The AI doesn't consider that, it always rerolls if damage is less than 50% of max. Maybe it should. But it's also fine for it to not be "perfect" as that leaves more room for not using it.
I found a bug. The TMN ship even if you have no anchovies, you can still get their rewards if you use a plating kit. Hope the frogs and rat like plated protection on their pizza...
All potential crew from pirate ships is on the same place as for example wright or tink. They don't move to their correct places when you start to fight the pirates. I had the same occurrence
I'm pretty sure you'll know when you have the prerequisites for solving it. But that message is an alternative one not even hinting to what it needs, just "lore".
My ship captain refused to leave the uncollector's ship, softlocking the game. I was on mobile, so I didn't have access to console to see the reason for this bug
Yeah, seems like there is indeed some rare/specific bug with leaving the uncollector ship but I haven't been able to reproduce it myself yet. I guess you sacrificed something there, remember what it was? And that was the second time doing so that run?
I left the tab, my parrots attacked. Shortly after, I clicked spy(I had options bribe, spy, and shoot). I saw no cargo in the enemy ship. I left, and then the shoot button never showed up
Teleporting where? At least initial cargo roll/looting does seem to animate just fine. But didn't even remember to check how it'd affect genie/memory ships...
Oh now I see it, when a dice is removed others snap to place instantly.
How long are you supposed to be stuck in a fight with an angel or demon i was having an amazing run and had duplicate mimic as well as duplicate boost and cant get the right sequence so i have been stuck in a forced celestial fight for going on an hour with no end in sight is it supposed to end the run i thought after so long it would end and i would be down the dice but still able to move on not remove my whole loot stash
i appear to be stuck. no button to progress forward. i just gave the trinket uncollector my split. and this was my best run ever too... 3 legacies, both a multishot guy and a splash guy AND a bard... and i was around endless 50 or so? only once used the infinity + split infinite combo, and it was after i had at least 50 cargo
I found a bug: Pearls obtained from bribing cannot be used(clicking them does nothing), although they trigger the clam boss and give it more health! Please fix.
Having a few "Boost" trinkets or Rosa's "Might"(with no crew) makes it extremely laggy. Even if you only have like 5 cargos, it takes 10 seconds to attack if your max damage is 5 or 6(from self-experience). Can you make a "Low Graphics" or "Instant Attack" kind of thing?
Hmm, I don't really see how that could be a cause for lag and not the amount of dice. I'll see what I can do for the next patch to improve performance and/or add options.
Also, there is a text error with divine/underworld beings who are part navi or pirate. It says what a navi/pirate should say if they're on your crew. I think it's supposed to be "Will sometimes force an enemy to skip their turn" or "Dodge all damage divisible by X"...
What exactly is the gilded cargo about? You get it when you had a bad start, even after rerolling, I guess - but it doesn't behave like plated cargo and after I lost my run, it doesn't appear on my deck. Was something supposed to happen with it? In the run where I got it, I could see it under deck but not in my new run. (I did not start a new run via Options or the green pearl - if the green pearl still exists? I started with the "Retry"-button.)I am also in the Royal Babysitter Challenge Mode, does that change something if you get the gilded cargo in that specific mode maybe?
P.S. Thank you for mentioning me in the logbook epilogue section (:
I think that way around it should work. You just can't use them in royal babysitter (or any other possible future challenge mode, I kinda like the idea of adding more of these). But if you happen to gain some during it, lose and switch to normal, they should be there.
I got the gilded cargo in Royal Babysitter Mode, after that I had a couple runs in that mode until I finished the challenge (yay) and when I switched to normal mode, it still didn't appear. It might have worked if I switched to normal mode immediately after losing the run where I got the gilded cargo?
I also like the idea of possible future challenge modes, it's a nice feat (:
Yup, if you start a challenge run it will "use" up all the stored gilded cargo just like it normally would but just doesn't give them to you. Otherwise they would just stack up and would become kinda OP. Other way I could do it maybe is not giving out gilded on challenges at all so they wouldn't need to reset at start.
Icebergs don't make sense. Before, I shot it, got a roll of 20, and it was 9% loosened.(first shot). Second shot was 18 and it sank. This time, I got a roll of 15, it was 25% loosened, then I got 15 again and it sank. Can you please change the iceberg mechanic? The game is also sometimes EXTREMELY laggy, you can watch the video. I only had 100 cargos. maybe you can make a "Low animation mode" or something similar.
