Swap crew guy is really goofy because it gives you your exact crew sometimes. Please fix this as it makes it kind of useless. Maybe you could add some code so that this doesn't happen
PLEASE ADD A CONTINUE BUTTON FOR LATE GAME ANGELS AND DEMONS I SPENT 10 MINUTES ON AN ANGEL FIGHT AND RIGHT AFTER THE NEXT REGULAR BATTLE IS ANOTHER ANGEL
I think you (accidentally) hit arrow keys to select a dice for incoming damage or when you had usable dice. Pressing enter or space will make that go away but I will also make it disappear on click so it's not that confusing.
If you send a crewmate to the doctor that's an angel or demon will they become a normal skeleton and only have one ability? I haven't tested it on anything since I want both abilities that it has but I'm just curious if the crewmate will loose an ability in exchange for the trinket thing that comes with skeletons
Yup, it doesn't reposition all of them when one gets removed and then when you get one more, it gets positioned "correctly" according to the updated count. Will fix on next patch.
I don't think all crew members need to be as good as the rest of them. Same goes for events, it's fine that some are situational or even straight up now good.
A bug happened if the divine being you are fighting is part navigator and part cannoneer. If they dodge your attack, even if you don't have enough cargo to form the string the game just traps you into the fight and you die
Been trying to reproduce this uncollector issue with no luck so far. Do you remember if the cap was on the ship after exiting? Did he do the jump animation back to your ship?
And of course any potential differences you might have noticed between those times it happened and those where it didn't.
What do you mean, mate is like the best crew member of them all. Having extra events between enemy encounters makes it a lot easier to keep up with the difficulty curve...
Haha, that's tough! That's the exact kind of balance I'm really fond of. Stuff that seems really good on paper and is too but has a bit of a hidden detriment. Tried to do similar thing with the clam boss against mass pearls but I guess he isn't scary enough as I haven't seem that much talk about it.
genuinely though, this gets fucking absurd , to where statistically, you'd need over 100000 cargo to even have a 1% chance to beat demons with 7 numbers in any single turn (oh, and I'll take this opportunity to say that demons hit with stun are angry when they should be happy)
and if you wanna beat a demon with a more reasonable 1000 cargo, and that you have a way to generate more cargo each time to ensure you keep the 1000 cargo, you'd have to on average spend around 7000 TURNS
let me put that in perspective, if a turn takes around 5 seconds, that would make this take 7 HOURS, you hear me? 7 WHOLE, FUCKING, HOURS, SAT THERE.
and don't forget about the next 700 turns after for getting past 6 numbers! oh, what would ever do without 700 more turns of this game
"you could just shoot all your cargo until you have only 6 pieces left" I hear you say, yeah, I could, still 2000 turns/ 3 hours though.
tbf, this is probably much better on the newer patch that autoplays demon fights (I'm still on a save from yesterday cuz of this fight and my inattentiveness) and I'm sorry to rant, but this is too big of a number.~
The latest patch still doesn't fully auto play the demon fights. It instead never auto rerolls for you but does pick targets for incoming damage.
Yup, I guess it does get pretty ridiculous. And made even worse by your large amount of damage dice boosts. But I don't really know what the best options would be for these. Obviously they need to keep getting harder as I think they're the main reason the runs actually end. What fun would it be to play forever without it getting any harder?
Just an opinion but I think Pirate should be more useful since in the lategame pirates don't even appear most of the time since players are going to have a full crew...
A quick question how does the game decide what you get from Rosa's company blessing? My friend says it's based on the frog which stands on top of Rosa but he might be lying
grah, keep finding new stuff, autoplay when there's a demon fight doesn't work properly, it just keeps shooting with no regard if there's a match or not, and you still have to choose where to shoot
and final thing I noticed, if birds end a round on a turn after the first, you cannot reroll your loot (and the text above doesn't show up until you choose a loot)
The AI doesn't consider that, it always rerolls if damage is less than 50% of max. Maybe it should. But it's also fine for it to not be "perfect" as that leaves more room for not using it.
