :P i'll just play the web version for now

Thanks! The Steam version is basically the same just wrapped in a lightweight browser app. The only difference really is how the music and sounds are played since they didn't work straight out of the box so they're played from the actual wrapper app side. I guess there must be something wrong there if the musics gets distorted (probably due those pitch shifts) and must be the source of the lag if the web version is running fine for you. I'll look more into it.

What is that random s on the left near the bottom

Looks like it’s your previous unlock notification. But why it’s still partly visible I do not know.

why is the swab button there?

My guess would be it's leftovers from a previous event where you had to choose a crew member for something. No clue why it would still be there at this point though. How long was it there or did it appear after you were browsing the log book?

Random question. Why is the game called coup ahoo

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Good question! So the original version of the game was made for js13k, a game jam where you make a game that must fit completely in 13 kilobytes (ie. like 1% of a floppy disk). It lasts for a month and I'm pretty sure coming up with the name was one of that last things I did even though the game was almost 99% there after the first week. I was and had been browsing a lot of different wikipedia articles and lists of nautical/pirate word definitions and those two were some of that just sounded fun to me. Especially together as they kinda rhyme. So not much more reason behind it than that.

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Hello!

I feel like i missed something... the latest patch is 1.3.3, but I can't see the 1.3.2.

Is that an error, or am I just not bright enough?

I also like this game so much that it feels weird to me that it is so not well-known. I think it really does not receive the credits it is due

1.3.2 was a smaller patch just fixing an issue on 1.3.1 (added explanation on its devlog).

And thanks! Sure it would be nice to have a wider audience but I'm not much of a marketing person. I just like making games.

The map vendor is now almost a useless event because now he can only sell 2 different maps. Can you make it like how it was in an earlier patch because it's now impossible to pick out the map you want from map vendor.

Will do. This wasn't an intentional change...

when I shot at an iceberg, all my rolls were the same and my scout wans't working

Seems like an RNG seeding issue. I'll look into it...

One note about the log book. Some events, like divine battles, you get the log entry added but I am not seeing the button [LT] to read the entry until after I have left the encounter, but that is not a a big issue.


The other issue I have encountered is I have gotten the key before, but I sometimes have no cage in my cabin:

Yup, can't enter the cabin in the middle of events. The cage isn't there because you have the key. But I guess you haven't unlocked the potential contents of the cage yet...

Thanks for the clarification on log entries and being in the middle.
I am not sure if I have had the ability to unlock the cage.. I will explore that  :)

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What is that on the left. I don't know if its a bug or intended, but my OCD is killing me. can you please patch this

What do you mean?

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The S on the left

WTF

Is that after a reset?

no

i just have a oni and boy with a upgraded bard

hmm i can still see the enemy ship

bruh this happened too

WHERE IS THE DIPLOMAT?????

It happened to me too in two cases

Hey look! My ship is called the SOS! Frog game accepted it as a valid word also despite it being an abbreviation for something...

Can you make it so that you have an option to continue in a Divine Being battle in the epilogue? It's really frustrating to fight one even if they have awful abilities

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