Heh, "only" 100. Yeah I'll check what's wrong with icebergs, that doesn't seem right. The target should be the number of your cargo * 2 (ie. the max roll).
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typo, btw
sometimes autoplay will roll high enough to kill the enemy and just... reroll? I have no idea why
The AI doesn't consider that, it always rerolls if damage is less than 50% of max. Maybe it should. But it's also fine for it to not be "perfect" as that leaves more room for not using it.
Stability is not working currently, all dice still reroll.
Also, how do I access starter crew? I unlocked the starter spy but then she didn't show up when I started a new game.
You can select which to use from your cabin using the log book.
you should add brackets to the math game ship
You don't really need brackets as you can just do what ever you'd put inside brackets and do equals to for that first.
(5+5)/2+(4+5)/3 is impossible tho
Weird example as you already have 5 and 3 which are the results of the divisions...
But you can
5+5=10
10/2=5
4+5=9
9/3=3
5+3=8
Issue caused by autoplay and birds:
PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASSSSSSSSEEEEEEE
I found a bug. The TMN ship even if you have no anchovies, you can still get their rewards if you use a plating kit. Hope the frogs and rat like plated protection on their pizza...
Found a weird bug where the TRT ship gives infinite cargo if you click the arrows to go to next part of ship
and if you click pearls
Just a quick question are you going to make the girl in yellow jumpsuit appear in a future update?
No plans for it as of now but you never know.
Wrong place, Navi. WHY DOES THE CROW'S NEST HAVE NOONE ON IT?
Huh, interesting. Why indeed is he in the wrong spot. Ever seen that before?
All potential crew from pirate ships is on the same place as for example wright or tink. They don't move to their correct places when you start to fight the pirates. I had the same occurrence
Oh right right, pirates of course. I guess they could jump to their correct spot if the fight starts... 🤔
I don't understand how you are supposed to solve this encounter
I'm pretty sure you'll know when you have the prerequisites for solving it. But that message is an alternative one not even hinting to what it needs, just "lore".
I was addicted to this game before the newest updates, now I'm REALLY REALLY addicted lol
what
when you turn off your clouds and background, the brown thing in the cabin look weird
btw the picture on the home page of the game are a bit outdated
Can you make the cabin button smaller? I can reach the next page of cargo button because the cabin button is blocking it
Are only the dice on screen supposed to show up?
Yes the damage dice follow the same pagination as your cargo.
My ship captain refused to leave the uncollector's ship, softlocking the game. I was on mobile, so I didn't have access to console to see the reason for this bug
Yeah, seems like there is indeed some rare/specific bug with leaving the uncollector ship but I haven't been able to reproduce it myself yet. I guess you sacrificed something there, remember what it was? And that was the second time doing so that run?
It was my third time going to the uncollector that run, and the sacrificed trinket was either fixer or grow
Also, does equality even work?
Seems to work fine to me. Wright (with upgrade so should plate 3 & 4) here plated the 2.
Game froze when I left from spying:
Which spy mission was it?
I left the tab, my parrots attacked. Shortly after, I clicked spy(I had options bribe, spy, and shoot). I saw no cargo in the enemy ship. I left, and then the shoot button never showed up
For some reason, the cargo started to instantly teleport instead of shifting after the update
And genie's cargo started floating
Teleporting where? At least initial cargo roll/looting does seem to animate just fine. But didn't even remember to check how it'd affect genie/memory ships...
Oh now I see it, when a dice is removed others snap to place instantly.
you should make the enemy figurehead angry, like the crew members
what wrong with the O
https://en.wikipedia.org/wiki/Umlaut_(diacritic)
best run
???

How long are you supposed to be stuck in a fight with an angel or demon i was having an amazing run and had duplicate mimic as well as duplicate boost and cant get the right sequence so i have been stuck in a forced celestial fight for going on an hour with no end in sight is it supposed to end the run i thought after so long it would end and i would be down the dice but still able to move on not remove my whole loot stash
uhhh what happens if you have a trinket guy already...? time to find out!
ok i just get 2 trinkets. nothing game breaking.
Yeah, having dupes is the same as if you had one lvl two one.
Parrots trigger bombardier oh nooooooo
Wasn't initially even supposed to be like that but it was too fun to change. It's crazy good too, maybe even too good...