I found a bug. The TMN ship even if you have no anchovies, you can still get their rewards if you use a plating kit. Hope the frogs and rat like plated protection on their pizza...
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I want to contact you. Can you send me a message?
What do you mean? You can reach me with email antti.haavikko@gmail.com or DM on Twitter...
Thanks, I sent an email.
I think you should add a new crew member which stands in the crow's nest that's balanced but fair since Navi and Scout aren't very useful
Why does the game freeze when you switch tabs while fishing?
Swap crew guy is really goofy because it gives you your exact crew sometimes. Please fix this as it makes it kind of useless. Maybe you could add some code so that this doesn't happen
anttihaavikko,
PLEASE ADD A CONTINUE BUTTON FOR LATE GAME ANGELS AND DEMONS I SPENT 10 MINUTES ON AN ANGEL FIGHT AND RIGHT AFTER THE NEXT REGULAR BATTLE IS ANOTHER ANGEL
Why is the cargo highlighted even though my cursor is not on it. It just stays highlighted no matter what I do
I think you (accidentally) hit arrow keys to select a dice for incoming damage or when you had usable dice. Pressing enter or space will make that go away but I will also make it disappear on click so it's not that confusing.
If you send a crewmate to the doctor that's an angel or demon will they become a normal skeleton and only have one ability? I haven't tested it on anything since I want both abilities that it has but I'm just curious if the crewmate will loose an ability in exchange for the trinket thing that comes with skeletons
The description shows only one ability after going to doctor, but the hidden ability still works
Yeah, it should remain. So doc visit maybe only does a visual glitch on the description. Will add as a thing to fix for the next patch.
The nudge trinket doesn't bump dice, it just keeps your first roll.
Doesn't seem so to me...
Hmm. Maybe it was my mimic trinkets acting weird.
Stability trinket could be another cause for values not changing.
why did the trinket stack (V & J)
oh, uncollector makes this happen, I think
Yup, it doesn't reposition all of them when one gets removed and then when you get one more, it gets positioned "correctly" according to the updated count. Will fix on next patch.
This is the second time I asked this but you really need to make the pirate crew member and swap crew better
I don't think all crew members need to be as good as the rest of them. Same goes for events, it's fine that some are situational or even straight up now good.
A bug happened if the divine being you are fighting is part navigator and part cannoneer. If they dodge your attack, even if you don't have enough cargo to form the string the game just traps you into the fight and you die
Why does this happen. I just used spy and broke the 1 but it doesn't sink the ship
Maybe because I haven't taken that into account. I guess it still sinks after you try to shoot it? Will fix on next patch.
I am never picking up scalpel ever again. Also i got softlocked by the uncollector again after giving cross


Been trying to reproduce this uncollector issue with no luck so far. Do you remember if the cap was on the ship after exiting? Did he do the jump animation back to your ship?
And of course any potential differences you might have noticed between those times it happened and those where it didn't.
Please make the Mate more useful. Now it feels like having a prince, only you don't even get the king.
Those new updates are pretty cool! i haven't had time to test them out a lot yet, but from what I see it's good
What do you mean, mate is like the best crew member of them all. Having extra events between enemy encounters makes it a lot easier to keep up with the difficulty curve...
I think he means that mate is useless in late game since he can't trigger additional events during endless
Can't he? I don't remember intentionally making it that way...
What I meant is that he seems to only trigger extra events like 1 time out of 6, I remember it being more useful, but I might be wrong.
The reason why boost isn't that great:
Haha, that's tough! That's the exact kind of balance I'm really fond of. Stuff that seems really good on paper and is too but has a bit of a hidden detriment. Tried to do similar thing with the clam boss against mass pearls but I guess he isn't scary enough as I haven't seem that much talk about it.