If you click to select where the enemies damage will hit multiple times quickly, then the enemy attacks multiple times.
i appear to be stuck. no button to progress forward. i just gave the trinket uncollector my split. and this was my best run ever too... 3 legacies, both a multishot guy and a splash guy AND a bard... and i was around endless 50 or so? only once used the infinity + split infinite combo, and it was after i had at least 50 cargo
does using the restart button apply my legacies?
Yup, it should at least...
found a harmless bug. i ran out of cargo except for one pearl and immediately used it, got this screen. pressing roll sent me back to the start.
Yeah, the retry button is probably still hiding underneath the roll button. Harmless yes, but guess I should block usable dice usage if sinking...
I found a bug: Pearls obtained from bribing cannot be used(clicking them does nothing), although they trigger the clam boss and give it more health! Please fix.
Combining the infinity and split trinkets is perfect balanced and definitely does not remove all of the challenge from the game.
did you add more bird skins?
Nope, only those two special ones are the only for now.
what special ones
Image linking seems to be broken at the moment but these two shown here
https://anttihaavikko.itch.io/coup-ahoo/devlog/902380/patch-125
Having a few "Boost" trinkets or Rosa's "Might"(with no crew) makes it extremely laggy. Even if you only have like 5 cargos, it takes 10 seconds to attack if your max damage is 5 or 6(from self-experience). Can you make a "Low Graphics" or "Instant Attack" kind of thing?
Hmm, I don't really see how that could be a cause for lag and not the amount of dice. I'll see what I can do for the next patch to improve performance and/or add options.
The inability to reach my spice is a bit annoying...
Also, there is a text error with divine/underworld beings who are part navi or pirate. It says what a navi/pirate should say if they're on your crew. I think it's supposed to be "Will sometimes force an enemy to skip their turn" or "Dodge all damage divisible by X"...
just got back from a trip and looked at this and was like 'dang, he's updated 4 times!' but just thank you for updating and waiting for the next
What exactly is the gilded cargo about? You get it when you had a bad start, even after rerolling, I guess - but it doesn't behave like plated cargo and after I lost my run, it doesn't appear on my deck. Was something supposed to happen with it? In the run where I got it, I could see it under deck but not in my new run. (I did not start a new run via Options or the green pearl - if the green pearl still exists? I started with the "Retry"-button.)I am also in the Royal Babysitter Challenge Mode, does that change something if you get the gilded cargo in that specific mode maybe?
P.S. Thank you for mentioning me in the logbook epilogue section (:
Gilded cargo are added to your cargo at the start of a next run but it (like all start items) don't work on royal babysitter.
Ah, I see. So if I got the gilded cargo in the Royal Babysitter Mode, it can't appear in the normal mode, right?
I think that way around it should work. You just can't use them in royal babysitter (or any other possible future challenge mode, I kinda like the idea of adding more of these). But if you happen to gain some during it, lose and switch to normal, they should be there.
I got the gilded cargo in Royal Babysitter Mode, after that I had a couple runs in that mode until I finished the challenge (yay) and when I switched to normal mode, it still didn't appear. It might have worked if I switched to normal mode immediately after losing the run where I got the gilded cargo?
I also like the idea of possible future challenge modes, it's a nice feat (:
Yup, if you start a challenge run it will "use" up all the stored gilded cargo just like it normally would but just doesn't give them to you. Otherwise they would just stack up and would become kinda OP. Other way I could do it maybe is not giving out gilded on challenges at all so they wouldn't need to reset at start.
Icebergs don't make sense. Before, I shot it, got a roll of 20, and it was 9% loosened.(first shot). Second shot was 18 and it sank. This time, I got a roll of 15, it was 25% loosened, then I got 15 again and it sank. Can you please change the iceberg mechanic? The game is also sometimes EXTREMELY laggy, you can watch the video. I only had 100 cargos. maybe you can make a "Low animation mode" or something similar.
Heh, "only" 100. Yeah I'll check what's wrong with icebergs, that doesn't seem right. The target should be the number of your cargo * 2 (ie. the max roll).
It does work as intended. Lets say you have 5 cargo ie. target total to hit is 10.
0-5 -> 0%
6 -> 20%
7 -> 40%
8 -> 60%
9 -> 80%
10 -> 100%