Well, when i got a weird bug probably caused by the "mimic" trinket and got about 10 pearls after each fight for no reason, he was fearsome...
genuinely though, this gets fucking absurd , to where statistically, you'd need over 100000 cargo to even have a 1% chance to beat demons with 7 numbers in any single turn (oh, and I'll take this opportunity to say that demons hit with stun are angry when they should be happy)
and if you wanna beat a demon with a more reasonable 1000 cargo, and that you have a way to generate more cargo each time to ensure you keep the 1000 cargo, you'd have to on average spend around 7000 TURNS
let me put that in perspective, if a turn takes around 5 seconds, that would make this take 7 HOURS, you hear me? 7 WHOLE, FUCKING, HOURS, SAT THERE.
and don't forget about the next 700 turns after for getting past 6 numbers! oh, what would ever do without 700 more turns of this game
"you could just shoot all your cargo until you have only 6 pieces left" I hear you say, yeah, I could, still 2000 turns/ 3 hours though.
tbf, this is probably much better on the newer patch that autoplays demon fights (I'm still on a save from yesterday cuz of this fight and my inattentiveness) and I'm sorry to rant, but this is too big of a number.~
The latest patch still doesn't fully auto play the demon fights. It instead never auto rerolls for you but does pick targets for incoming damage.
Yup, I guess it does get pretty ridiculous. And made even worse by your large amount of damage dice boosts. But I don't really know what the best options would be for these. Obviously they need to keep getting harder as I think they're the main reason the runs actually end. What fun would it be to play forever without it getting any harder?
I can't even die to use my legacy...
You don't have to die for it, restarting from the menu will do the same thing.
i don't know why, but the enemy attack dice don't appear
when I got the might option from rosa, nothing happened and all my crew members stay the same
It upgrades every crew member if you have one. Maybe your whole crew was at max level
they weren't at max level
Just an opinion but I think Pirate should be more useful since in the lategame pirates don't even appear most of the time since players are going to have a full crew...
Plus he stands on the cannon so you can't even get a boomer or bob if you get a pirate
A quick question how does the game decide what you get from Rosa's company blessing? My friend says it's based on the frog which stands on top of Rosa but he might be lying
Super fun game!
The vis versa effects don’t seem to work, also, the game froze at the “uncollector” my captain never returns to the ship 😢
just a question antti haavikko, why do you update like four updates at once?
Well, they're not really at once. Closer to like one a day or maybe two sometimes if there is something crucial.
nudge also doesn't work anymore
pressing the thing that lets you switch between groups of cargo during the frog anchovie offer tricks them into letting you pick something
grah, keep finding new stuff, autoplay when there's a demon fight doesn't work properly, it just keeps shooting with no regard if there's a match or not, and you still have to choose where to shoot
All good, at least I can do a patch with multiple fixes instead of just one.
and final thing I noticed, if birds end a round on a turn after the first, you cannot reroll your loot (and the text above doesn't show up until you choose a loot)
oh, and also, turning handy into a skeleton got rid of all the birds :(
typo, btw
sometimes autoplay will roll high enough to kill the enemy and just... reroll? I have no idea why
The AI doesn't consider that, it always rerolls if damage is less than 50% of max. Maybe it should. But it's also fine for it to not be "perfect" as that leaves more room for not using it.
Stability is not working currently, all dice still reroll.
Also, how do I access starter crew? I unlocked the starter spy but then she didn't show up when I started a new game.
You can select which to use from your cabin using the log book.
you should add brackets to the math game ship
You don't really need brackets as you can just do what ever you'd put inside brackets and do equals to for that first.
(5+5)/2+(4+5)/3 is impossible tho
Weird example as you already have 5 and 3 which are the results of the divisions...
But you can
5+5=10
10/2=5
4+5=9
9/3=3
5+3=8
Issue caused by autoplay and birds:
PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASSSSSSSSEEEEEEE
I found a bug. The TMN ship even if you have no anchovies, you can still get their rewards if you use a plating kit. Hope the frogs and rat like plated protection on their pizza...
Found a weird bug where the TRT ship gives infinite cargo if you click the arrows to go to next part of ship
and if you click pearls